Now Available - v3.3 Update
The v3.3 update for Ashes of the Singularity: Escalation is here, and provides significant updates to the game's balance. The PHC and Substrate are now better differentiated, such that the PHC units are more heavily armored and Substrate units have faster shield regeneration.

[h2]v3.3 Changelog[/h2]
[h3]Map Changes[/h3]
[h3]Units[/h3]

[h2]v3.3 Changelog[/h2]
[h3]Map Changes[/h3]
- Frosthaven given additional Radioactives.
- Italia given additional Radioactives, more region distance between starting points.
[h3]Units[/h3]
- In general, units now take substantially more time to construct for better pacing (use the + and - keys to adjust game speed).
- General balance pass on units for Substrate vs. PHC to be more evenly matched based on the general idea that PHC units will be more heavily armored and Substrate units will have faster shield regen than before.
- PHC defensive buildings given additional armor.
- General clean-up of costs to make them more rounded, same with build times.
- Artemis missile barrage reduced in count, but cooldown decreased from 6s to 4s.
- General change to make units more survivable. Example of changes:
- Archer
- Spawn reduced from 2 to 1.
- Max HP increased.
- It is now lightly armored.
- Logistics reduced from 8 to 5.
- Brute
- Spawn reduced from 4 to 3.
- Max HP increased.
- Now heavily armored.
- Hermies (scout)
- HP increased.
- Artemis
- HP significantly increased.
- Given light armor.
- Volley decreased from 5 to 3.
- Reaper
- Spawn count increased from 2 to 3.
- HP increased.
- Substrate units no longer have armor but now have much faster shield regen and generally higher max shields.