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Hostile takeover first look

Hello, Executives,

It’s been a thrilling year since Executive Assault 2 graduated from early access, and it's been amazing to see the enthusiasm and support from our dedicated player community.

The success we’ve experienced has allowed me to dive back into development, embracing player feedback and enhancing nearly every aspect of the game. From refining the interface to updating the graphics and gameplay mechanics, this overhaul is designed to polish the experience and eliminate the “jank”—those issues that disrupt immersion.

One of the most exciting updates is the introduction of Hostile Takeover Mode. Inspired by the original game, this mode delivers faster, more action-packed gameplay in a single-map setting, perfect for fans seeking condensed, high-energy skirmishes.

Here's a Sneak Peek at What's Coming:
  • Enhanced Graphics Pipeline: With Unity’s latest graphics engine, Executive Assault 2 now shines with updated visuals and lighting.
  • Streamlined Interface: Your feedback has been invaluable. The interface is now simplified with additions like quick build queues, a relocated power screen in RTS mode, placement commands for construction vehicles, and all terminals now accessible with the mouse on a focused screen.
  • New Game Mode: Experience epic battles on a single, expansive map—an homage to the original game. Whether it's all-out ground warfare on a massive asteroid or intense space battles across asteroid clusters, this mode guarantees fast-paced, strategic gameplay with simplified resource gathering to keep the focus on pure action. I'll be generally keeping the original modes economy system largely separate from Hostile Takeover's.
  • Automated Tech Upgrades: Say goodbye to outdated tech! Now, new designs automatically incorporate the latest advancements, saving you time and keeping you at the cutting edge.
  • Expanded Role for Executrons: Executrons are getting an upgrade! They can now build structures, defend command outposts, and even gather personal research data from combat to enhance their companies tech tree. Picture delegating command outpost defence to an Executron while you focus on high-level strategy!
  • Multi-Crew Ships and Vehicles: Co-op gameplay takes a leap forward! Now, you can crew ships with friends, rescue teammates in shuttles, or man turrets on a starship while someone else handles the piloting.
  • New Units and Technologies: Fresh units and reimagined ship upgrades bring new tactical possibilities to the battlefield.
  • Increased Unit Cap: With significant graphical and network optimizations, I’ve boosted the unit cap. Now, each team can field up to 500 bots and ships, creating larger, more intense battles.

There’s still more to come as I continue fine-tuning, expanding the tech tree, and enhancing the graphics. Below, you’ll find highlights of match with me and Armada teaming up in a co-op game against the AI—catch a glimpse of the new upgrades in action!

Cheers,
Rob

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