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Executive Assault 2 News

Patch notes v0.430.1

Hello Executives, I hope you have been enjoying the game so far.
This patch adds a save feature and a new way that Executrons are spawned.

Executron Change
Executrons are now constructed in a special new facility called...The Executron Facility.
To enable Executrons in your multiplayer game you now need to build an Executron Facility, this will then enable the join as Executron button in the lobby. If the facility is blown up, this button will vanish and all currently joined Executrons will become observers when they die till a new one has been built.

Inside the facility you will find 4 spawning pods and multiple ExecuDisplay areas (no mosh pits now).
You will also now find the a new loadout machine where you can upgrade your Executron or CEO with the latest weapons (look for the purple light)
Finally inside you will also find the employee prison, a CEO can send any rogue Executron there if they are being annoying. If that rogue robot logs out and back in they will still spawn inside the facility.
Executron names now appear above their heads.

Single player save feature
A new single player save feature has been added, it is still a little experimental so if you experience a problem with it please include that you are loading from a save in your bug report.
Please note that as we are in Early Access I will be patching the game quite regularly meaning that old saves might not work after a patch, please do try the save but expect corruption, this is the downside to having a save feature at this early stage in development.
There are no plans for a multiplayer save feature at this time.

New Features
  • New personal shields have been added for all robots, CEO's and Executrons (not Mechanoids at this time).
  • Executron facility.
  • Single player save feature.
  • Loadout machine.
  • Names above Executrons heads.


Changes
  • Weapon ranges on space station have been doubled.
  • Weapon ranges on drones and star fighters have been increased.
  • Star fighter now has its name back on it.


Apologies if you were expecting a lot of bug fixes with this update, adding a whole new save feature as well as a new facility does take a while. The next patches will address bugs and such.

Thank you again for the bug submissions and suggestions, they are all being logged and looked at, it would be super helpful if when submitting one you could include as much information as possible else I wont be able to fix the problem.

Cheers
Rob



Patch notes 0.429.6

Extra small patch
  • Seems if you decide to submit your entire university dissertation through the new chat system it break it, this has now been fixed.
  • Big red X has been added to the monolith build area to show where you can't build.
  • Music now fades out between tracks.


Patch notes 0.429.5

Some nice new features added today

New Features
  • Added an in-game chat window, just press Return at any time to bring it up and press Return again to send the message, by default it will send messages to all teams members and allies, however if you hold down right shift it when you press Return it will send to everyone.
  • Replaced the mining outpost with a much larger one with 8 landing pads and its own area just for manufacturing new ships, this should help with large mining operations and stuck cargo transports.
Bug fixes
  • Weapon ranges while direct piloting a star ship have been set to match the range the AI captain can shoot plus an extra 50 meters for a small advantage.
  • Improved detection when trying to assassinate your own CEO to prevent trolling.
  • Smoke in the bridge should now appear for the correct team.
  • Executrons no longer get stuck in multiplayer when coming out of a troop transport.
  • Ore processing limits should now work properly.
  • Repair facility range has now been significantly increased to cater for the larger ships.
  • Repair facility health reduced by almost half.
Notes
Looking at adding a special Executron facility which will come with spawning areas, Borg like alcoves for going into Execudisplay mode which will replace the 'moshpit' on the bridge, weapons racks/upgrade areas and an employee prison for troublesome Executrons.

I am currently aware of frames per second drops in the game which will be addressed but it currently isn't any single one issue but simply lots of scripts and graphics that need optimising, the single player save feature is coming along nicely but still needs more work before I make it live, and plenty of other issues that are on my bug list.

Enjoy and happy Halloween.