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SCUM - Development Update #2

[h3]Another Monday and as promised, another Development update. Check out what we've been up to this past week. [/h3]

No pictures this time as your boi and his camera were grounded. Actually I was helping with the stress testing and could not snap the photos, will make it up to you guys next time!



  • Optimizations of damage to structures.
  • Setting the new intro cinematic.
  • Completed the plane damage system.
  • Placing spawn points for planes on the island.
  • Further development of plane controls.
  • Plane flight HUD development.
  • Finishing up the traders HUD.
  • Bugfixing major issues.
  • Creating and separating new spawn groups.
  • Creating a secret feature.
  • Finishing up driving model of the new motorbike.
  • Further work on optimizations, reducing the lag and stuttering in the game.
  • More work on implementing DLSS 2.0
  • Further network optimizations, to decrease the lag between client and server.
  • Research of Unreal RPC, to explore further options of network optimizations.
  • Resolving the future game economy issues.
  • Further work on master server to resolve issues where servers can end up blacklisted when they should not.
  • Further work on the inventory rework.


  • Reworking the trees and bushes shadows so they can work with the new temperature rework.
  • Placement of the trader NPCs on the island.
  • Implemented the new boat house on the island.
  • Created trader flags.
  • Optimization of the saloon assets.
  • Creating the snow rework.
  • Creating new mesh assets for the secret feature.
  • Creating new particles for the secret feature.
  • Finishing up the armory.
  • Creating flying bugs (actual insects not the other thing, contrary to popular belief we don't intentionally make bugs) particles.
  • Re-texturing stone houses.
  • Finishing up the new airfield.
  • Creating the weather vane.
  • Further optimizations of the island to reduce the level bugs and boost performance.
  • Working on the windmills.
  • Testing the heatmap of the island.


  • Finishing the new motorcycle shaders.
  • Creating the new traders outfits.
  • Finishing up the collision boxes for the new motorcycle.
  • Creating new cars models.
  • Finishing the Russian roulette animations.
  • Creating the holiday Main menu.
  • Finishing up the new trailer.
  • Creating concept art for the trader quarters.
  • Finishing up the new loading screen.
  • Further texturing of the VHS rifle.
  • Finishing the low and high poly of new women clothing.
  • Started texturing new women clothing.
  • Finished the new thermometer/compass item.
  • Working on the new anemometer model.


  • Finishing up the new motorcycle sounds.
  • Finishing up the new shotgun sounds.
  • Finishing up the secret feature sounds.


  • Working with the community on the blood donation event,
  • Further cheater hunting.
  • Testing the new features.
  • Reporting the issues from the community.
  • Responding to the community questions.
  • Further stress testing and lag identification testing.


  • Developing new features.
  • Streamlining the pipeline process.
  • Further balancing of the damage, health items and everything else that needed balancing.
  • Started work on the loot table rework.
  • Tweaking the headshot damage multiplier.
  • Tweaking the holiday items blueprints.
  • Tweaking the inventory space and weight of the new motorcycle.
  • Increased the holiday items spawn ratio.
  • Removed the items from the spawn pool that had no use,




That's all form us for now folks, talk to yall soon. Real soon.