1. Archmage Rises
  2. News

Archmage Rises News

Update #114: 3D Dungeons Build 12 Sent to Small Council



It was a hectic week of several 12-hour days, but we finally got Build 12 playable enough for the fan Small Council to review. We'll see what they say...

http://www.archmagerises.com/news/2020/4/25/update-114-build-12-3d-dungeons-sent-to-small-council

Update #113: Dungeon Build 20 Outstanding Critical Tasks



We finally accomplished Playtesting this week. This generated 68 issues/tasks of which 20 are critical to resolve before we can have anyone play it. Maybe it’s just me, but being able to find a quest item in a dungeon seems pretty important to the whole experience. :-)

http://www.archmagerises.com/news/2020/4/18/update-113-20-outstanding-critical-tasks

Update #112: Simulator Generated Dungeon Quests


In this update I talk through how the game generates quests, using existing people and monsters going about their business in the world, into an escalating quest chain. I then show behind the scenes how we generate the quest description for the NPC to speak to the player.

http://www.archmagerises.com/news/2020/4/4/update-112-simulator-generated-dungeon-quests

Update #111: Testing Dungeon Build Begins


Today I share features of the upcoming Build 12 and then demo some of the dungeon experience. We start gameplay testing of the dungeons on Monday!

http://www.archmagerises.com/news/2020/3/21/update-111-testing-dungeon-build-begins

Update #110: Procedurally decorate a Dungeon Room By Theme



This week we really dive behind the scenes and show how we use Unity and C# to procedurally turn an empty 3D box into a decorated thematic dungeon room, with items, wall hangings, and stacking items.

http://www.archmagerises.com/news/2020/3/6/update-110-procedurally-decorate-a-dungeon-room-with-unity-amp-c