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SCUM News

SCUM - Community showcase

[h3] Hello everyone! It's Tuesday and the King of cringe captions is here once again to give you another showcase. Check it out! -> [/h3]



SCUM - Development update #117

[h3]Hey there, prisoners! After last weeks irregular post, We're back with the usual weekly updates, so make sure to grab a coffee and enjoy your read![/h3]





The programming team is warming up their fingers and gearing up for this year's release! Starting with working on additional admin commands for private server owners and adding support for extra first-person vehicle animations. Foliage is also being further optimized, and new tooltips are being added for localization purposes. Additionally, player collisions are being modified in custom zones, and there are some new developments in the anti-cheat segment—but more on that when we can give out details, NDAs and that. It goes without saying that a significant effort has been invested in bug fixing as well.



As the entire team has been heavily engaged in overhauling the landscapes of the map, some bugs have naturally cropped up, so the team is now focused on polishing and fixing them.



The animation team is heavily involved with bug fixing. Not much to share from their end.

The hard surface team has been reworking the Kar 98 and finalizing the AKM/RPK rework, as well as the new Manchu bow. A second iteration of the DEagle skin has also been worked on, along with the textures, setup, and query mesh for the new Zündapp-inspired motorcycle.

The soft surface team has been working on clothing for the unreleased NPC characters currently in development.

Here's a sneak peek at the new bow weapon:









The sound team has been working on various bug fixes and new weapon sound effects.



The QA/Community team is doing what they do best—hunting cheaters, sifting through bug reports, and engaging with all of you.



The game designers are focused primarily on bug fixing.

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Now that the update has been out for more than a week, let's see if we can answer a fresh batch of questions in the Q&A section:

  • Thank you for the kind wishes! :) As for the helicopters, there are no plans to implement them at the moment, but it’s not entirely off the table and might make its way into the game at some point.


  • Glad to hear you're finding the game excellent! Regarding our anti-cheat system, already mentioned in the programming section. Rest assured, we'll do our best to mitigate the issue.


  • The map is indeed vast, with a wide variety of locations to explore. However, we recognize that sometimes, especially if the server isn’t full of players, it can feel a bit empty. That’s why we’ve enabled the option for private server owners to modify their servers in ways that create custom zones to incentivize players to converge in specific regions, thereby increasing player interaction. We recommend checking out SCUM servers here and exploring the server recruitment subforum on our Steam page. We hope this helps you find a server that caters to your preference for greater player interaction.


  • One of our recent hires is a UI designer, so we can confidently say that we're working on improvements in that area!


  • The Christmas season is behind us, and we're gearing up for an update that will remove the theme. We're also preparing to include some fixes with that patch, so stay tuned for more information.

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See you next week!

Fratman

SCUM - Community showcase

[h3] I'd thought of opening this years first community showcase with a "did you miss me?", but I think I'll save that for another time, when I'm in the mood for the sound of crickets. Anyhow, I know you can't bear to wait any longer to see what the community has been up to lately. Check it out! -> [/h3]



SCUM - Development update and 2025!

[h3]Hello everyone, happy Monday! We are back with a new Dev update! Check it out! [/h3]



It is good to be back! First of all we wish you all a wonderful 2025 year! We are back in the office in full strength now and ready to hit it again. As we already stated, this year is our year to finally release SCUM from Early Access into full release. So we are now full steam ahead, all hands on deck, no mountain too high, no valley to low and all other Instagram quotes you can think of here.

So you can expect us to be more and more active again, with more and more interesting stuff from us. And we will need you as well as your feedback will be one of the key elements on the path to 1.0 as it has always been. So see you in the forums, chats and everywhere else and let us sprint together to the finish line.

Next week back to the regular dev updates, so do not worry.

SCUM - Development update #116

[h3]Hello everyone happy Friday! Hope you are all good! Let us end the week with a nice little Dev update, special edition! -> [/h3]



This one will be a different one to what you are used to see. AS it is more of an announcement rather than what we were doing. What we were doing are hotfixes as you could see the past couple of weeks. Now at the end of the year we will allow our selves some time to rest and look to the future.

But let us recap on 2024. and how it was for us as well. First thing that is noticeable is the slower more spaced out pace of updates, and the result was more quality in them as well. Added awesome new features, optimized old ones and long awaited stuff has finally made it into the game. Even the long awaited release window was announced.

Alas now it is time for us, after long overtimes, crunches, caffeine overdrives, to have our own little holiday break. So do not be surprised you see less activity from us over the next couple of weeks. Do not worry, you will see us again, with a full steam ahead towards new year and the long awaited 1.0.

And last but certainly not the least a huge thank you, all of you in our community, yes even the ones that like to pepper us all the time (we know it comes from a place of passion) for all of your support, feedback and continued playtime. It means a lot and helps us push forward when even we are ready to to start smashing our keyboards into screens for yet another editor crash, that pesky bug that does not want to repro or a dilema that does not have a simple solution. So we wish you a happy Scummy winter break and we will see you in 2025.



Much love - Beda on behalf on all of us here at Gamepires.