Version 1.0.9.177 beta
[p]Hello executives,[/p][p][/p][p]Just thought I would let you know what's been patched since the last announcement.[/p]
- [p]Fixed destructible doors not being destructible which was also causing numerous other errors throughout the game including flicking health and slowdowns.[/p]
- [p]Added a ramp to the entrance of the bio research facility[/p]
- [p]Fixed biolab weapon ability to fire at space stations[/p]
- [p]Fixed typo in Reckoner[/p]
- [p]Fixed outpost not self destructing when nobody is onboard[/p]
- [p]Fixed zooming out and seeing cloaked ships[/p]
- [p]Corrected an error in the spy tutorial[/p]
- [p]Fixed attempting to bring up the power screen in a system without any station causing the UI to freeze[/p]
- [p]Fixed critical error when fighter ships you are in is destroyed while the landing gear is deploying[/p]
- [p]Fixed charge up on longbows so turrets don't move till after firing[/p]
- [p]Added sound FX for Science mechs turning[/p]
- [p]When reloading a game as the CEO you now start a little to the right of the chair as not to get stuck in it.[/p]
- [p]Fixed default stance on factories not saving[/p]
- [p]Fixed some menus not expanding to cater for super wide screens[/p]
- [p]Added latest news to the main menu [/p]
- [p]Fixed Industrial and Science AI's not building tanks/walkers[/p]
- [p]Fixed Science not sending gateway probes[/p]
- [p]Fixed fighters trying to shoot units inside structure[/p]
- [p]Fixed fighters sometimes not targeting mechs[/p]
- [p]Fixed charge noise on large teleport[/p]
- [p]Fixed spawning in Executive fighter and pressing escape taking you to CEO mode[/p]
- [p]Fixed industrial invasion tutorial to swap out trading port with fighter port[/p]
- [p]Maximum of 2 AIs option removed.[/p]
- [p]Fixed ability to respawn at Executive shuttle[/p]
- [p]Fixed clone troopers not loading their armour[/p]
- [p]Fixed dropships causing a cascade cloning error.[/p]
- [p]Flame thrower weapon range increased from 4 to 8[/p]
- [p]Flame thrower turret health increased from 600 to 3000[/p]
- [p]Flame thrower now has as small AoE[/p]
- [p]Fixed AI not researching wormhole tech[/p]
- [p]Fixed exploit blowing up already destroyed turret pieces to gain Executron research points[/p]
- [p]Fixed sometimes multiple colonies appearing in same starsystem[/p]
- [p]Fixed landed fighter inside starship not exploding when you jettison out with escape pod[/p]
- [p]Fixed fighter explosions causing a small slowdown[/p]
- [p]Added a confirm exit on menu[/p]
- [p]Added rally point function to fighter port and command outpost[/p]
- [p]Fixed interaction notifications on bridges of star ships[/p]
- [p]Fixed bug where pressing F2 while looking at base building terminal causes error[/p]
- [p]Fixed pressed 2 on troop transport causing cockpit to vanish[/p]
- [p]Increased the detection rate of ships and defences[/p]
- [p]Ships coming out of a fracture point now require recharging their cruise speed engine.[/p]
- [p]Cruise speed recharging times have been reduced from 20 seconds to 10 seconds[/p]
- [p]Adjusted rotation speeds of drop pods from dropships to rotate faster[/p]
- [p]Prevented games starting if all companies are set to the same team.[/p]
- [p]Removed close icon from Research facility alignment terminal[/p]
- [p]Fixed another bug with mechs just stopping mid moving to a position if set to move to action[/p]
- [p]Fixed firing the rocket launcher/positron beam and sometimes it firing off in a random direction.[/p]