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Ashes of the Singularity: Escalation News

v2.75 for Ashes of the Singularity: Escalation is Now Available



This Update provides Substrate with more anti-air tools, features Substrate King of the Hill and launches ladder season 3


Update also includes new Retributor audio, improvements to campaigns, balance, economy and movement speed

For a detailed list of updates, view the changelog at the bottom of this post.

https://youtu.be/Iey15zCvHtI

Update Highlights:


Substrate Anti-air
Substrate mobile anti-air is now more flexible with new late game options. The Overmind and Nest of the Queen will help clear the skies with their new anti-air drone swarms in place of some of their ground damage.

Economy Changes
We are making some changes to the economy in order to make defensive play styles more viable.

Substrate King of the Hill
King of the Hill is one of our most popular Scenarios, and now it’s playable as Substrate! King of the Hill has also received a number of improvements aimed at balancing the difficulty curve. How long can you hold out for?

Balance Changes
Many balance changes improve strategic diversity and refine unit roles. Anti-air defenses are tougher, and higher Quanta costs on many Orbital Abilities means players have to think about where and when they use these powerful abilities.

Ladder Season 3
Players will have a fresh new chance to climb the leaderboards with the launch of ladder season 3. Also featured is an updated map pool for automatch.

Retributor Weapon Audio
The Retributor has new and improved audio to better reflect the power of this Substrate Dreadnought!


The v2.75 update is ready and waiting for you in your Steam client!

www.ashesofthesingularity.com

v2.75 changelog: https://forums.ashesofthesingularity.com/487903/

Dev Journal: The Challenge of Balancing an RTS



Balancing an RTS is a long, iterative process and, inevitably, there will be mistakes along the way.

Ashes designer Callum McCole explores what make balancing an RTS such a challenge, and explains his intentions for some of the changes he's made throughout his time with Ashes.

https://www.stardock.com/games/article/487949/

Ashes Dev Journal: April 2018



Excited about the upcoming v2.75 for Ashes of the Singularity: Escalation? Then you'll want to check out April's dev diary for more details:

https://forums.ashesofthesingularity.com/488345/

Ashes Dev Journal: Why Balance Matters



Today's Ashes of the Singularity: Escalation dev diary is all about balance!

"You may be wondering - since Ashes is not a competitive game like Starcraft - why there is all of this effort being put into balance. There can be a misconception that balance is esoteric and only matters to high level players, but I don't think that's accurate." That's why, to this day, Ashes is still receiving balance updates!

Check out the full journal here:

https://www.stardock.com/games/article/487836/

Dev Journal: Ashes of the Singularity: Escalation So Far



A lot can happen in a year. Ashes of the Singularity: Escalation has embarked on quite a journey throughout 2017 to get where it is now!

Check out this reflection on the game's design, development, and growth over the last 365(ish) days from lead designer Callum McCole:

https://www.stardock.com/games/article/487742/