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SCUM - Development update #114

[h3]Hello everyone! Happy Monday! Let us start this special week with a Dev update and an announcement! Check it out! -> [/h3]



To start we have a new BTS video that released last Friday! Check out what our QA Cheese and animator Stella have been up to and some insight in their departments.

[previewyoutube][/previewyoutube]

Some of you that have hawk eyes might have even noticed a leak or 2 in the video. Well we are here to confirm it. There will be a new update coming at the end of this week! That is the good news! And now, for some of you, bad news there will be another soft wipe coming with the new update.

So get to buying gold and fire off any extra rounds you have saved for rainy weather.



So this will be quick for all departments as you will see the pattern. Programmers have been bugfixing day and night preparing for the update. Not only bugfixing but finishing features meant for the next update. I won't mention them here just in case something breaks last mine and we need to cut it, and then receive 1000000 messages "where feature?".



Level design also bugfixing everything and continues its work on landscape rework. The also been working on some nice new material as well, including destruction particles for new BB element look.



The animation team still on that malfunctions grind and working on that trailer for you all.

The hard surface team making sure there are no issues with the cruiser and new weapons and making sure you can put on that sweet paint on them as well. Oh and you guessed it, bugfixing.

The soft surface team still working on trash ghillie, making adjustments so it morphs correctly on all character variations. Also bugfixing as well.



The sound team still on trailer audio and making sure that new weapon sounds are just right.



Just like last week, the team is working hard to test all the new features coming into the game.



Design team making sure that Quests and Tasks are ready for the update and adjusting it so it hits just right.

You already have a big news announcement so no Q&A for today,, plus you got me a bit sick so there is that. Keep an eye out tomorrow though for another announcement and see you then!
-Beda

SCUM - Community showcase

[h3] Attention inmates! There's a new sheriff in town and his name's Perito. It looks like I'll be taking over this segment, since Beda is too busy plottin' and schemin' behind the scenes these days. But this isn't about us, it's about you, the community. So let's go check out what shenanigans you guys have been up to recently -> [/h3]



SCUM - Development update Infogamer 2024 edition

[h3]Hello everyone! Another week another update from us, but this time a special Infogamer edition! Check it out! -> [/h3]



As is every time Infogamer comes around, we have been there talking with all of you both veterans and new players that came to our booth! 4 days of energy drinks, beer and homemade rakija some of you brought us later here we are. For the rest of you here is what you missed!



We had a special build showcased in our booth with some unreleased goodies in it. You were able to see early stages of multiple features coming your way! For those who were not there do not worry, you will not wait long to see them as well.





As is tradition, people always walking up to us to get that sweet sweet SCUM merch. And as is tradition they could win them through either brain or brawn. So you could answer questions about the game or do pushups. What you think the ratio of these 2 options was?



Our QA Killbox guys making sure there were no problems, and after they found that was boring they started making some problems.





We did some useful stuff as well, as the hiring drive is going full steam ahead.



Also these guys showed up demanding some keycards or something.

You can also see more in the latest BTS video with also our Uros explaining what he has been doing as well.

[previewyoutube][/previewyoutube]


That is all from us! See you wonderful people next time!
- a very broken and tired Beda

SCUM - Community showcase

[h3] Hello everyone, It is Tuesday which means another Community showcase. We do have some unfortunate news as well, so please check it out. -> [/h3]



This week we do not have videos for you but rather an unfortunate event.

One of our community members, a person who was loved by many in the community Tim Kwass, also known as 321 Spiele unfortunately passed away. It shocked many of us and surely many of you as well. So, we would like to acknowledge him and his love he showed to the community and to the game. Rest in peace our friend you will be missed.

His close friends have decided to start a gofundme to help support his family so if you want to and can please check it out.



Big thank you from us and his family for those of you who have been with him and those who decided to help out.

They do say that laughter is the best way to move forward so to lighten the burden of the news here are our regular scheduled screens and captions.

Looks like gladiators really are back in fashion.

Support your local trader

Just another journalist getting the highest award possible

"My axe, your face - It's a date!"

Me and the boys when we hear that there's going to be car batteries and copper at the function

Not the biggest proponent of skincare, but I'll be damned if those aren't some pearly whites

Berghain might be cool and all, but have you ever been to Samobor though?

Uuuuuhm, is that a threat?!

Pro tip: If you leave a sign like this outside your base, no one can raid it. It simply won't work.

send it

That is all from us for now, till next time.

SCUM - Development update #112

[h3]Hey there, everyone! Hope you're all doing well! We have a new dev update to help ease those Monday blues. [/h3]



Be sure to check out last Friday's BTS video, featuring a duo consisting of one our programmers and one of our game designers!

[previewyoutube][/previewyoutube]



The programming team has been heavily invested in bug fixing. And when we say "heavily," we mean almost the entire team has been focused on it. What could that mean? Alongside bug fixes, work has continued on prisoner camouflage, puppet sleepers, and puppet encounters. The team is still hard at work on quest systems, NPC reload functionality, turrets, and vehicles. Did I mention bug fixing?



The level design team has doubled down on landscape reworks across multiple sectors, including C0, A3, Z0, Z4, D0, D2, and D3. With so much landscaping, the level designers could easily switch careers if they get tired of screen time! Additionally, they've worked on base-building destruction particles and further reworked the base-building elements themselves. Sawmill and quarry machines are complete, and work has started on material reworks for rocks and cliffs.



The animation team is finishing up malfunctions and is heavily focused on the new trailer. The dropship also received some attention over the week.

The hard surface team has been developing the new motorcycle and working on features related to the turret, like the aiming module. Progress continues on the sportbike, tractor, and dinghy, which will also make a return soon. They’ve also begun work on something exciting for the community that we’ll reveal soon. In the meantime, enjoy a sun-soaked look at the Dinghy:



The soft surface team has started testing and creating materials for painting clothes. They've also continued working on the trash ghillie suit, new male and female inmate shirts, and the NPC character. Work has begun on reworking backpacks and quivers as well.



The sound team has been busy with sound design for the trailer, along with turret and quest UI sounds.



Testing, testing, and more testing...it's as simple as that.



Our game designers focused on quests, tutorial development, and overall bug fixing.

Now that we’ve covered everything, here’s this week’s Q&A:


  • All previously available vehicles will make a return to the game – including the chopper. The team has already worked on it, and it’s nearing completion. We appreciate your patience until it’s ready.



  • There's currently a standalone grenade launcher in the game, but a grenade launcher attachment will not be available – at least by the time we reach 1.0. After that, anything’s possible.



  • You won’t be able to put the MAC10 in the dedicated holster item, but you can place it on your back.



  • Horseback riding has been discussed as an idea within the studio, and it would be really cool to have at some point. It won’t be out with 1.0, but it’s definitely something we’d love to explore.



  • Oh man, wouldn’t that be awesome! Throwing them on unsuspecting enemies during base raids sounds really cool. It’s probably not in the works right now, but it’s worth passing on to the team.