SCUM - Development update #16
[h3]Happy Monday everyone! Time for another development update. Check out what the crew has been up to this week! [/h3]



- Resolving the metabolism issues.
- Validating RPCs.
- Fixing the issues wit the M1.
- Fixing the destroy BB elements issues in Sinlge Player.
- Research for farming system.
- Implementing new metabolism diseases and damages.
- Finishing up on the first prototype for modular vehicles.
- Fixing substepping issues.
- Working on the new seaplane.
- Working on the Phoenix tears revive feature.
- Working on a respawn system rework.
- Working on economy logs.
- Fixing the issues with disappearing animal corpses.
- Bugfixing.

- Optimizing the outposts.
- Analyzing Garbage collection test results.
- Profiling memory usage.
- Working on indoor structures.
- Working on Samobor structures.
- Bugfixing.

- Further work on vertex weight on female models.
- Further work on VHS animations.
- Rigging and weighting new NPC type.
- Finished up weapons Decay.
- Finished rigging for the Improvised GL.
- Working on female facial expressions.

- Research for new vehicle sounds.
- Bugfixing.

- Catching and banning cheaters.
- Reporting feedback from the community.
- Reporting the bugs.
- Giving feedback on new features.
- Working on a mystery event.

- Preparing the system for new regular updates.
- Economy adjustment.
- New tooltips.
