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SCUM - Development update #147

[h3]Happy Monday, everyone! As we kick off a new week, here’s a quick look at what the team has been working on over the past few days. Let’s dive in![/h3]





The programming team has been focused on bug fixing to smooth out the gameplay experience. We’re also continuing the inventory rework and working on more advanced NPC movement. Armor class rework is also being polished. Now, each piece of clothing has penetration absorption removed on uncovered areas.



Over the past few days, the team has been busy fine-tuning terrain and continuing work on the Police Station. On the art side, wooden and brick modular elements for houses under construction are coming together nicely. We’re also working on something new and exciting, with multiple team members involved in its development and bug fixing.



The animation team has been busy with new hairstyles, trailer prep, bug fixing, and seasonal content like Halloween and Christmas menu elements. Hard Surface continues work on the Sidecar Bike, knife with flint and compass, while also helping with bug fixes. Soft Surface is focused on character development, bug fixing and new clothing items and the 2D team is working on UI improvements and creating new level design concepts.



The sound team is still developing sound effects for the Thompson SMG and a new vehicle.



The game designers are addressing bugs and making essential internal adjustments to help prevent potential balance issues. They have also finally created the human guts, because nothing says “advanced crafting” like chopping up humanoids for sausages.

___

Bug fixes, inventory rework, and NPC improvements are underway. Terrain and buildings are progressing. Animation and art teams are working on new gear and seasonal content. UI and sound updates continue.

With the hotfix done, we’re now shifting focus to the next big update so expect more news soon!

Somke

SCUM - Hotfix 1.1.0.2.99989+99754

[h3]Hello everyone! What better way to get through the week than with a fresh hotfix? Dive in![/h3]



  • Fixed the issue where sentries would sometimes be stuck in air.
  • Fixed the issue where animation and loading the MAC 10 magazine were not synced.
  • Fixed the issue where it was possible to eat while wearing the K6-3.
  • Fixed the issue where the outposts would load too soon resulting in performance drop.
  • Fixed multiple level design bugs.
  • Fixed the issue where it was possible to place gas lantern lamps even though it would clip through other BB elements.
  • Fixed the issue where it was not possible to drink from water sources from interaction menu.
  • Fixed the issue where the player was slowed down to walking speed while opening the inventory and holding weapon in hands.
  • Fixed multiple item icons bugs.
  • Fixed the issue where even though "enable spawn on the ground" server setting was enabled, some spawn points would still spawn players in the air, without the parachute.
  • Fixed the issue where the BB oven element would have placement problems.
  • Fixed the issue where opening and closing the tab menu while searching the container would show the No items found! text incorrectly even though the items were there.
  • Fixed the issue that made a player immovable while pressing the tab menu while searching the container.
  • Fixed multiple animaton bugs.
  • Fixed the issue where it was possible to place the custom zone center outside of map, causing it to not work.
  • Fixed the issue where cargo drop encounter would keep respawning puppets.
  • Fixed the issue where Sofa recipes were requiring bundles of planks instead of singular planks.
  • Fixed random paint changes while driving painted vehicles.
  • Fixed the issue where cargo drops would spawn in flag area.
  • Fixed the issue where players were teleporting through walls when exiting the vehicle


  • Radio and boombox will now persist in the base.
  • Adjusted CRAP ammo bullet damage towards sentries.
  • Adjusted commond cold and influenza to not cause any symptoms during the incubation stage.

  • [h3]Last, but not least, as you all expected, we are bringing back the SEASONAL Halloween update with all the accompanying content. [/h3]
    That means the Ritual is back, the Ghost is back and Spooktober is in full effect.




  • Implemented a server setting which controls the puppet movement speed.

    [World]

    In game under "WORLD" subsection "NPC" :scum.PuppetRunningSpeedMultiplier=1.000000 - This setting is used to set puppets running speed, minimal value for this is 0.5 and maximum value is 2.0

  • ShowZombies/Animals/ArmedNPCsLocation are now admin commands.

    [General]

    In game under "GENERAL"
    scum.DisableExamineGhost=0 - Enables / Disables examine ghost.

SCUM - Community showcase

[h3]What’s up, everyone?! We’re here again with another community showcase for y'all to enjoy some of the latest unhinged creations our players can come up with.[/h3]





This girl is on fire.





Burek is with meat only!





Proof SCUM community is one of the friendliest and generous in the world!





How my buddy looks at me after I say the most diabolical thing a human mind can come up with.





Oww, we love you too.





Please, don’t do this to our doctor.





This is bearly legal...





...and this is why!





New Battlefield looking fire.





Got your six!



Now, let's check some of the recent videos the community has come up with.

Firstly, we have “The Provoked Prawn Pews“ with some simple and more advanced tips you could've missed.

https://www.youtube.com/watch?v=9pE-zY9c-Kk

In the next video, "DR Grant" takes on one of our merciless sentries and shows us how it's done. Kudos, DR Grant, who is also presenting major lockpicking skills.

https://www.youtube.com/watch?v=aqvUdSfrpg4

"Mr Feudal" is out with another video on our reworks, content, QoL and much more. Beda sends his regards!

https://www.youtube.com/watch?v=o-ZlSN3IIO8

Thanks for sticking by and see you next week!

Somke

SCUM - Development update #146

[h3] Hello folks! Happy Monday - another development update is ready for you to catch up with our team's work so far. Let’s get into it! -> [/h3]





Our programming team is currently busy doing a much-requested inventory/UI rework, as we have stated last time. This overhaul aims to make the interface more intuitive and user-friendly and resolves some of the issues you've been pestering us about for years. Apart from that, they are doing some of the usual polishing and maintenance such as bugfixing and working on overall optimization of various features that are coming up in the future, ensuring that what comes next rolls out as smooth as possible.



The LD crew is primarily testing some exciting upcoming features that we can’t wait to share more about soon. At the moment, they’re also creating assets for the new update, which we’ll be discussing further in the near future. A significant part of their efforts is also dedicated to reworking existing elements based on community feedback, as well as addressing bugs to improve the overall quality and consistency of the game world.



The team at the animation is working tirelessly on bugfixing and improving the overall visual flow and player immersion. Hard surface is hard at work at planning new content for the future and working on new item designs, such as a bottle rework, a knife with flint & compass, and a paint job for the Zündapp, and they're also helping fix bugs for the smoother experience. Soft surface is bugfixing and working on some new clothing items. 2D is doing some bugfixing as well, and working on inventory UI redesign and new concept art.



The sound team is coming up with the sounds for the Thompson SMG and a new vehicle.



Last but not least, our Game Design team is busy polishing the experience by fixing bugs and working through the backlog of design tasks and adjustments.
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This one was quite short Dev update, as most of it is the support for the update released and the hotfix we have in plan. As soon as we finish this up, we are focusing on the next one. So there are going to be more and more news coming up for the Q4 update that you should keep an eye out for.
Including what you can expect to see, but also how you could be involved in the development as well if you wish. But more on that in the future!

Somke

SCUM - Community showcase

[h3]Hi everyone, today is the day we, once again, showcase our beautiful and creative community. Let's get right into it. Enjoy![/h3]

But before we get into it, a word from our friends over at SCUM League! They are once again inviting all willing to apply and are showing some of the winners from September with yall!



Prisoners, it is this time of the week where we share the community highlights, but what better way to start other than recognizing the Scum League September winners and top performers,
Starting with:
  • MVP of the Month: “Gannik UA” As one of the most fearsome Solo survivors that went against entire squads and showed them hell.
  • Top League Survivors: These three prisoners put in serious time and heart to outlast the island:
    Artem4ik, UkoL, Adan. Warm congratulations to the winners, well-earned and well deserved.
  • The Quest Master : A razor‑thin race. The title and reward go to: DEZMOND
    They sure like the league quests !!! Focused and relentless ....
  • The Coin Master: The richest in the League this month goes to :
    “Miracle”, They for sure love his shining gold bars , now he will also collect a nice shiny prize!

The League is just starting and this is only the beginning, join the league now at our website and make sure to register before registration closes its doors again.

There are much more prizes up for grabs : hit the link below to view the full list of rewards and league objectives.

[h3]DISCORD[/h3]



My man really got Tom Brady in the back.

Enter the Snowman..

Can I pet that dawg?

When you open a pack of gum in class.

We ain't Muffin but trouble.

The childhood room we all wanted but never got.

Congrats, you did it.

When you go to Turkey to get yo teeth fixed, but not the hair.

One man, one soda can.

Beary brave.

Now let's get to some of y'all videos:

SCUM player and YouTuber "msarlandria" was kind enough to create a lockpicking tutorial for beginners, so if you have trouble picking those locks - check out her stuff!

https://www.youtube.com/watch?v=AgLB7Tftlrk


Youtuber "Just our luck gaming" showed us how their in-game SCUM date night went. We've seen some romantic fine dining, riding on a bike throughout beautiful scenery, and finally some
firing range shooting for good measure.

https://www.youtube.com/watch?v=fxvyoEKuq4A

Our boy "Thanklessmeat" went out with the 7th episode of his SCUM Survival Season 1 gameplay called THE DARKNESS THAT LIES DEEPER STILL!

https://www.youtube.com/watch?v=SJz16_K-8m8

Until next showcase.

Somke