Version 0.433.02
Hi executives, small fixes today.
If the forums are looking a little empty these days its because all the action is now on our official discord server (I sense the death of the steam forums)
https://discord.gg/ranDWCU
Next will be working on a system for Executrons so that turrets can be placed down along with other defensive tech to create kill zones etc.
Goods will also be able to be removed from the cargo hold of one station and transferred to the other in the form of a package so this will be great for things like stealing or scavenging Ironite/tech on abandoned stations.
Eventually this will lead to efficiency enhancements for stations to help boost speed where a module is brought/scavenged and installed into the station.
All this of course while I will be bug fixing.
Cheers,
Rob
- Improved script efficiency to speed things up even more.
- Shields on robots now work.
- Added limit to the amount of robots you can build, this is to keep the game running smoothly.
- Lights switch off when structure is being made in FPS
- Buying tech from a trader should finally work!
- Infestors and mechanoids can no longer capture stations.
- Star fighters now turn at the correct speeds when things are getting a little intense.
- May have fixed not respawning as an Executron
- All ships will now aim at gateway probes better.
- Hit box around railings on bridge has been improved
- Defence outposts will no longer attack probes that are already docked
- Explosions area of effect now includes internal turrets
- Turning off random encounters now works
- Torch will no longer switch on when you are typing
- AI CEO now reacts faster to you sending troops through gateway
If the forums are looking a little empty these days its because all the action is now on our official discord server (I sense the death of the steam forums)
https://discord.gg/ranDWCU
Next will be working on a system for Executrons so that turrets can be placed down along with other defensive tech to create kill zones etc.
Goods will also be able to be removed from the cargo hold of one station and transferred to the other in the form of a package so this will be great for things like stealing or scavenging Ironite/tech on abandoned stations.
Eventually this will lead to efficiency enhancements for stations to help boost speed where a module is brought/scavenged and installed into the station.
All this of course while I will be bug fixing.
Cheers,
Rob