Dev Journal: The Challenge of Balancing an RTS

Balancing an RTS is a long, iterative process and, inevitably, there will be mistakes along the way.
Ashes designer Callum McCole explores what make balancing an RTS such a challenge, and explains his intentions for some of the changes he's made throughout his time with Ashes.
https://www.stardock.com/games/article/487949/