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SCUM - Development update #85

[h3]Hey everyone, hope you are all good on this fine Monday! Let's start the week right with another Dev update. Other than the update and the hotfixes, let us check out what else the crew has been up to![/h3]

No community address this week but it does not mean we are not here. Right now we are collecting all of your feedback from the last batch of hotfixes and moving on strong. We do appreciate the increased support from you all, and do not worry we will continue on our promise with more communication methods with you all. You will see and hear from us more through out May.



  • Working on spawn timer system.
  • Bugfixing.
  • Working on DevKit tools.
  • More bugfixing.
  • Encounter manager tweaking.
  • Implementing quests UI.
  • More bugfixing.


  • Reworking settlements.
  • Reworking some building layouts.
  • Materials optimizations.
  • Materials cleanup.
  • Bugfixing.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on new vehicle damage morphs.
  • Optimizations.
  • Bugfixing.
  • Reworking weapon animations.
  • Working on armband markings.


  • Bugfixing.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.