1. SCUM
  2. News

SCUM News

SCUM - Development update #133

[h3] Prisoners! Gather 'round if you want to find out the latest news on what the team's been up to! Spoiler alert - there's gonna be a lot of bug fixing, but there are some interesting tidbits that you will find interesting! Take a look -> [/h3]





As was announced, the programmers are heavily invested and are making sure to fix as many bugs as humanly possible to improve the overall experience of the game. However, as we've stated, there are some interesting functionalities that were requested for quite a while! First up, there's the ability to eat/drink while resting! Doesn't sound like much, but it will do wonders for immersion - especially for role-play servers! Next up, we have a rework of the throwing system. Don't want to go too much into the technical details behind this, but what I will say is that throwing will be less janky in the future.



Bug fixing, then some bug fixing, followed by more bug fixing. Not much to add here I'm afraid. The level designers are making sure the map is in tip-top shape and looking as awesome as possible.



The animation team is also at it with bug fixes and helping out the marketing team with some materials. The same goes for the hard surface guys.

The soft surface team, on the other hand, is continuing their work on the Wildhunters! Can't wait to show more on those!



The sound team has been working on improved sound effects for footsteps and gas mask breathing, as well as other bug fixes and improvements.



Prepping the documentation for some new features that will find their way into the game, reworking the armor classes, prepping specific loot tables for radioactive zone armed NPCs, and overall bug fixing.

On to the next segment, let’s hear some of your impressions from last week:

----------

  • As you could see from the dev update, the team is heavily invested in bringing those much-needed bug fixes to the game. Some of them will need more time than others, but we are doing what we can to consistently bring the bug fixes out.


  • We have this in mind and we'll consider adding it into the game. We're working on quite a few cool new things that will come into the game by the end of the year. If the oven does come, it could be next year at the earliest.


  • I get that wipes are a pain in the backside, but they are an unfortunate necessity for games such as these in the genre that we inhabit. With wipes, we ensure that everything new that comes into the game is adequately implemented, without some weird edge cases. What we can do is minimize them, but we can't get rid of them entirely. That's just the way it is.


  • We're aware of these issues and some of them were fixed with the last hotfix. If you (or anyone) are still experiencing some of these, make sure to let us know.


That’s all folks, see you next week and make sure to keep an eye on the following platforms:

Discord Facebook Twitter/X Instagram TikTok

Fratman

SCUM - Hotfix 1.0.1.2.96201

[h3]Hello everyone, we are deploying a small fix and also some name changes for servers. Check it out! -> [/h3]



  • Fixed the issue where game would stutter when traveling at fast speeds.


We are also made changes to several official server names to avoid confusion to whether they are official or not. Everything else remained the same on them so do not worry.
  • SCUM Server Official #1 - Europe (was 01) -> SCUM Server Official #11 - Europe
    185.59.220.40:7002
  • SCUM Server Official Hardcore #1 - Europe -> SCUM Server Official Hardcore #2 - Europe
    5.9.115.49:7022
  • SCUM Server Official #2 - EU West -> SCUM Server Official #1 - EU West
    185.59.220.39:7002
  • SCUM Server Official #3 - EU West -> SCUM Server Official #2 - EU West
    185.59.220.40:7022
  • SCUM Server Official #4 - EU West -> SCUM Server Official #3 - EU West
    46.4.39.173:7002
  • SCUM Server Official #5 - EU West -> SCUM Server Official #4 - EU West
    5.9.115.49:7002
  • SCUM Server Official #1 - Singapore -> SCUM Server Official #4 - Singapore
    79.127.213.20:7042
  • SCUM Server Official #2 - Singapore -> SCUM Server Official #5 - Singapore
    15.235.181.208:7002
  • SCUM Server Official #1 - Australia -> SCUM Server Official #7 - Australia
    51.161.198.166:7022
  • SCUM Server Official #1 - US East -> SCUM Server Official #9 - US East
    37.19.207.10:7002
  • SCUM Server Official #2 - US East -> SCUM Server Official #10 - US East
    37.19.207.10:7042
  • SCUM Server Official #3 - US East -> SCUM Server Official #11 - US East
    79.127.223.71:7022
  • SCUM Server Official #4 - US East -> SCUM Server Official #12 - US East
    79.127.219.101:7002
  • SCUM Server Official #1 - US West -> SCUM Server Official #10 - US West
    169.150.231.117:7002
  • SCUM Server Official #2 - US West -> SCUM Server Official #11 - US West
    169.150.231.117:7022

SCUM - Community Showcase

[h3] Inmates! The prison island may be treacherous, but nothing can prepare you for the fresh batch of community contributions over the past week! Have fun![/h3]



Easing into the segment with a screenshot that evokes some kind of bucolic serenity.

That first arrival on the beach when the holidays kick off!

I don't even wanna know...

The cleaning lady has been slacking off lately.

Weak new tractor: Sorry boss, can't work today. You refuse to fasten your seatbelt.
Based old tractor:


When you want to hang out with your friends, but all your parents are at home.

Why parallel park when you can vertical park.

Is this the ''dropshipping'' those financial gurus are talking about?

Wow the third movie looks like it's gonna be rough...

I don't even wanna know vol. 2
___

You know the drill, onto the next segment ->

For all you gun nuts out there, here's a video showing off the reload animations for our weapons. We invested a lot of effort to make these as realistic as possible so make sure to check out The Infinite Mag's video.

[previewyoutube][/previewyoutube]

Continuing on the sentiment from the previous video, we have a showcase of all available weapons from snyplays!

[previewyoutube][/previewyoutube]

If you're a new player and you need some guidance on your first steps when you land on the prison island, msarlandria has you covered!

[previewyoutube][/previewyoutube]
___

Don't forget to follow us on our social media channels:

Discord Facebook Twitter/X Instagram TikTok


Fratman

SCUM - Hotfix

[h3] Hey everyone deploying a small hotfix regarding vicinity issues, check it out! [/h3]



  • Fixed the issue where your items/chests/containers in the vicinity would sometimes not show up properly.
  • Fixed the issue where error message would spam the server log.

SCUM - Update 1.0.1.0.95934

[h3] Hey hey everyone, Happy Thursday, Incoming a not so small Update with a lot of fixes, a goodie and with some improvements to server protection as well. Check it out! -> [/h3][p]

With this hotfix as well we have included new protection methods against people avoiding ping limits. Such actions can bring server instability and lag for everyone and had to be done. This new protection is available for all server owners/hosters to enable if they so wish. As for officials we are currently enabling/disabling it on some servers to make sure everything is working properly. As soon as we are sure it is, we will be deploying it on all official servers.

You can enable/disable it in the server settings, called scum.EnableNetWatchdog=0 where 0 is disabled and 1 is enabled.

We would also like to say Happy Birthday to our loud yet in its own way charming community across the Atlantic, you are free to celebrate it with a new pattern to paint your... well whatever!

So you can be even more loud! And for everyone else dw you can change the colors on it to be sarcastic as well.

[/p]
  • [p] Fixed the issue when spawning a Rager vehicle with a full argument would spawn it with 2 storage racks instead of one.
    [/p]
  • [p] Fixed the issue where vehicles would fall through the map when going in photo mode.
    [/p]
  • [p] Fixed the issue where admin would not be able to remove locks in safe zones.
    [/p]
  • [p] Fixed the issue where servers launched through Steam would have connection problems.
    [/p]
  • [p] Fixed the issue where it was possible to destroy some BB elements with just stone knives.
    [/p]
  • [p] Fixed the issue where it was possible to build bases on old edges of safe zones.
    [/p]
  • [p] Fixed the issue where you could craft a dildo from a metal scrap and a rag.
    [/p]
  • [p] Various level design fixes.
    [/p]
  • [p] Fixed the issue where you could not see items in vicinity when spawned on bottom shelves of tables or equivalent.
    [/p]
  • [p] Fixed the issue when spawning a Laika vehicle with a full argument would spawn it with missing elements.
    [/p]
  • [p] Fixed the issue where cutting up Improvised bulletproof armor would give rags instead of metal scraps.
    [/p]
  • [p] Fixed the issue where wrong head mesh would spawn when looting a puppet head.
    [/p]
  • [p] Fixed the issue where some dances would not spend stamina when used.
    [/p]
  • [p] Multiple description fixes.
    [/p]
  • [p] Fixed the issue where you could not remove the front storage rack from RIS vehicle.
    [/p]
  • [p] Fixed the issue where you could not repair tractors chassis.
    [/p]
  • [p] Fixed the issue where setting PvP damage to 0 would still give players wounds from damage.
    [/p]
  • [p] Fixed the issue where food and water indicators would loose their warning highlight after relog.
    [/p]
  • [p] Fixed the issue where hatch door frame would not be painted.
    [/p]
  • [p] Fixed the issue where player character would slide when crouched and free looking.
    [/p]
  • [p] Fixed the issue where some cooking recipes would not start.
    [/p]
  • [p] Fixed the issue where aiming from vehicles, character arms would clip through.
    [/p]
  • [p] Fixed the issue where loading gear with border line weight limit would still show as overburdened.
    [/p]
  • [p] Fixed the issue where Kinglet duster could not be flipped if filled with loot.
    [/p]
  • [p] Fixed the issue where footwear would not loose durability when pushing vehicles.
    [/p]
  • [p] Fixed the issue where you could not repair the tractor carriage.
    [/p]
  • [p] Fixed the issue where PvP multipliers would not affect explosive arrows and flamethrowers.
    [/p]
  • [p] Fixed the issue where admins could not remove locks from vehicles in safe zones.
    [/p]
  • [p] Fixed the issue where chest and vehicle owner text would not properly update when in drone mode.
    [/p]
  • [p] Fixed the issue where stuffed peppers were in the incorrect category.
    [/p]
  • [p] Fixed the issue here Rastaman backpack version would have wrong inventory capacity.
    [/p]
  • [p] Possible fix for server crash after banning a player.
    [/p]
  • [p] Fixed the issue where the quest "Island Coms" was not auto completable with a phone.
    [/p]
  • [p] Fixed the issue where trader currecncy balance was out of sync.
    [/p]
  • [p] Fixed the issue where you could not place pots on grills.
    [/p]
  • [p] Fixed the issue where phoenix tears would sometimes cause a server crash.
    [/p]
  • [p] Fixed the issue where attempting to cook and have time of day speed set to 0 would freeze the game.
    [/p]
  • [p] Fixed the issue where sand bag would sometimes get destroyed if used from inventory to fill a blueprint.
    [/p]
  • [p] Fixed the issue where kamikaze tactic towards a sentry was a viable tactic.
    [/p]
  • [p] Fixed the issue where sentry damage blocked in zones would not work correctly.
    [/p]
  • [p] Fixed the issue where all clothing layers would start to get wet in conditions instead of outer layers only.
    [/p]
  • [p] Fixed the issue where lockers would sometimes require multiple lockpicking attempts in SP.
    [/p]
  • [p] Fixed the issue where armed NPCs would continue to attack dead razors.
    [/p]
[p]
[/p]
  • [p] Reduced the time to cook all meals by 50%.
    [/p]
  • [p] Setting trader funds to unlimited will now display the infinity symbol in the sell panel.
    [/p]
  • [p] Added the ability to show/hide turret range arcs when they are still blueprints.
    [/p]
  • [p] Lvl 2 NPCs now carry #35 pound bow instead of #30 pound bow.
    [/p]
  • [p] Updated IP geolocating for the Server Browser.
    [/p]
  • [p] Servers with unknown region set will now show up properly when filter is set to all servers.
    [/p]
  • [p] Default outpost setting for dropship encounter spawning is now set to block instead of ignore.
    [/p]
  • [p] Increased capacity of oak wine barrels.
    [/p]
  • [p] Adjusted audio levels of musical instruments and footsteps.
    [/p]
  • [p] It is now possible to customize items spawned by the prison wallet through a special item spawner preset.
    [/p]
  • [p] Mobile Phone will now show notifications only when turned on.
    [/p]
  • [p] Implemented a setting to disable DEENA and skipping the initial task.
    [/p]
  • [p] Improved encounter spawning system distance check, now detecting not only encounter relevant players but all players near or in the zone.
    [/p]
  • [p] Added a new prompt, warning players when crafting with items that hold other items to confirm the action.
    [/p]
  • [p] Adjusted water resistance factor to footware.
    [/p]
  • [p] Large vehicle parts will now be dropped when player goes prone.
    [/p]
[p]
[/p]
  • [p] Changes to character spawning parameters:

    Weight multipliers:

    Base values for encounters:
    puppet: 60
    animal: 19
    dropship: 5
    dropship_fixed_duration: 1
    npc: 15

    Formula:
    multiplier x base value / (base value x multiplier + base value x multiplier + base value x multiplier + base value x multiplier + base value x multiplier)
    result / (result + result + result + result + result)
    result / result
    result

    Server setting:
    scum.NPCWorldEncounterSpawnWeightMultiplier=1.000000

    So, if we want to modify the base value of the NPC spawn rate and set the multiplier to 80, the calculation would look like this:
    80 x 15 / (60 x 1 + 19 x 1 + 5 x 1 + 1 x 1 + 15 x 80)
    1200 / (60 + 19 + 5 + 1 + 1200)
    1200 / 1285
    0.93385214007821
    93.385...%

    By setting the NPC multiplier to 80, the chance for an NPC encounter to be selected (once an LTZ encounter is already triggered for which there is 20% chance) becomes approximately 93.39%.

    [/p]
  • [p] New setting for disabling the encounter system:
    scum.EncounterNeverRespawnCharacters=0
    Encounter Never Respawn Characters
    Toggle On/Off (1/0)
    When enabled, this setting prevents the Encounter from respawning characters. All characters will only spawn at the beginning of the encounter and will not respawn afterward.
    [/p]