SCUM - Development update #54
[h3]Hello hello everyone! Happy Monday. Yep it is time for another dev update. Some exciting stuff here so check it out! [/h3]




- Code review.
- Implementing flamethrower functionality.
- Working on inventory rework.
- Working on crafting rework.
- Bugfixing.
- Resolving issues with the entity system.
- Working on vehicle damage system.
- Implementing the first version of abandoned bunkers.
- Working on Brenner NPC mechanics.
- Working on first version of BB turrets.
- Implementing night vision scope functionality.
- Refactoring game resource containers.
- Implementing new battery system.
- Implementing burn injuries.

- Setting up the abandoned bunkers layout.
- Tweaking loot spawners.
- Working on abandoned bunker rooms.
- Optimizations.
- Working on abandoned city atlas.

- Working on new male model faces.
- Bugfixing.
- Working on new trailer.
- Implementing M249 animations.
- Working on new concept art.
- Working on new crafting UI.
- Working on battery charger item model.
- Working on BB turret model.
- Adjusting clothing to new male models.
- Working on night vision scope item model.

- Resolving issues with audio.
- Working on Razor NPC audio design.
- Working on flamethrower audio.

- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.

- Working on new features game design documents.
- Adding descriptions to new items.
- Adjusting spawners according to feedback.
- Adjusting server settings parameters according to feedback.
