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Dev Journal: The Challenge of Balancing an RTS



Balancing an RTS is a long, iterative process and, inevitably, there will be mistakes along the way.

Ashes designer Callum McCole explores what make balancing an RTS such a challenge, and explains his intentions for some of the changes he's made throughout his time with Ashes.

https://www.stardock.com/games/article/487949/