1. SCUM
  2. News
  3. SCUM - Development update #130

SCUM - Development update #130

[h3] Attention prisoners! Since we're ever so kind, we'd like to make your Tuesday a little less miserable with this new dev update! [/h3]





The programming team has dedicated extensive and almost exclusive efforts to bug fixing over the past week. We know this might not feel like a lot to share, and we've seen some frustration about that, but given the current phase of development, it's crucial to ensure the game runs as smoothly as possible and has as few bugs as possible. This focus naturally results in an “all hands on deck” approach toward bug fixing.



The same applies to the level designers, who are also focused on cleaning up old and new bugs on the map. We understand when people question the point of posting these updates if there’s nothing new to add. Regardless, the point is to reiterate each week that the team is indeed working hard on the game and to reinforce our commitment to delivering the game within this quarter!



The animators are working on new cinematics and are also heavily focused on bug fixing.

The hard surface team has been improving the materials for the raft and refining the physics on the vehicles. They’re also creating a new mesh and textures for the tractor tires.

The soft surface team, along with the 2D team, has been focused on testing and bug fixing the UI.



Our sound team has been focused on bug fixing, NPC voiceovers, a new unconsciousness soundscape, and other sounds for specific actions.



As always, nothing new to report here.



The game design team is also focused mostly on bug fixing. Not much else to add here.

___

Let's move on to the next segment — let’s hear some of your questions, concerns, and suggestions from last week:

  • We're preparing a lot in that regard, so make sure to stay tuned. You’ll see more very soon — prior to the release of 1.0. We’ve even reported on some of it in previous dev updates!


  • We’d like to take this opportunity to shed some light on this sentiment, as it’s a recurring one. We’re not putting out anything before we hit 1.0, which is why you may feel that we aren’t giving the game the attention it deserves. This couldn’t be further from the truth — the team is working incredibly hard to deliver 1.0 on time, and we can’t wait for you to sink your teeth into it.


  • That actually sounds like an awesome idea — a trader outpost in the middle of the water that can only be accessed by boat. It doesn’t even need to be a trader; it could be a special POI. It’s definitely not out of the question.


  • The behind-the-scenes videos are in high demand, and we’ll make sure to release a new series before the 1.0 launch. We just need to ensure we don’t disturb our awesome devs too much from their work — but I imagine they’ll love to appear once they find out people want to hear from them! :)


  • Funny as that would be, there is no correlation between the anti-cheat system and Twitch. Honestly, it would make more sense than the actual reason they banned our account. To give credit where it’s due, they didn’t ban us last week and we held a great stream, which you can watch here.


That’s it for this week, prisoners. See you in the next one! For more SCUM content, be sure to keep an eye on the following platforms:

Facebook X/Twitter Instagram

Fratman