Build 0.2.2 is Live!
After the tower launch, we’ve had some team members getting much-needed R&R since we hit Early Access. So, it’s been a little quieter over here this week. However, we did get some reported issues fixed.
Known Issues:
Fixed:
- Fixed an issue where brand new games were failing to load.
- Fixed the Town Center UI not loading properly after a tower purchase.
- Fixed several issues surrounding the mount UI and them ending up on the ground.
- Tower scroll/dragging doesn’t happen in other menus now.
- Corrected book tooltips to point you at the tower and not the Chapterhouse.
- Several quests will take your goods again to complete.
- Library research has a descriptive time value now.
- Fixed up several issues in combat that contribute to empty fights or bodies being counted as enemies. This one keeps resurrecting on us, hopefully we have a majority of the cases fixed.
- Fixed reports of getting stuck in a doorless dungeon.
- Fixed a few separate issues where Ara was being incorrectly taken/calculated in battle.
- Fixed some quest clarity on a dye quest.
- Uncovered a larger issue with dye during world generation that we fixed. This fix works on current game worlds.
- Copper Crown quest can be refused.
- Adjusted NPC timelines so that they appear in buildings more often. Have some underlying changes still needed so that you can visit them.
Known Issues:
- The dye discovery today may mean other resources are invalid, we’ll be looking into it. There is additional clarity we'll be fixing on resource directions.
- NPC’s still occupy work locations that aren’t the typical player shops. We’re working on a solution to keep various workers in their places of business but still be visitable and not just on “streets” all day.

View of a Mage Tower
Building a Mage Tower
You can add floors on the ground level or underground to increase your tower's Foundation score
Once a room is built, you can choose the function of that room. Some room types require additional blueprints
Blueprints can be purchased at various merchants
Many rooms give you access to special actions you can only perform in your tower