A Midsummer Singularity

Greetings!
This Summer has been a busy place at Stardock. Siege of Centauri, which originally started out as a DLC for Ashes of the Singularity, has grown to be its own stand-alone game (it's still priced like a DLC so don't worry!) is nearing release.
Meanwhile, we've been slowly updating the engine Ashes uses (see screenshot above) and improving targeting and other features of the game.
This Fall, we hope to release a new DLC for Ashes which is tentatively called Hunter/Prey that gives the Substrate some new units and the Post-Humans some new defensive structures.
We also have successfully ported the engine to Linux this Summer. However, it's not in a state to release to the public (and I don't have an ETA on this). It's a case of "it works but would be a support nightmare" stage right now as we either run into unexpected visual issues from times or bad performance. We're talking to AMD and NVIDIA on Vulkan Linux drivers which we definitely push pretty hard. I don't want to get people's hopes up on this because as a practical matter, the cost to get it the rest of the way is pretty high and it might have to wait until an Ashes II.
We are hoping to have our next free Ashes update available in early Fall which will deliver some of our improved targeting and unit AI improvements we've been working on.
One thing that would definitely allow us to do more is getting more network and systems engineers here. So if you or anyone you know is an experience C++ developer who is comfortable with multi-threaded programming, please send your resumes to [email protected]. Linux experience would be helpful too (not required).
If you guys have any questions, let me know. I'm always around. ;-)