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SCUM - Lunar New year update 1.2.1.0.106058

[h3]Hello everyone! To celebrate the Lunar New Year, a new update! Some extra goodies, new cosmetic DLC, and a lot of fixes. Check it out![/h3][p]
To start with the festivities, we have the new sword!

The Zhan Ma Dao sword is a two-handed beast that will make a statement and cleave your enemies clean. Made for cutting cavalry, you can imagine what it can do to your enemies. Not only that, but also looking stylish on your back with its special scabbard when carried on the island, you are sure to be the envy of others carrying it.

Next up, we have a brand new female model for your character creation!

And as you can see, a brand new style of clothes is available to accompany the new character.

There is a huge pass of item decay rebalance. We reviewed your feedback and took another look at the numbers, and we saw that there was a lot we could do here. So we did a bit of rebalancing of all items and how they decay. Until now, for the majority of items, there has been a flat 1.4% per day decay rate on items. For clarity's sake, all values will be expressed per day.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]FISH[/p]
[p]14[/p]
[p]12.4 [/p]
[p]ANIMAL PARTS[/p]
[p]60[/p]
[p]10.2 [/p]
[p]PRISONER[/p]
[p]1.4[/p]
[p]4 [/p]
[p]Fish and animal products had their values decreased to better represent how it would decay, human and puppet flesh however got an increase for the same reason.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]WOODEN MATERIAL[/p]
[p]1.4[/p]
[p]2.2 [/p]
[p]BONE[/p]
[p]1.4[/p]
[p]2 [/p]
[p]
Wooden materials like planks, logs etc and bones also saw an increase in decay.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]PET BOTTLE[/p]
[p]10[/p]
[p]0.4 [/p]
[p]PACKAGE[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]MISC[/p]
[p]1.4[/p]
[p]1.2 [/p]
[p]
Plastic materials had their decay rate reduced however, as we are all reminded plastic is not biodegradable.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]IN CONTAINER (AMMOBOX)[/p]
[p]7[/p]
[p]0.6 [/p]
[p]PURE STACK[/p]
[p]7[/p]
[p]1.2 [/p]
[p]CRAFTED[/p]
[p]7[/p]
[p]2.6 [/p]
[p]
Ammo now has difference between boxed, unboxed and crafted decay rate.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]FABRIC[/p]
[p]1.4[/p]
[p]1 [/p]
[p]Fabric military[/p]
[p]1.4[/p]
[p]0.7 [/p]
[p]SYNTETIC[/p]
[p]1.4[/p]
[p]0.8 [/p]
[p]ARMORS[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]LEATHER[/p]
[p]1.4[/p]
[p]0.65 [/p]
[p]GLASSES [/p]
[p]1.4[/p]
[p]0.85 [/p]
[p]RUBER[/p]
[p]1.4[/p]
[p]0.45 [/p]
[p]IMPROVISED[/p]
[p]1.4[/p]
[p]3 [/p]
[p]
Clothing has been adjusted across the board depending on what kind of material the clothes are made off. So do not expect that a rag tunic will last the same as a premium leather jacket.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]FABRIC[/p]
[p]1.4[/p]
[p]0.95 [/p]
[p]BOOTS[/p]
[p]1.4[/p]
[p]0.55 [/p]
[p]RUBBER[/p]
[p]1.4[/p]
[p]0.55 [/p]
[p]SLIPPERS[/p]
[p]1.4[/p]
[p]1.2 [/p]
[p]FANCY[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]IMPROVISED[/p]
[p]1.4[/p]
[p]2.8 [/p]
[p]
Footwear as well.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]VINTAGE HAZMAT[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]HAZMAT[/p]
[p]1.4[/p]
[p]0.25 [/p]
[p]PUPPET IMPERONATOR SUIT[/p]
[p]14[/p]
[p]14 [/p]
[p]
As do the special suits as well.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]MILITARY HELMETS[/p]
[p]1.4[/p]
[p]0.5 [/p]
[p]MOTORCYCLE HELMETS[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]PLASTIC HELMETS[/p]
[p]1.4[/p]
[p]0.8 [/p]
[p]METAL HELMETS[/p]
[p]1.4[/p]
[p]0.45 [/p]
[p]ANIMAL HEADS[/p]
[p]1.4[/p]
[p]1.6 [/p]
[p]EARMUFFS[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Masks halloween[/p]
[p]1.4[/p]
[p]1.2 [/p]
[p]Masks balaclava[/p]
[p]1.4[/p]
[p]1.1 [/p]
[p]Head gear,

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]WOODEN[/p]
[p]1.12[/p]
[p]0.4 [/p]
[p]METAL[/p]
[p]1.12[/p]
[p]0.2 [/p]
[p]PLASTIC/RUBBER[/p]
[p]1.12[/p]
[p]0.3 [/p]
[p]IMPROVISED[/p]
[p]1.12[/p]
[p]2.4 [/p]
[p]PARTS[/p]
[p]1.12[/p]
[p]0.4 [/p]
[p]
And weapons too.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]MOTORCYCLES[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]CARS[/p]
[p]1.4[/p]
[p]0.5 [/p]
[p]TIRES[/p]
[p]1.4[/p]
[p]0.8 [/p]
[p]TRACTOR[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Lights[/p]
[p]1.4[/p]
[p]0.95 [/p]
[p]ARMOR[/p]
[p]1.4[/p]
[p]0.3 [/p]
[p]IMPROVISED[/p]
[p]1.4[/p]
[p]2.2 [/p]
[p]
Vehicle parts depend on the vehicle and if they are stock or improvised. Lights and armor are the exception.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]CLOTH[/p]
[p]1.4[/p]
[p]0.55 [/p]
[p]RUBBER[/p]
[p]1.4[/p]
[p]0.5 [/p]
[p]Metal[/p]
[p]1.4[/p]
[p]0.45 [/p]
[p]Stone[/p]
[p]1.4[/p]
[p]0.1 [/p]
[p]Plastic[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]LEATHER[/p]
[p]1.4[/p]
[p]0.525 [/p]
[p]Papper[/p]
[p]1.4[/p]
[p]1.6 [/p]
[p]Lead[/p]
[p]1.4[/p]
[p]0.15 [/p]
[p]
Crafting materials go with the material formula as well. They are divided by material but it follows the same logic, example metal scraps being metal so they get the metal decay rate.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]BOX[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]TABLE[/p]
[p]1.4[/p]
[p]1 [/p]
[p]SINGLE PILL[/p]
[p]1.4[/p]
[p]2.4 [/p]
[p]PLASTIC PACKAGE[/p]
[p]1.4[/p]
[p]0.3 [/p]
[p]
Meds follow the same logic as ammo does.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]MECHANICAL[/p]
[p]1.4[/p]
[p]0.55 [/p]
[p]NON MECHANICAL[/p]
[p]1.4[/p]
[p]0.5 [/p]
[p]Repair kits/toolboxes/sawing kit[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]
Tools have been divided as well, according to what their purpouse is.

And finally we have items that do not really fall into any of these categories and will be listed 1 by 1.

[/p]
[p]Category[/p]
[p]Old Decay % per Day[/p]
[p]New Decay % per Day [/p]
[p]Remote door key[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Radio[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Portable electric/gas stove[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]Paddles[/p]
[p]1.4[/p]
[p]1 [/p]
[p]Sentry minigun[/p]
[p]1.4[/p]
[p]0.8 [/p]
[p]Phoenix tears[/p]
[p]1.4[/p]
[p]0.3 [/p]
[p]Pipe Bomb[/p]
[p]1.4[/p]
[p]2 [/p]
[p]Pressure cooker bomb[/p]
[p]1.4[/p]
[p]2.8 [/p]
[p]Wine Cork[/p]
[p]1.4[/p]
[p]2.1 [/p]
[p]Smoke/EMP/Tear Grenades[/p]
[p]1.4[/p]
[p]0.8 [/p]
[p]Frag Grenades[/p]
[p]1.4[/p]
[p]1.2 [/p]
[p]Soap[/p]
[p]1.4[/p]
[p]0.7 [/p]
[p]WheelBarrow_Improvised_CraftedItem[/p]
[p]1.4[/p]
[p]0.95 [/p]
[p]WheelBarrow_Metal_CraftedItem7[/p]
[p]1.4[/p]
[p]0.55 [/p]
[p]Rope[/p]
[p]1.4[/p]
[p]0.45 [/p]
[p]Salt Bag[/p]
[p]1.4[/p]
[p]0.35 [/p]
[p]Screwdriver small[/p]
[p]1.4[/p]
[p]0.65 [/p]
[p]Screwdriver[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Sandbag[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Refrigerator portable[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Organic fertilizer[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]PortableWorkLight[/p]
[p]1.4[/p]
[p]0.8 [/p]
[p]PracticeTrap[/p]
[p]1.4[/p]
[p]2 [/p]
[p]Pressure_Dressing[/p]
[p]1.4[/p]
[p]0.35 [/p]
[p]Vehicle storage rack[/p]
[p]1.4[/p]
[p]0.3 [/p]
[p]Smartphone_Battery/Batteries[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Splif/tobacco rolled[/p]
[p]1.4[/p]
[p]1.4 [/p]
[p]TNT[/p]
[p]1.4[/p]
[p]1.1 [/p]
[p]Silent alarm[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]Pot/Pan[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Prom Trap[/p]
[p]1.4[/p]
[p]1.5 [/p]
[p]Cal_40_OG-7V/M[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Emergency Bandage raw[/p]
[p]1.4[/p]
[p]1.2 [/p]
[p]Fireworks Big[/p]
[p]1.4[/p]
[p]1.05 [/p]
[p]Fishing Rod[/p]
[p]1.4[/p]
[p]0.38 [/p]
[p]Base expansion kit[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Memory module[/p]
[p]1.4[/p]
[p]0.1 [/p]
[p]INT ampules[/p]
[p]1.4[/p]
[p]1.5 [/p]
[p]Binaculars[/p]
[p]1.4[/p]
[p]0.5 [/p]
[p]CookBooks[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Christmas presents[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Christmas decoration[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]Impro ghillie suit[/p]
[p]1.4[/p]
[p]2 [/p]
[p]Ghillie suits[/p]
[p]1.4[/p]
[p]1.1 [/p]
[p]Medical Glove[/p]
[p]1.4[/p]
[p]5.5 [/p]
[p]RH arm guard[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Hazmat modern[/p]
[p]1.4[/p]
[p]0.25 [/p]
[p]Hazmat vintage[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Bamboo hat[/p]
[p]1.4[/p]
[p]1.2 [/p]
[p]Birthday cap[/p]
[p]1.4[/p]
[p]3 [/p]
[p]Disposable mask[/p]
[p]1.4[/p]
[p]4 [/p]
[p]Ear plugs[/p]
[p]1.4[/p]
[p]2.25 [/p]
[p]Gas mask[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Head Bag[/p]
[p]1.4[/p]
[p]1.25 [/p]
[p]Nigh vision googles[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]K6-3 helmet[/p]
[p]1.4[/p]
[p]0.175 [/p]
[p]HeadLamp[/p]
[p]1.4[/p]
[p]0.25 [/p]
[p]Utility Belt[/p]
[p]1.4[/p]
[p]0.9 [/p]
[p]Parachute[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]ColorCan[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Cards[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Teeth Necklece[/p]
[p]1.4[/p]
[p]2.25 [/p]
[p]Ear necklace[/p]
[p]1.4[/p]
[p]4 [/p]
[p]Banjo[/p]
[p]1.4[/p]
[p]1 [/p]
[p]Depleted uranium container[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Car Jack[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Generators[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Cigarettes[/p]
[p]1.4[/p]
[p]2 [/p]
[p]Charcoal[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]Feather[/p]
[p]1.4[/p]
[p]2.5 [/p]
[p]C4 Pack[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Flare items[/p]
[p]1.4[/p]
[p]1.6 [/p]
[p]Gas Lantern[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Gun Powder[/p]
[p]1.4[/p]
[p]2.2 [/p]
[p]Hand Drill[/p]
[p]1.4[/p]
[p]12 [/p]
[p]Hand fan[/p]
[p]1.4[/p]
[p]2.5 [/p]
[p]Improvised rope[/p]
[p]1.4[/p]
[p]3.2 [/p]
[p]Improvised sewing kit[/p]
[p]1.4[/p]
[p]3.2 [/p]
[p]Improvised tool box[/p]
[p]1.4[/p]
[p]0.8 [/p]
[p]Jack o Lantern[/p]
[p]1.4[/p]
[p]1.4 [/p]
[p]Car battery cables[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Car battery[/p]
[p]1.4[/p]
[p]0.35 [/p]
[p]Candle[/p]
[p]1.4[/p]
[p]1.2 [/p]
[p]Break Oil[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]Bolts/Nails Package Box[/p]
[p]1.4[/p]
[p]0.3 [/p]
[p]Lighter[/p]
[p]1.4[/p]
[p]1.95 [/p]
[p]Bobby pin package[/p]
[p]1.4[/p]
[p]0.3 [/p]
[p]Battery charger[/p]
[p]1.4[/p]
[p]1.2 [/p]
[p]Matches[/p]
[p]1.4[/p]
[p]2.1 [/p]
[p]Saw[/p]
[p]1.4[/p]
[p]0.45 [/p]
[p]Compas[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]Thread[/p]
[p]1.4[/p]
[p]1.9 [/p]
[p]Herbi/fungi/pesti[/p]
[p]1.4[/p]
[p]0.475 [/p]
[p]BCU lock item[/p]
[p]1.4[/p]
[p]0.1 [/p]
[p]Dial Lock[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Improvised lockpick[/p]
[p]1.4[/p]
[p]1.6 [/p]
[p]Lock basic/medium/advanced[/p]
[p]1.4[/p]
[p]1.5/1/0.5 [/p]
[p]Lockpick advanced[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Lockpick item[/p]
[p]1.4[/p]
[p]0.6 [/p]
[p]Lockpicking board[/p]
[p]1.4[/p]
[p]2.3 [/p]
[p]Padlock[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Anti burn gel[/p]
[p]1.4[/p]
[p]0.4 [/p]
[p]Anti burn gel improvised[/p]
[p]1.4[/p]
[p]1.2 [/p]
[p]Improvised metal detector[/p]
[p]1.4[/p]
[p]2.2 [/p]
[p]Claymore[/p]
[p]1.4[/p]
[p]2.2 [/p]
[p]Impro claymore[/p]
[p]1.4[/p]
[p]3.95 [/p]
[p]Improvised mine[/p]
[p]1.4[/p]
[p]4.4 [/p]
[p]Mine 01/02[/p]
[p]1.4[/p]
[p]2.2 [/p]
[p]Car Radio[/p]
[p]1.4[/p]
[p]0.2 [/p]
[p]Car lights[/p]
[p]1.4[/p]
[p]0.95 [/p]
[p]Alternators[/p]
[p]1.4[/p]
[p]1.55 [/p]
[p]

Introducing the SCUM Eastern Furniture Pack! Inspired by the style of the Far East, these new furniture skins provide an iconic look to your base interior. Sofas, shelves, lights, and so much more:

[dynamiclink][/dynamiclink]

Included are 29 new skins for base-building elements:
[/p]
  • [p] Kitchen counter skins.
    [/p]
  • [p] Stove skin.
    [/p]
  • [p] Bed skin.
    [/p]
  • [p] Table skin.
    [/p]
  • [p] Sofa skins.
    [/p]
  • [p] Chair skins.
    [/p]
  • [p] Gas and electric light skins.
    [/p]
  • [p] All 3 chest variation skins.
    [/p]
  • [p] Shelf storage skins.
    [/p]
  • [p] Wardrobe skins.
    [/p]
  • [p] Rug skin.
    [/p]
[p]
[/p][previewyoutube][/previewyoutube][p][/p]
  • [p] Fixed the issue where weapons would not get wet when in back holsters or in hands.
    [/p]
  • [p] Fixed the issue where the "Wash all" action would consume all water from wells.
    [/p]
  • [p] Fixed the issue where the Squad emblem banner and wall flag could only be destroyed with an axe item.
    [/p]
  • [p] Fixed the issue where the brick and cement window wall BB element could be destroyed by sharp tools.
    [/p]
  • [p] Fixed the issue where the air pump could not be repaired.
    [/p]
  • [p] Fixed the issue where mobile phones could not be repaired.
    [/p]
  • [p] Fixed the issue where bottle weight would reset on relog.
    [/p]
  • [p] Fixed the issue where the sidecar bike could not reverse.
    [/p]
  • [p] Fixed the issue where Laika would not stabilize itself fast enough on end service action.
    [/p]
  • [p] Fixed the issue where driving over certain terrain would cause too much damage to vehicles.
    [/p]
  • [p] Fixed the issue where it was possible to place floating flags.
    [/p]
  • [p] Fixed the issue where unusable items could be spawned through commands.
    [/p]
  • [p] Fixed the issue where entering combat mode while in a vehicle would recentre the view.
    [/p]
  • [p] Fixed the issue where the Sidecar bike weapon station would sometimes point in the wrong direction.
    [/p]
  • [p] Fixed the issue where the Sidecar bike engine blueprint would appear offset on the service lift.
    [/p]
  • [p] Fixed the issue with animations when switching seats in the back of the Rager.
    [/p]
  • [p] Fixed the issue where, on knockout, players would keep their items in their hands.
    [/p]
  • [p] Fixed the issue where puppets would sometimes snap a few meters after being hit by a thrown item.
    [/p]
  • [p] Fixed the issue where you needed all 3 wheels to push the Sidecar bike; only 2 are now required.
    [/p]
  • [p] Fixed the issue where players would lose items at traders if the trader depot was full.
    [/p]
  • [p] Multiple fixes and adjustments on the Custom Zone Settings menu to account for other languages.
    [/p]
  • [p] Fixed the issues with Rager damage regions, where bumpers and rear doors would ignore damage and damage would be applied to the chassis directly.
    [/p]
  • [p] Fixed the issue where the Dinghy would not have enough buoyancy and would sink when driving upstream.
    [/p]
  • [p] Fixed the issue where multiple player corpses could be spammed, thus exploiting items.
    [/p]
  • [p] Fixed the issue where some items would not spawn on the island.
    [/p]
  • [p] Fixed the issue where stackable items' values would not properly show in economy logs.
    [/p]
  • [p] Fixed the issue where all garden plants would face the same direction on relog.
    [/p]
  • [p] Fixed the issue where BB gardens could cause a crash.
    [/p]
  • [p] Multiple fixes on incorrect icons on trader menus.
    [/p]
  • [p] Fixed the issue where wooden cabin doors could not be locked.
    [/p]
  • [p] Fixed the issue where swapping wheels from improvised to regular on vehicles would break the vehicle handling completely.
    [/p]
  • [p] Fixed the issue where players climbing ledges would produce footstep sounds.
    [/p]
  • [p] Fixed the issue where some BB elements were only repairable through flag interaction.
    [/p]
  • [p] Fixed the issue where rocket turrets attacking sentries would crash the server.
    [/p]
  • [p] Fixed the issue where switching storage items quickly would show unwarranted stats on the items.
    [/p]
  • [p] Fixed the issue where some BB elements, such as barbed wire walls, would not damage players when they should.
    [/p]
  • [p] Fixed the issue where pushing Sidecar bikes would consume no stamina.
    [/p]
  • [p] Fixed the issue where flamethrower damage was not impacted by Custom zone settings.
    [/p]
  • [p] Fixed the issue where vehicle delt damage was not impacted by Custom zone settings.
    [/p]
  • [p] Fixed the issue where other BB elements could not be placed if there was a rug already placed.
    [/p]
  • [p] Fixed the issue where a vehicle parked too close to traders would sometimes automatically be selected for trade, making players unknowingly sell their vehicles.
    [/p]
  • [p] Fixed the issue where throw damage was not enabled in Samobor city.
    [/p]
  • [p] Fixed the issue where passing out while in a plane would cause players to be stuck under the map.
    [/p]
  • [p] Fixed the issue where the "Allow skill gain in safe zones" server setting was disabled, still allowed XP gain.
    [/p]
  • [p] Fixed the issue where specific puppets would drop the wrong items.
    [/p]
  • [p] Fixed the issue where activating some admin commands in the game would transfer the effect to other servers.
    [/p]
  • [p] Fixed the issue where the censor effect would censor nothing while swimming.
    [/p]
  • [p] Fixed the issue where the Thompson submachine gun would not have a magazine in events.
    [/p]
  • [p] Fixed the issue where holding a rifle while in a plane would have the rifle clip through everything.
    [/p]
  • [p] Fixed the issue where BCU locks would disconnect when entered virualized state.
    [/p]
[p]
[/p]
  • [p] Custom Zones can no longer remain unnamed; if the name field is left empty, a name will be generated.
    [/p]
  • [p] Reduced the spawn chance of Air pumps.
    [/p]
  • [p] Reduced decay rate for fuses.
    [/p]
  • [p] Updated several ammunition items for better consistency.
    [/p]
  • [p] Increased Sidecar bike wheel grip.
    [/p]
  • [p] Adjusted service prices for some vehicles.
    [/p]
  • [p] Weapon attachments already attached to weapons can no longer be placed into quest bins.
    [/p]
  • [p] Experience points for weapons are now awarded to weapon kills on puppets in SP.
    [/p]
  • [p] Destroyed Dinghy can no longer be deflated.
    [/p]
  • [p] You can now drag and drop items into vehicle expansion tabs to quickly place the item in the expansion space.
    [/p]
  • [p] Reduced damage dealt by crossbow NPCs in abandoned bunkers.
    [/p]
  • [p] Added new server setting that allows players not colide with eachother.
    [/p]
[p]
[/p]
  • [p] Added a Custom zone setting that enables/disables players from placing down blueprints in the zone area.
    [/p]

SCUM - Community showcase

[h3]Hello, Prisoners! Happy Tuesday! We’re back with another Community Showcase, packed with cool stuff, random chaos, and things you definitely didn’t know you needed to see. It’s your official excuse to stop pretending to work for a few minutes.[/h3]



Happy Valentine's Day wishes to everyone out there. Hope you had a spicy weekend with your loved ones!

Barry Seal patiently waiting for his next delivery mission.

We’re pretty confident this won’t cure the patient…

Fast & Furious: Wheelbarrow Drift.

Friday night at the crack house.

That feeling when burned tire smoke is not enough, so you just have to double down with a cigarette.

Apocalypse, but make it aesthetic.

Just an average Eastern European look out the window.

Mission Impossible 9: The Hanging Man

That's what you get for not minding the speed limit in my village.
______
YouTube video content creators were busy last week so let's check out what they brought us ->

Gaming Central showing us how he’s killing Zembies!

https://www.youtube.com/watch?v=MJZuG0TaMzY

Koje bringing us the best moments of PvP play

https://www.youtube.com/watch?v=n8aVYh5r37o

jumpsuitsniper did an extensive research on our in-game mushrooms, so make sure to check it out and learn what you should and what kinds you shouldn’t try to eat!

https://www.youtube.com/watch?v=-bv-ZFarHcs&t=2

Dusty came up with a useful Guide for optimal Strength & Constitution in SCUM. Check it out!

https://www.youtube.com/watch?v=uSYEs6ref1k
______
Our Twitch fans also stepped up last week with hilarious clips ->

We know the feeling, Glorious_E, we know…

An unfortunate turn of events for 2nasty4you089.

im_santiii is showcasing how to successfully outrun the bear.

We guess zero burgers for Luis_Moncada_ then?
______

That's it for this week folks, see you soon with the next Showcase!

Somke

SCUM - Community showcase

[h3]Hello, Prisoners! Happy Tuesday! As you already know, we’re back with yet another Community Showcase, aiming to bring you a little break from everyday life. Sit back and enjoy![/h3]



Bought a chainsaw for stress relief.

Priorities are in check.

Ah yes, roasted nettle, our favorite.

Bear knuckle fighting.

Never bring a fish to a knife fight.

Reminiscing about the good old days when my life was a peaceful one.

That feeling when you realize you’re dropping on a SCUM Island.

When you rob the second-hand shop with the gang.

Now this is a person I’d vote for.

You know we cannot resist a good sunset pic!

______

In last week’s YouTube content creators, we have ->

Loralyne with the SCUM Snaps - a series of short, immersive moments bringing the best of the game's atmosphere.

https://www.youtube.com/watch?v=qMm4yZWnYfA

Next up, watch Pheidian visiting Samobor and surviving his way through.

https://www.youtube.com/watch?v=0DUtWIVKCOc

YOLKIOFICIAL is trying to survive 100 days in SCUM

https://www.youtube.com/watch?v=UT9xFYq3DjY

Finally, here’s NostalgicNUKE with the PvP/PvE shootouts showing who is who.

https://www.youtube.com/watch?v=BeqvGgCy0P8

______

Twitch content creators were also creative last week ->

RayKitGames with what we would call a short liftoff!

Watch valaska92 kill her teammate with a ''beeper''.

xMrP7 is hearing what a pure dread sounds like.

scum_noob is back and showing us that physical activity is important for a healthy lifestyle.

Lastly, we don’t know what damnTropicc is doing here, but here you go.

______

That's it folks! See you next week!

Somke

SCUM - Development update

[h3]Hello everyone, happy Monday! Get the week off with another development update! Check it out![/h3]



In a bit of a different format, and we will get into that.

As you already know, this year we are putting our main efforts into resolving old issues and finishing reworks that have been waiting for a while now. With that, the development updates, as you have also already noticed and pointed out, have been becoming more or less a copy-paste week in week out as those reworks take time. So we are changing how Dev update works.

First change is that there will no longer be weekly updates. Rather, we are posting them as we have info to share with you, and at least once a month to at least keep you posted that we are here. Fort today, we are gonna start a conversation on some popular topics that have been coming up.

First one being the roadmap and where it is: The answer is not available to be seen in public yet. As we still have finishing details to go over on how, when, and what can be done on the calendar, we do not want to put information out there that might be different in a week. As for why it is taking a bit longer to have the details done and ready, well, that is something we hope we can share with you soon.

Next up, we have the PTE. No, we have not forgotten about it. We were collecting the feedback and data we got from it and are making adjustments before we put out another round of testing.

Here is what we have gathered so far:

Loot changes are a step in the right direction; that much is clear. From the feedback gathered, the biggest issue right now is that there is too much military loot on PTE, and still not enough general loot. So we are balancing it out a bit more, raising overall loot a bit while also slightly reducing military loot to have it balanced. Locked lockers having a 100% drop is something we see everyone likes, so that will remain unchanged.

As for trader changes, we see an overwhelmingly positive reception to it, but also some skepticism. Solo players and low population are concerned that traders will then become useless in their environment, and we can see that point. We are looking into a solution for those cases, so be assured that nothing will be enforced until we have something on that front.

The least amount of feedback was given on the vehicle front, so we are keeping it as is for now. In the future, though, even vehicle spawners will be adjusted accordingly as soon as we can free up people who can set it up, who are now working on those long-awaited features, as those will not be delayed anymore.

So we will keep you posted when the new changes hit the PTE, and cannot wait to hear from you guys again to make sure looting on SCUM is at its best possible state.

Until next time,

Beda.

SCUM - Community showcase

[h3]Good day Prisoners! We’re back with our weekly Community showcase. Get comfy and check out what we have in store for you this time. Let’s go![/h3]



The hunting season has begun.

Well, that’s one way to fertilize the soil.

You and the homie the morning after the night out reconsidering your choices.

It’s getting hot in here, so take off all your clothes!

When your boss forgets to order a porta-potty for the construction site.

Yeah I’m free, free falling.

Amber Heard-ed the teammate's bed.

Proudly standing in front of her last kill.

When your dad takes you and the bro fishing.

We’ll never stop posting pretty sunset pics!

_____

In our YouTube video content creators this week we have ->

Watch jackfrags playing SCUM for the first time with his homies and eating grasshoppers.

https://www.youtube.com/watch?v=goteY5Rw410

Next up is ScumDumpster with their 15th ScumDumpster Dirt Bike Death Race that will take place on February 6th. Check out their official Discord channel for more info. Big up for our ScumDumpster bois out there!

https://www.youtube.com/watch?v=tkhN_PemX4Y

As we said earlier, the hunting season has begun so check out Sophie and her Overkill Hunt and learn a thing or two about hunting!

https://www.youtube.com/watch?v=yjSjP6YIZTc

KillaMikeZ2693 is walking us through the PvE element of SCUM and highlighting what new players might find useful.

https://www.youtube.com/watch?v=n672ANFZRCw

_____

Twitch content creators last week brought us ->

Pro landing by ryleyusescaffiene.

scum_noob finding out about karma.

RayKitGames showcasing his stunt skills.

isumo1992i with who knows how many hours of looting down the drain - almost literally.

shiftyhandz is quick on his hands, but not quick enough when the horde comes running!

C'mon Eule_zockt, it's not that boring.

_____

That's it for today, see you all next week!

Somke