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SCUM - Community showcase

[h3] Prisoners! You've all been sentenced to a punishment worse than solitary confinement - a new entry in the 'community showcase' series! ''Enjoy!'' [/h3]

Hope the roleplay mission did not include pineapple T-shirts...

Introducing the new 'Horde catcher 2000'. Pre-order your now!

How can you be in love with me? We bear-ly know each other!

How your girl sees that pimple on your nose.

When you can't remember her name, but you're good at basebuilding in SCUM.

The impeccable style of a seasoned Discord mod.

Never get between a man and his one true love.

Wish my morning poops were this epic.

Well that's just unfortunate.

When the Green Mile club isn't your vibe so you open your own.


As is tradition, next up are some clips from our YouTube . show your other community members some love and support, since that is what TEC-01 is all about->

Let's start things off with Bostonski flexing his RTX 5090 FE monster and testing out SCUM in 4K!

[previewyoutube][/previewyoutube]

Next up we have Fresco Turbina promoting all kinds of shenanigans on the ANTITEC 2.0 server so make sure to check them out!

[previewyoutube][/previewyoutube]

Let's end this segment with with Torak's guide on setting up a base on vanilla settings, which should help out greenhorn players:

[previewyoutube][/previewyoutube]

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In the end, we'd like to invite our community to follow us on our new Tiktok account which you can find here.

That’s it everyone, see you next week and make sure to keep an eye on the following platforms:

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Fratman

SCUM - Development update #131

[h3] Hello everyone! We hope you had a wonderful weekend and are ready for an update on how things are developing on our end. Let's see how many times you need to read "bug fixing" before it starts to sound weird in your own head -> [/h3]





Our code wizards have continued with their efforts with being laser-focused on bug fixing, but some hocus pocus in terms of coding is still in order. Besides the usual, they have also made some progress with implementing new anti-cheat capabilities and lightsource meshes. Hitches related to vehicle loading have also been fixed.

Bug fixing, then some bug fixing, followed by more bug fixing.



Bug fixing, then some bug fixing, followed by more bug fixing.

The animation team has continued with last weeks tasks, one of them was bug fixing.

The Hard surface guys have been pretty busy with a variety of things, bug fixing not being one of them. They have made some adjustments to the Rager's front window armor and improvements overall to the Rager's attachments. Work on the vehicles collisions physics has resumed.

The soft surface team and the 2D guys have continued with testing and bug fixing.



The animation team has continued with last weeks tasks, one of them was bug fixing.

The Hard surface guys have been pretty busy with a variety of things, bug fixing not being one of them. They have made some adjustments to the Rager's front window armor and improvements overall to the Rager's attachments. Work on the vehicles collisions physics has resumed.

The soft surface team and the 2D guys have continued with testing and bug fixing.



The sound team has carried on with their work on NPC voiceovers and bug fixing, of course.



Who do you think is finding and reporting all those Bugs in need of fixing, eh?



Aside from the usual bug fixing, the game design team has also made some adjustments to DEENA's Task, making sure that greenhorns don't die before even setting foot on the island
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On to the next segment, let’s hear some of your impressions from last week:

  • Hell yes, the new anti-cheat will be implemented before 1.0 and hell no, we will not let cheaters bleed into the new release.


  • It'd actually be quite difficult to implement such a feature on a technical level due to the sheer amount of variations when it comes weapons and according parts. Add to that the fact that this would be for a command, that is used in quite specific situations and not as commonly and you have your answer.
    Regarding your suggestion with magazines, you are already able to spawn those fully loaded if you press space and enter ammo count followed by the wanted amount into the command.


  • Since we've shifted our focus toward the 1.0 version of the game, there's no turning back, really. If we were to release another update somewhere in between, it'd would mean that we'd have to develop a "0.99 version" alongside the 1.0 Version of SCUM which is impossible to pull off with the manpower we have and simply inefficient.


  • No, unfortunately there will be no official mod support with the full release, but you will be able to privately host servers and tweak the server settings however you like.



  • Yo, we bought a horse.



That’s all folks, see you next week and make sure to keep an eye on the following platforms:

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-Perito

SCUM - Community showcase

[h3] Attention prisoners! It's time for this weeks crème de la crème of screenshots, videos and moments you guys came up with. So let’s dive in and see what your fellow prisoners have been cooking up — and no, we don’t mean human steaks… hopefully.->[/h3]



The jackass better hoof it.

"RGB squad can't hurt you, it's just a pigment of your imagination"
RGB squad:


This is what I think your reaction is when the community showcase blesses you with rays of positivity on a cloudy day.

Not sure what's going on here, but I'm pretty sure I'd like to be part of it.


This is Aljoša. All the other fish are scared of him. Aljoša has commited many atrocities in the name of his people. And as he gets better at it, they fear him more and more. He is a victim of his own success. Sometimes he is so lonely he could cry, but what's the point? Not a single person would care.

Not the video I was searching for, but I think it'll do.

Last thing you see before getting banned by Brada.

Girls taking their "visually unappealing" friend with them, so they look better in comparison when they go out.

If you already know that you're going to bite the dust, the least you can do is to go out in style.

"Yea I don't know about my neighbors"



Onto the next segment, dear convicts. Let's take a look what our drone managed to capture during your exotic ->

Guts, gore and glory. 9 teams, winner takes it all. Our boy Dr grant compiled the first week of SCUM Survival Showdown neatly into 30 minutes of pure insanity. You can see how the matches went down form each streamers perspective

[previewyoutube][/previewyoutube]

Forget the 100 men vs 1 gorilla debate, LOONEY offered us an answer to a much more intriguing question: Who wins, 100 Germans with spears or 1 mech? I'll give you a little hint, Ze solutions are PG.

[previewyoutube][/previewyoutube]

Last but not least, we have John _ Dominator with another story-time-esque video and he absolutely crushes it. There are some genuinely funny moments in here, but the story itself and the way it's presented is really it's strong suit. makes sure to give it a glance!

[previewyoutube][/previewyoutube]

That's it for this weeks transmission.
-Perito


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SCUM - Development update #130

[h3] Attention prisoners! Since we're ever so kind, we'd like to make your Tuesday a little less miserable with this new dev update! [/h3]





The programming team has dedicated extensive and almost exclusive efforts to bug fixing over the past week. We know this might not feel like a lot to share, and we've seen some frustration about that, but given the current phase of development, it's crucial to ensure the game runs as smoothly as possible and has as few bugs as possible. This focus naturally results in an “all hands on deck” approach toward bug fixing.



The same applies to the level designers, who are also focused on cleaning up old and new bugs on the map. We understand when people question the point of posting these updates if there’s nothing new to add. Regardless, the point is to reiterate each week that the team is indeed working hard on the game and to reinforce our commitment to delivering the game within this quarter!



The animators are working on new cinematics and are also heavily focused on bug fixing.

The hard surface team has been improving the materials for the raft and refining the physics on the vehicles. They’re also creating a new mesh and textures for the tractor tires.

The soft surface team, along with the 2D team, has been focused on testing and bug fixing the UI.



Our sound team has been focused on bug fixing, NPC voiceovers, a new unconsciousness soundscape, and other sounds for specific actions.



As always, nothing new to report here.



The game design team is also focused mostly on bug fixing. Not much else to add here.

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Let's move on to the next segment — let’s hear some of your questions, concerns, and suggestions from last week:

  • We're preparing a lot in that regard, so make sure to stay tuned. You’ll see more very soon — prior to the release of 1.0. We’ve even reported on some of it in previous dev updates!


  • We’d like to take this opportunity to shed some light on this sentiment, as it’s a recurring one. We’re not putting out anything before we hit 1.0, which is why you may feel that we aren’t giving the game the attention it deserves. This couldn’t be further from the truth — the team is working incredibly hard to deliver 1.0 on time, and we can’t wait for you to sink your teeth into it.


  • That actually sounds like an awesome idea — a trader outpost in the middle of the water that can only be accessed by boat. It doesn’t even need to be a trader; it could be a special POI. It’s definitely not out of the question.


  • The behind-the-scenes videos are in high demand, and we’ll make sure to release a new series before the 1.0 launch. We just need to ensure we don’t disturb our awesome devs too much from their work — but I imagine they’ll love to appear once they find out people want to hear from them! :)


  • Funny as that would be, there is no correlation between the anti-cheat system and Twitch. Honestly, it would make more sense than the actual reason they banned our account. To give credit where it’s due, they didn’t ban us last week and we held a great stream, which you can watch here.


That’s it for this week, prisoners. See you in the next one! For more SCUM content, be sure to keep an eye on the following platforms:

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Fratman

SCUM - Community showcase

[h3] Prisoners! Make sure to enjoy this week's Community showcase before someone takes it down for no reason whatsoever! [/h3]



Heartbroken and jealous that I wasn't invited over for dinner :frown:

Drop the 'S' and we'll know you've named the island after yourself...

Damn guys you're really making me hungry this week with these screenshots.

Summer pre-season on the Croatian coast be like...

How an average Slavic high-school get-together looks like.

Someone had a fun night...

..and this guy was obviously a part of it.

Not saying anything, but there are a lot of pink colored vehicles here...

Now this is the right way to wait for 1.0!

How that 10/10 dating app baddie greets you when you arrive at 'her' home!

And last (but definitely not least)...



Hope the author of this masterpiece doesn't flag this as copyright infringement...

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Now that the screenshots are out of the way, here's a quick look at what the community has been up to on YouTube!

First up, we have Dr. Saico Gaming with a chill video of him doing some quests, looting, shooting and surviving - great to share to people that like singleplayer and survival games.
[previewyoutube][/previewyoutube]

Here's the team from the ZTE Australia server with another awesome event, showcasing their creativity and ingenuity with their own in-game events! Nice job, people!
[previewyoutube][/previewyoutube]

To top it all off, we have InexusHD with a kick-ass compilation of...kicking ass! There's no better way to say it, so make sure to give him a look!
[previewyoutube][/previewyoutube]


That's it for this week! Hope to see you in the next one!

Fratman

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