SCUM - Development update #27
[h3] Happy Monday everyone! Time for another Development update. The peeps at the office have been real busy bees so check out what was going on. [/h3]




- Resolving issues with the new female models.
- Further work on ATM UI.
- Setting up prisoner controller for plastic surgery.
- Separating animations of character creation from plastic surgery.
- Finished the quick access rework.
- Bugfixing.
- Resolving issues with prisoner appearance rework.
- Improving the BB snapping algorithm.
- Refactoring the code.
- Added endurance gain parameter on some vehicles.
- Added new side effect for energy drinks.
- Working on backend code for modular vehicles.
- Refactored the character creation system.
- Working on the plastic surgery and character creation panel.

- Finishing up on Samobor optimizations.
- Working on Samobor distant LODs.
- Working on the plastic surgery operating hall.
- Packing the Nuclear powerplant blueprints.
- Optimizing the Nuclear powerplant POI.
- Optimizing Nuclear powerplant assets.
- Bugfixing.
- Creating modular BB electricity elements.
- Finishing the new catwalks.
- Finishing the new harbor crane.
- Modeling the buildings for the Nuclear powerplant plaza.
- Texturing the Water Processing Building assets.
- Modeling the Nitrogen Oxygen Plant building.
- Working on the control room building.

- Working on the hair physics parameters.
- Finishing the Women models animations.
- Finishing the operating table model.
- Working on the new GL model.
- Working on the SCAR-H model.
- Adopting the clothing items for new player models.
- Weighting new clothing items.
- Working on new UI layouts.

- Bugfixing.
- Working on the modular vehicles sounds.
- Tweaking the voice chat.

- Testing upcoming features
- Community feedback
- Catching and banning cheaters
- Steam bug reports and general discussion
- Working on the International program 2nd wave
- Bug reporting

- Potential fix for the remote door and key batteries draining.
- Working on the electricity design document.
- Tweaking the CON gain and loss statistics.
