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SCUM - Development update #21 & SCUM International wave #2

[h3]Greetings prisoners, we are back with another Development update and some news on the International program! Check it out! [/h3]



We are looking for some more reinforcements for the International program! More volunteers are needed for some supported languages and we are adding 3 more languages!

We are looking for more people for these languages:
  • Chinese - simplified
  • Chinese - traditional
  • Korean
  • Portuguese


And looking for volunteers for these 3 new languages, helping us to bring the SCUM experience to these regions!
  • Italian
  • Arabic
  • Czech


If you are interested and/or want more info on SCUM International program please contact us at:


The applications are open till 16th of August 2022.



  • Implementing and bug fixing 4.27 of Unreal engine.
  • Merging the modular vehicles system.
  • Implemented new support for weapon check ammo feature.
  • Refactored reload sequences for reloading in modular vehicles.
  • Working on the farming system.
  • Fixing the 4.27 issues.
  • Optimizing the PhysX system.
  • Bugfixing.
  • Working on the ATM UI system.
  • Reworked the Quick access system.
  • Working of new prototype of the prisoner appearance system.
  • Working on mushrooms toxicity system.


  • Placing down banker NPC and ATM machines on the island.
  • Optimizing distant drawcalls for buildings.
  • Placing down assets in new building types.
  • Finishing up the new Stadium.
  • Creating near and distant LODs for the Stadium.
  • Further work on the Nuclear powerplant POI.
  • Creating control room materials.
  • Creating Modular base building assets.
  • Bugfixing.


  • Implementing the new female character models.
  • Polishing the new female character animations.
  • Creating assets for modular vehicles.
  • Working on the new concept art.
  • Touching up on ATM visual UI.
  • Working on a AWM and AWP suppressors.
  • Visually reworking the ammo boxes.
  • Finalizing the new female clothing.
  • Bugfixing.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.


  • Finishing up the Fame rework document.
  • Separating damage types.