Mega patch open beta testing is now live!
[p]Hello Executives, [/p][p]After over a year of improving almost every aspect of the game I am delighted to open up the mega patch to testing before I release it (details found at the bottom of this post). This patch includes: [/p]
Main things I would like you to look at: [/p]
- [p]Massive graphical upgrade[/p]
- [p]Much faster frame rates[/p]
- [p]Streamlined UI[/p]
- [p]Streamlined gameplay aka removing unnecessary stuff[/p]
- [p]AI Improvements[/p]
- [p]Bug fixes[/p]
- [p]Red alert is now Intruder alert which closes doors and no longer affects power[/p]
- [p]External defence turrets are now on all the time so no need to remember to switch on and off[/p]
- [p]Science cargoships have been removed and now goods are gatewayed to the main base[/p]
- [p]Weapons and tech are now automatically updated on new ships[/p]
- [p]No more power requirements on designing ships as weapons and specials are now ship specific[/p]
- [p]Ships price is now only what the hull costs[/p]
- [p]The reactor on ships now controls the weapon strength[/p]
- [p]The trader now sells upgrades.[/p]
- [p]Reactors in science power stations are automatically upgraded when researched[/p]
- [p]Upgrading station tech is now done in a brought back Security Control Room[/p]
- [p]Executron facility is now the Fighter Port[/p]
- [p]Multitool is now in the pistol slot[/p]
- [p]Power screen is now generic.[/p]
- [p]Power station sliders are now on the main RTS interface[/p]
- [p]Quick design for constructing units has been added on the main RTS interface[/p]
- [p]Monolith no longer blows up the sun and targets the HQ[/p]
- [p]New targeting terminals have been added for Executrons in various locations such as Gateways/* Tele-ports etc[/p]
- [p]Goods factories can now make power cores with Tritanium along with luxury goods from gold and diamonds[/p]
- [p]New internal defences have been added including upgrading turrets and doors[/p]
- [p]UI changes to construction have been implemented so you just press the HQ to bring up the build screen[/p]
- [p]Outpost construction is now done from a construction ship which doesn't vanish afterwards[/p]
- [p]Can now upgrade the power on command outposts.[/p]
- [p]Space defence turrets are now the same as the ground version where they are just placed within the build radius[/p]
- [p]5 new Executron types have been added with buffs depending on your style of play.[/p]
- [p]Executrons can now boost certain buildings through transferring their health power into it through a power booster.[/p]
Main things I would like you to look at: [/p]
- [p]Your overall thoughts on it, was it all worth it? Are you enjoying the changes?[/p]
- [p]Has the “Jank” been removed/lessened?[/p]
- [p]Does it feel balanced? Especially with an Executron?[/p]
- [p]Exploits[/p]
- [p]Does it perform well on your system?[/p]
- [p]Ideas on improvements?[/p]