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Archmage Rises News

12.2.1 Hotfix Released

Oops! We introduced a bad bug in 12.2 where you could not load a saved game.

We found it, fixed it, and put up this hotfix fast as we could.

Release Notes:
Fixed - Loading game error, your save files should work now
Improved - Loading screen now tells you if there is an error loading the file, rather than just sitting there forever
Fixed - Dungeon camera moving during cast window or interacting with any UI elements

Build 12.2 Release Notes (May 22 2020)


Since last release: 8 major improvements, new trap disarming mechanic, and we fixed every bug reported.

This is the best version of Archmage Rises yet!

http://www.archmagerises.com/news/2020/5/22/build-122-release-notes-may-22-2020

Update #117: Let’s Play 3d dungeons (Build 12.1)


Today my good friend Neil joins me for a totally unscripted playthrough of Build 12 and the 3D dungeons. When I say unscripted, everything that could go wrong, did! Audio problems, gameplay bugs, 10 foot poles, live code editing and game recompiling, all in the unwavering quest to find The Grigg Ring!
Every other Let's Play of Archmage Rises will be better than this one!

http://www.archmagerises.com/news/2020/5/16/update-117-lets-play-archmage-rises-3d-dungeons-build-121-the-grigg-ring

Update #116: 3D Dungeons Released - Meet the Team of Build 12



In this update we celebrate the team who built Build 12. If you are part of the pre-alpha pre-order group, fire up Steam and play it now!

Update: http://www.archmagerises.com/news/2020/5/9/update-116-3d-dungeons-released-meet-the-team-of-build-12
Release notes: http://www.archmagerises.com/news/2020/5/8/build-121-release-notes-may-8-2020

Update #115: Council Approves, Build 12 Coming Soon!



This week the small council said Build 12 is good enough (done enough) to release to everyone, as long as we fix some major bugs. And we added another programmer!

http://www.archmagerises.com/news/2020/5/2/update-115-council-approves-build-12-coming-soon