Lifecycles Act 2 - Patch 1
Various improvements have been made to Lifecycles Act 2, here's a summary!
But before that...
Act 2's release increased the game's peak number of simultaneous players by nearly 300% to the previous month! An enormous amount of feedback mail has been pouring in as well.With more milestone releases like Act 3 around the corner, this is certainly a future trend for the game!
On to Patch 1:
After studying the massive amount of community feedback that has been brewing over the past week a number of bugfixes has been made to the game:
More improvements are on the way! Please let me know if you face issues of any kind at all :)

With ❤,
Venugopalan Sreedharan
But before that...
300% increase in peak players!
Act 2's release increased the game's peak number of simultaneous players by nearly 300% to the previous month! An enormous amount of feedback mail has been pouring in as well.With more milestone releases like Act 3 around the corner, this is certainly a future trend for the game!
On to Patch 1:
New Features
- Auto SavingWe've all been there; forgetting to save just at that crucial moment when you really needed to! Now the game has your back with an Auto Save feature that periodically saves your progress.
"Continue" menus has been added as well for easily resuming your game. If you are undone by a predator the game now presents you with a continue menu so you can quickly jump back.
Bug fixes
After studying the massive amount of community feedback that has been brewing over the past week a number of bugfixes has been made to the game:
- Ballooning now works consistently on flowers (even after saving & loading)
- Blue Mud Dauber stamina recharge issue fixed
- Blue Mud Dauber spider nest provisioning logic fixed
- Grasshopper leg kick (Act 2's new feature!) now properly gives a quick reflex warning before you (as a spider) are about to get crushed
- Grasshopper leg kick htitbox tweaked
- Nocturnal Wasp attack during silk tent construction's final stage no longer causes a crash :)
(thanks to community member Dinoman for providing a very clear description of this bug so I was able to reproduce it!)
Other Improvements
- "Rushdown" hunting mechanics made much smoother and more consistent; a lot more fun now! :)
- Performance Friendly mode swarm supply rebalanced
- Grappling made easier on the default difficulty preset
- Swarm chem trails distance increased
- 4th instar quest logic fixed (no more details provided to prevent spoilers :))
- Players now enjoy increased predator cooldown time after escaping from an AI predator (psst... use this to flee to your silk nest for safety!)
- ...and that cooldown is increased even more so for nocturnal snatches (mostly by the wasps).
- Dart input tap interval decreased to prevent interference with Sprinting based on reports by a player.
More improvements are on the way! Please let me know if you face issues of any kind at all :)

With ❤,
Venugopalan Sreedharan