SCUM - The Long Haul update is live! 1.2.0.0.103720+103728
[h3]Hello everyone, happy Monday! No Dev update, just an update. The Long Haul is live! Check it out! ->[/h3]

Before we start with the patch notes, which most of you already read, we have 2 important notes.
First one is the adjustments for the Holiday content this year: we have adjusted the crafting recipes so it is easier for you all to get the Christmas trees ready in your bases, and extended the timer for 1 day, so you will receive presents on the 25th.
Second one is, since the update is live, we will be shutting down the public alpha servers until we need them again, so make sure you go back to the live build. Good news for those of you already on public alpha is that your delta is going to be quite small, so you will update quicker as well!

This is a big one, and it will only get bigger. The inventory rework is here, with those long-awaited QoL changes you've been waiting for. It is a chonker, and that is why it took so long, and some issues could arise in this testing. So let's get into it:

First thing you will notice is the new refreshed UI, needed for all the changes we made in the inventory. Making it much more intuitive and giving you more options to show/hide info to your liking. For example, this might be weird at first, but you will see why it clicks. The hands slot is now on top, so it is easier to grab things from the vicinity back into your hands again. So take your time and familiarize yourself with it.
It is important to note that the biggest thing for Inventory rework is all the backend work that went into it. As you can imagine, due to Inventory being a key feature that connects to all others, everything needed to be changed and upgraded on the backend in order for the changes you are about to see.
With that said, here is the list of all the things added to the inventory rework you can now do, with the list being expanded in the future, as the biggest part of it is done now.
The important thing is that, truly, the biggest part of it is the backend, and with it, you can expect some big optimizations. Mainly with the network load, getting a huge speed boost with the new rework reduces the chance of lag, especially when surrounded by a lot of chests/other containers. It is important to note that in some cases, on the server itself, the CPU usage could be higher, so for those of you who host on your own machines and like to push the settings to the max, take it into consideration as well.
This also means more things will come, like an auto-sort option, down the line.

Next up, we have some massive improvements on the NPC front. Starting with the armed NPCs.
Armed NPCs received new upgrades in their behavior and how they spawn as well. Starting with the spawning, we decided to rebalance how and where you encounter armed NPCs. This means that according to the POI difficulty, the level of the armed NPC you will encounter. So do not worry about spawning fresh in a simple village only to get swarmed by an NPC with an SMG.
Speaking of NPC weapons, we have increased the drop chance on NPC to 100%. That means when you take down one of them, you will be guaranteed their weapon and ammo too.
This is also an adjustable spawner preset in the loot folder for private servers.
With that, we come to new AI behavior for armed NPCs.

When engaged, you can expect NPCs to utilize new tactics such as retreating, moving to the sides, and trying to break the line of sight before they start to engage you again. They can also recognize if they have an ally in the line of fire and will hold fire and either wait for the ally to move or move themselves so they can start engaging again.
While out of combat, they received a bunch of new idle animations, making them feel much more alive on the island.

Speaking of NPC upgrades, we have some news around puppets. First up a new mechanic to puppets and their behaviour when taking damage.
When taking damage in the legs, puppets will now be hindered in their movement, making them limp instead of running towards the player. Making combat, especially when there are more of them, much more manageable.

And finally, we have a whole new type of puppet you will encounter, the loot puppet. This one is an abnormal type, as they will not charge you to tear you from limb to limb, yet they will attempt to run away when they spot you.

They are extremely rare, though, and for a good reason. If you manage to catch one, you will be rewarded with some awesome loot, including the backpack.
This is also an adjustable spawner preset in the loot folder for private servers.


Get ready to make a statement on the island. Starting with something you also requested, which is to show off your squad colors on your base. We are adding some new possibilities to showcase your squad emblem. Starting with new BB elements.

You can mount your squad emblem on your wall, giving it more decor and flavor.

Plant T banners around your base as a warning to not mess with your squad.

Or put it on a signpost anywhere to show others who was there and to proceed with caution.
Also introduced are clothing patches. On some clothing, you can now set your squad emblem patch, giving you even more customization options!


Let's see the new vehicles. First up, the Sidecar bike.

This new vehicle can carry 3 people, and of course, on the sidecar can be mounted with a machine gun. Not only that, but you can put more storage space on it, making you an efficient mobile firepower unit.


As you can see you can fit 3 small and 1 medium inventory expansion kits on it, and a spare tire.
So get your team and start patrolling.

There he is, the return of the Dinghy, with upgraded capabilities.

Get ready to have a true water travel capability. The Dinghy is not only a fast boat but can also be carried from one body of water to another. You will need an air pump to inflate it, and then you can carry it wherever. Important note you will only be able to inflate it near a body of water, to avoid sled situations.


[h2]Important note:[/h2]
This is a big change with all boats; we changed the controls on them, so do not be alarmed. You now control the throttle on the boat with the scroll wheel, so do not worry, it is a feature!

Let's get to the new items available: Starting with the new boom stick.

The Tommy gun! This iconic .45 caliber beast is going to be your new best friend. Fitted with a drum mag that can fit 50 rounds of lead in it, it will make you feel like the greatest gangster from the 30s, or going around bushes yelling Thunder and Flash.

Next up, we have the new survival knife. This handy tool is not only a sharp blade for crafting and slicing, but also serves as a compass and has a flint and steel tucked in the handle so you can light fires or other things as well.

And finally, we have a whole new set of female clothing, hats, tops, skirts, etc., giving you more choices for when fashion is more important than anything.





Now for something experimental, introducing Playsafe ID! We have been talking with them for some time now and decided to add this additional (and experimental!) layer of protection will first be implemented on a limited number of newly-opened servers as a test to see how this will impact the experience of players on those servers, and whether we'll move forward with this collaboration. To learn more about them, you can check out their website here

List of official servers protected by PlaysafeID:
We also added a new server setting for those who wish to protect their own servers with Playsafe ID:

For all things server setting related check out a dedicated post to them here
-Beda

Before we start with the patch notes, which most of you already read, we have 2 important notes.
First one is the adjustments for the Holiday content this year: we have adjusted the crafting recipes so it is easier for you all to get the Christmas trees ready in your bases, and extended the timer for 1 day, so you will receive presents on the 25th.
Second one is, since the update is live, we will be shutting down the public alpha servers until we need them again, so make sure you go back to the live build. Good news for those of you already on public alpha is that your delta is going to be quite small, so you will update quicker as well!

This is a big one, and it will only get bigger. The inventory rework is here, with those long-awaited QoL changes you've been waiting for. It is a chonker, and that is why it took so long, and some issues could arise in this testing. So let's get into it:

First thing you will notice is the new refreshed UI, needed for all the changes we made in the inventory. Making it much more intuitive and giving you more options to show/hide info to your liking. For example, this might be weird at first, but you will see why it clicks. The hands slot is now on top, so it is easier to grab things from the vicinity back into your hands again. So take your time and familiarize yourself with it.
It is important to note that the biggest thing for Inventory rework is all the backend work that went into it. As you can imagine, due to Inventory being a key feature that connects to all others, everything needed to be changed and upgraded on the backend in order for the changes you are about to see.
With that said, here is the list of all the things added to the inventory rework you can now do, with the list being expanded in the future, as the biggest part of it is done now.
- You can now join/split items directly in chests; if there is no available inventory space, a new stack will be dropped on the ground.
- Crafting items with usages can now be combined and stacked. (ex. ropes, gunpowder etc.)
- Search option in inventory spaces like chests/wardrobes (everything except clothing inventory).
- You can now choose exactly how many items you want to take out of their boxes, like bobby pins or ammo. Items pulled that way will not pull, e.g., 4 separate bobby pins, but a stack of 4 bobby pins.
- Speaking of which, smaller items like pens and bobby pins are now stackable.
- You can now put items like nails and ammo back in their respective boxes.
- Picked up items now auto-join a stack when picked up.
- You can now carry items such as logs directly from inventory.
- Auto-rotate items to fit in inventory.
- Implemented item filters for vicinity/container inventory.
- Put attachments directly from chests on weapons.
- You can now manipulate items in chests the same way you can in your own inventory.
- Vehicle inventory and storage expansions behave as all other inventory. Meaning you can now put items directly in, no need for chests. Expansion kits now also work as expansion kits in UI, not separate storage.
The important thing is that, truly, the biggest part of it is the backend, and with it, you can expect some big optimizations. Mainly with the network load, getting a huge speed boost with the new rework reduces the chance of lag, especially when surrounded by a lot of chests/other containers. It is important to note that in some cases, on the server itself, the CPU usage could be higher, so for those of you who host on your own machines and like to push the settings to the max, take it into consideration as well.
This also means more things will come, like an auto-sort option, down the line.

Next up, we have some massive improvements on the NPC front. Starting with the armed NPCs.
Armed NPCs received new upgrades in their behavior and how they spawn as well. Starting with the spawning, we decided to rebalance how and where you encounter armed NPCs. This means that according to the POI difficulty, the level of the armed NPC you will encounter. So do not worry about spawning fresh in a simple village only to get swarmed by an NPC with an SMG.
Speaking of NPC weapons, we have increased the drop chance on NPC to 100%. That means when you take down one of them, you will be guaranteed their weapon and ammo too.
This is also an adjustable spawner preset in the loot folder for private servers.
With that, we come to new AI behavior for armed NPCs.

When engaged, you can expect NPCs to utilize new tactics such as retreating, moving to the sides, and trying to break the line of sight before they start to engage you again. They can also recognize if they have an ally in the line of fire and will hold fire and either wait for the ally to move or move themselves so they can start engaging again.
While out of combat, they received a bunch of new idle animations, making them feel much more alive on the island.

Speaking of NPC upgrades, we have some news around puppets. First up a new mechanic to puppets and their behaviour when taking damage.
When taking damage in the legs, puppets will now be hindered in their movement, making them limp instead of running towards the player. Making combat, especially when there are more of them, much more manageable.

And finally, we have a whole new type of puppet you will encounter, the loot puppet. This one is an abnormal type, as they will not charge you to tear you from limb to limb, yet they will attempt to run away when they spot you.

They are extremely rare, though, and for a good reason. If you manage to catch one, you will be rewarded with some awesome loot, including the backpack.
This is also an adjustable spawner preset in the loot folder for private servers.


Get ready to make a statement on the island. Starting with something you also requested, which is to show off your squad colors on your base. We are adding some new possibilities to showcase your squad emblem. Starting with new BB elements.

You can mount your squad emblem on your wall, giving it more decor and flavor.

Plant T banners around your base as a warning to not mess with your squad.

Or put it on a signpost anywhere to show others who was there and to proceed with caution.
Also introduced are clothing patches. On some clothing, you can now set your squad emblem patch, giving you even more customization options!


Let's see the new vehicles. First up, the Sidecar bike.

This new vehicle can carry 3 people, and of course, on the sidecar can be mounted with a machine gun. Not only that, but you can put more storage space on it, making you an efficient mobile firepower unit.


As you can see you can fit 3 small and 1 medium inventory expansion kits on it, and a spare tire.
So get your team and start patrolling.

There he is, the return of the Dinghy, with upgraded capabilities.

Get ready to have a true water travel capability. The Dinghy is not only a fast boat but can also be carried from one body of water to another. You will need an air pump to inflate it, and then you can carry it wherever. Important note you will only be able to inflate it near a body of water, to avoid sled situations.


[h2]Important note:[/h2]
This is a big change with all boats; we changed the controls on them, so do not be alarmed. You now control the throttle on the boat with the scroll wheel, so do not worry, it is a feature!

Let's get to the new items available: Starting with the new boom stick.

The Tommy gun! This iconic .45 caliber beast is going to be your new best friend. Fitted with a drum mag that can fit 50 rounds of lead in it, it will make you feel like the greatest gangster from the 30s, or going around bushes yelling Thunder and Flash.

Next up, we have the new survival knife. This handy tool is not only a sharp blade for crafting and slicing, but also serves as a compass and has a flint and steel tucked in the handle so you can light fires or other things as well.

And finally, we have a whole new set of female clothing, hats, tops, skirts, etc., giving you more choices for when fashion is more important than anything.





Now for something experimental, introducing Playsafe ID! We have been talking with them for some time now and decided to add this additional (and experimental!) layer of protection will first be implemented on a limited number of newly-opened servers as a test to see how this will impact the experience of players on those servers, and whether we'll move forward with this collaboration. To learn more about them, you can check out their website here

List of official servers protected by PlaysafeID:
- SCUM Server Official PlaySafeID #1 - Europe
185.59.220.39:7122 - SCUM Server Official PlaySafeID #1 - US East
79.127.223.71:7082 - SCUM Server Official PlaySafeID #1 - Canada
51.222.255.64:7082 - SCUM Server Official PlaySafeID #1 - US West
169.150.231.117:7082
We also added a new server setting for those who wish to protect their own servers with Playsafe ID:
- scum.PlaySafeIdProtection=False - Allows only players who have verified their identity, linked their account, and are not currently banned on PlaySafe ID to join the server.
- Fixed an issue with BB paint sometimes being applied on the wrong side.
- Fixed various issues regarding idle NPCs animations.
- Fixed the issue where incorrect weight values are displayed for the Improvised Oven and Brick Oven BB elements.
- Fixed the issue where clothes decay from the game was not displayed properly in the main menu.
- Fixed an exploit where you could paint indefinitely with a single Color Can using a Paint Sprayer.
- Fixed an issue where applied BB element patterns were not being visible to other prisoners.
- Fixed an issue where the weapon would float after attempting to unmount it from a vehicle and running away during the action.
- Fixed an issue where you could repair the RIS Armor Military Front item without the Car Repair Kit.
- Fixed an issue where higher Engineering skill levels required more materials to build BB elements.
- Fixed an issue where rain was falling through the BB tent.
- Fixed various level design and LOD issues.
- Fixed an issue where Deluxe T-shirts wouldn’t take any damage when hit or stabbed.
- Fixed an issue where Cargo drops would spawn in the flag area.
- Fixed an issue where two Wooden Logs were required to build Twig Wall Bars at Medium Engineering level.
- Fixed an SFX issue when drinking from the well.
- Fixed an issue where BB gas lamps would clip into other elements.
- Fixed an issue where players would sometimes not be able to sit on a double sofa.
- Fixed an issue with the Mosin-Nagant bayonet piercing animation.
- Fixed an issue where nocked arrows would sometimes remain on the bow when quickly switching holstered weapons.
- Fixed an issue where the wrong animation would play when putting the bow in the holster.
- Fixed an issue where opening your inventory while sprinting with certain weapons would slow the player down.
- Fixed an issue with the MAC-10 magazine not loading properly and where it was losing ammo.
- Fixed an issue where pushing bikes would result in a character T-posing.
- Fixed an issue where BB stair icons were mirrored.
- Fixed an issue where players were not able to construct bases far away from existing buildings, even though BB restriction was turned off.
- Fixed an issue where one of the C2 sector respawn points would ignore the setting to spawn players on the ground.
- Fixed various shader and texture issues.
- Fixed an issue where Sofa recipes required bundles of planks instead of singular planks.
- Fixed multiple badly placed character respawn points.
- Fixed a JSON syntax error for the Example_Interact.json quest.
- Fixed an issue with applying custom zone settings to invalid coordinates.
- Fixed an issue where rain would penetrate through the BB Triangle Roof.
- Fixed an issue where AK15 and AK47 magazine loading animations would have incorrect hand positioning at the start and at the end.
- Fixed an issue where opening and closing the Tab menu while searching a container would incorrectly show the "No items found!" text.
- Fixed an issue where sometimes players would be unable to move when pressing Tab while searching a container.
- Fixed an issue with the improper placement of the BB oven.
- Fixed an exploit where players could reach the second floor of someone’s base using two vehicles.
- Fixed an issue where players would experience symptoms of Common Cold and Influenza while in the incubation stage.
- Fixed an issue where items would sometimes disappear when taken in hands from chests.
- Fixed an issue where you got animal guts when chopping an Armed NPC.
- Fixed the incorrect C2 keycard description.
- Fixed an issue where the SCAR-L bolt would not work correctly when firing.
- Fixed an issue where players got stuck in a looping force unlock animation if the tool broke.
- Fixed an issue where the M1887 would reload 2 bullets instead of 1.
- Fixed an issue where the Compound bow would get stuck in ADS when taken in hands.
- Fixed an issue with collisions for advanced window fortifications.
- Fixed an issue where chat would not close when placing a BB blueprint and when the Tab menu closes.
- Fixed a server crash related to crafting blueprints.
- Fixed various weapon paint issues.
- Fixed an issue where players couldn’t enter ADS on the plane passenger seat.
- Fixed an issue where some BB elements would float in the air when the floor element they sat on would get destroyed.
- Fixed an issue where you could not use Red Ghoul Can as an ingredient for the Can Water Collector.
- Fixed an issue where the unopened starter parachutes would be obtainable.
- Fixed an issue with Armed NPC spawns in Abandoned and Normal bunkers.
- Fixed an issue with light from the flashlight being visible when inside of the inventory.
- Fixed an issue where players were unable to reopen the Tab menu if the last open tab was Squad in Sandbox mode.
- Fixed an issue where small vehicle storage was too far from the Sidecar’s trailer when attached.
- Fixed an issue where squad panels were not updating properly in Sandbox mode.
- Fixed an issue where you could not craft Rafts after relogging.
- Fixed an issue where the female character toes would clip through the ground.
- Fixed an issue where players could climb on vending machines and clip through the ceiling in the Abandoned Bunker leisure room.
- Fixed an issue where taking fall damage could be exploited with the mouse wheel.
- Fixed an issue where upgraded watchtower barbed wire would clip and deal damage through walls.
- Fixed an issue where Blueprints would remain after destroying the wall they are attached to.
- Fixed an issue where Puppet’s right-hand fingers are stiff or missing while limping.
- Fixed an issue where the Military Knife would disappear after starting a fire.
- Fixed an issue where players wouldn’t get wet when being fully naked in the rain.
- Fixed "radio/music player switching", turning off the music player.
- Fixed an issue where survival tips for leaving the engine turned on would show up for vehicles without engines and for passengers.
- Fixed an issue where destroying the BB Twig Roof in some configurations would destroy adjacent walls.
- Fixed an issue where the rug placeable would fall through foundations if it couldn’t be placed.
- Fixed an issue where the mouse cursor wouldn’t appear at the same spot where it was when you closed the inventory UI.
- Fixed an issue where admin permissions were not applied in AdminUsers.ini if you used the dash sign as a separator.
- Fixed an issue where players could click the Escape key to shift from the server browser to the main menu while a server continuation message is showing.
- Fixed an issue where pressing the Escape key would not exit the server browser after cancelling the character prompt.
- Fixed an issue where the game would crash when inflating the Dinghy.
- Adjusted the crafting recipe for the Outback Boots Twitch Drop, making it craftable using the Cowboy Boots.
- Changed and updated the Codex pictures.
- Eating is no longer possible while wearing the K6-3 helmet.
- Changed placement type for base building Gas Lamps.
- Maximum vehicle push velocities have been adjusted. Pushing vehicles in reverse is now limited to walking speed.
- Adjusted the sell prices for the Cruiser and the Sidecar Bike Vehicles.
- Improvised Wooden Shovel can now be used as a blunt tool in crafting recipes.
- Added option to separate the EMP settings for players, sentries and turrets in the custom zone settings so that it can be turned on/off independently.
- Abandoned bunkers will now spawn NPCs armed only with melee weapons and bows/crossbows.
- Cargo drop encounters will no longer respawn killed characters.
- The NPC spawn types were adjusted to make civilian zones easier and military zones harder.
- Improvised Well paint application has been adjusted.
- Naming for Rager Rear Lights items has been adjusted.
- Empty Isopropyl Alcohol bottles can now be filled with any liquid.
- Implemented handling radiation when stacking and splitting stackable items with different values.
- Bows will now take damage with each fired arrow.
- Advanced compass can now be bought (and sold to) at the armory trader.
- Removed brawling and throwing damage from the general custom zone setting section.
- Added weapon loot packs to the Loot Zombie pool.
- Vehicle HUD will update less frequently for bicycles to reduce flicker.
- Melee weapon holsters can’t be equipped on the Hazmat suit anymore.
- Added missing weapon attachment destruction warning popup when crafting through the context menu.
- Chests can now be snapped to shelves when dragging.

For all things server setting related check out a dedicated post to them here
-Beda