SCUM - Development update #26
[h3]Yes, it's Monday, yes it is time for another Development update., yes I've run out of intros to write. Check it out! [/h3]




- Working on modular Base building placement, snapping and rotation systems.
- Finished the farming widget.
- Working on flora pests and diseases.
- Working on the build auto-upload system.
- Resolving the issues with the test levels.
- Resolving PhysX issues.
- Working on the ATM UI.
- Fixing up server crash issues.
- Finishing up the Quick Access rework.
- Resolving some of the connection lost issues.
- Bugfixing.

- Optimizing distant drawcalls.
- Optimizing the collision boxes on houses.
- Optimizing the memory of the nuclear powerplant.
- Finishing up the assets for the nuclear powerplant.
- Modeling the subsidiary nuclear powerplant buildings.
- Finishing up ruined control room panel assets.
- Finishing up the water purification building.
- Texturing buildings and optimizations.
- Bugfixing.

- Working on new female models.
- Adjusting the new female models to player animations.
- Working on the low poly model for the new quad models.
- Creating new concept art.
- Working on the new rifle model.
- Working on the new GL model.
- Working on farming vegetation models.
- Working on farming products models.
- Finalizing new women clothing wrapping system.

- Testing upcoming features
- Community feedback
- Catching and banning cheaters
- Steam bug reports and general discussion
- Working on the International program 2nd wave
- Bug reporting

- Fixing up descriptions on some items.
- Writing up new tooltips.
- Setting up new spawners.
- Tweaking prices.
