Ashes: Escalation 3.10 Change Log
Now available on Steam is the new 3.10 update for Ashes of the Singularity: Escalation. This latest version includes performance improvements, balance changes and more.
[h3]Change Log[/h3]
Balance
General
[h3]Change Log[/h3]
Balance
- Reduced maximum speed for siege units (Artemis, Destructor and Tormentor) to 120 (from 150).
- Increased Substrate Clutch of Eggs spiderling spawn count by 1 (as intended previously).
- Changed Substrate Sky Ender to no longer target drones.
- Added Weapons Lab as a pre-req for the Artillery Post when built by a PHC Sapper (as intended).
- Lots of AI updates to adjust AI bonuses, update army compositions and remove redundancy. Special thanks to Tarnished Knight for his work on this!
- Reduced metal cost of Substrate Mobile Nullifier to 825 (from 875).
- Updated King of the Hill scenarios to have difficulty levels. Special thanks to resopmok and drivver44 for this one.
- Updated costs for Artemis and Destructor to: 452 metal (up from 380), 107 radioactives (up from 90) and logistics 12 (up from 9).
- Adjusted steering on Artemis and Destructor to keep them from kiting so hard. Special thanks to drivver44 on this.
- Updated campaign mission Genesis to account for balance changes: AI difficulty levels reduced, swapped out Heavy Annihilators for Disruptor Cannons, shifted turret positions and jammers; and increased starting constructor count to 5.
- PHC EMP orbital: shield damage decreased to 1250 (from 3000), cooldown decreased to 10 (from 30), AoE reduced to 250m (from 600m); adjusted visuals to match radius.
- Substrate Nanite Assassinate damage reduced to 5000 (from 9000).
- Substrate Drone Swarm orbital drones have had their HP increased to 300 (from 30) with negative HP regen to -10 (from -1). May now target air units as a last priority.
- Substrate Reaper energy cost to fire reduced from 5 to 3.
- Substrate Capacitor radioactive cost decreased to 17 (from 30).
- PHC Medic radioactive cost increased to 25 (from 17).
- Drone leashing on PHC Drone and Repair Bays increased to 650 to match effective radius.
- Lots of various map adjustments - thanks to drivver44 on these!
- Increased acceleration on Hades and Punisher units; adjusted targeting module to give the player a bit more control.
- Updated Substrate Punisher weapon and visuals. It now does AoE damage as part of a plasma rocket barrage.
- Reduced PHC Artemis HP to 480 (from 575)
- Updated Turtle Wars and Entropy scenarios to account for 3.0 balance changes
- Updated Oblivion scenario to work as expected.
- Updated Oxide logo
- Regenerated Nashira map (no changes)
- Special thanks to Tarnished Knight!
General
- Added missing files for updated Devastate ability trails.
- Compressed map files to reduce download size/RAM use.
- Fixed incorrect range radius displays for PHC Constable, PHC Orbital Nullifier and Substrate Blossom Launcher.
- Added AMD Radeon 6x00 series GPUs to device detection list
- Updated VO warnings when a Tier 3/4 unit is taking damage. This will now alert the player sooner so they can potentially take action. Note - this will only work for new games (not saves).
- Updated mesh optimization pass to reduce game load up times by up to 70%
- Adjusted camera angle to be less top-down and adjust as the player zooms
- Increased max thread count from 16 to 24 to increase performance on machines with more CPU cores
- Adjusted rendering priorities so that larger units look substantially better when there are fewer units on screen