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SCUM - Community showcase

[h3]Good afternoon, Prisoners! It’s Tuesday, and you know what that means - our Community Showcase is back with another awesome batch of your creativity from last week![/h3]



This is what a Croatian mandatory service will look like.

Kid Rock called, he wants his things back.

That thing was too big to be called a sword. Too big, too thick, too heavy, and too rough, it was more like a large hunk of iron.

Who says you can't be fine dining while trying to survive the SCUM island?

When your kids think “personal space” is just a myth.

When the afterparty hits different… and not in a good way.

Hot Wheels SCUM track is officially open today

Nothing says relaxation like setting your wooden house on fire mid-yoga.

Why is it called an accumulation lake if you can’t drop an accumulator in it?

Mom said it's my turn on the wheelbarrow!
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From architectural masterpieces to daring dogfights and high-end edits, there’s plenty to enjoy. Check out the featured videos below! ->

After finding the perfect spot for a base, "Wilksey75" set out on a journey to transform it into something special. Check out the impressive woodwork and admire the architectural harmony in his latest build!

https://www.youtube.com/watch?v=6F-bBJCJXs8

Buckle up! "yoogrind" is taking to the skies to show off his best (and not-so-best) aerial moments.

https://www.youtube.com/watch?v=y1ATsaOEEIU

YouTuber "Com Truse" made this epic high-octane fusion of movie-trailer–level edit you must not miss!

https://www.youtube.com/watch?v=SaCG88B0F6Y&t=1

And that’s a wrap! Our community never fails to impress. Stay tuned and swing by next week for more fun and highlights. Cheers!

Somke

SCUM - Development update #149

[h3]We wish you all a pleasant Monday as we hop into a fresh Dev update to see what was happening over the last week. Let’s begin![/h3]





The programming team has been focused on the inventory rework, with a full overhaul of both the holsters panel and the main inventory panel. Work on new clothing shader support is also in progress, as well as server optimization and prototyping systems for foliage, trees, and zombie behavior. NPC movement has been advanced, quest UI animations are being refined, and features like the sidecar bike weapon station and dinghy functionality are being developed. The team is also continuing to improve mod support and tackle bug fixes, including additional improvements to penetration issues.



Level designers have added new modular elements and updated the clothing damage system, expanding material editing features. Coordination is ongoing regarding integrating new furniture.



The animation team has been focused on cinematic trailer work and bug fixes. Hard surface artists are still hard at work with the AK15, weapon painting UV updates for rifles, new weapon skin UVs. Soft surface artists have been updating female clothing and creating new cloth materials. The 2D team worked on level design concepts, inventory redesign, new atlases, and reviewed emblem integration.



The sound team focused on bug fixes, as well as volume edits and recordings for inventory item handling.



The design team has been working on refining NPC behavior and overall balance, addressing key items from the design backlog, and implementing several important bug fixes. They’ve also been working on a loot system for armed NPCs' design changes.

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As you can see, there’s a lot of progress still happening. From inventory overhauls and new NPC behavior to cinematic animation work and modular environment updates, the team is pushing forward on multiple fronts. Thank you for sticking with us and see you guys next week!

Somke

SCUM - Community showcase

[h3]Good day, everyone, it’s Tuesday, so you know what that means - a new showcase showcasing more interesting antics our players have pulled off in the game. Let’s dive in and check out their shenanigans!![/h3]



Just a bunny with a slightly rabid stare.



Last night the DJ saved their lives.

You can't park here, mate.

When you and your crew finally loot some good pumpkins.

I spy with my little eye…a very permanent landing.

You are a Hairy wizard!

Thriving, in my lane, unbothered.

No funny caption, just a chill picture.

Either kiss each other, or kiss the asphalt.

We wear slippers inside the house here, Western man.
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And, as usual, it’s time to dive into some awesome videos from our creators and players.

Once again, we have "Torak" who is laser-focused on constructing his mountain base, and he’s proven that his flying and landing skills are nothing short of impressive. Check it out - you might pick up a trick or two along the way

https://www.youtube.com/watch?v=rhDTKi3tpCQ

Second in line comes “RayKit” whose gaming crew showed us just how much you can earn in a single day - and the numbers might surprise you.

https://www.youtube.com/watch?v=zQ4k6fdVqO4

Finally, "Luthais" is back with another chill SCUM session you won’t want to miss.

https://www.youtube.com/watch?v=wSbzY8a6XXo

Thanks for your patience! We’ll see you again next Tuesday - stay tuned for more!

Somke

SCUM - Development update #148

[h3]Happy Monday, Prisoners! We’ve got a fresh batch of updates on our teams’ progress. Some of these you may have already heard about and are still actively in development, while others are brand new, so let’s dive in![/h3]





The programming team has been focused on the ongoing inventory UI rework. In addition, they’re working on official mod support, as well as a system for saving destroyed trees and bushes. Improvements to NPC movement are underway, aiming for more advanced and balanced behavior. Other ongoing tasks include quest UI animations, a weapon station for the sidecar bike, bug fixing, and helmet penetration setup.



The level design team has been fine-tuning the main menu level for Halloween and creating modular elements for new industrial buildings. New concepts for BB elements are in progress, along with a master shader for clothing items that will showcase a new damage look.



The art team has been busy with the gameplay/cinematic trailer and adding some finishing touches to the Tommy gun. They’ve also been working on the Halloween and Winter main menu rework. Hard surface artists continue work on the Zundapp, AK15 rework, and fixing bugs where magazines were still paintable. They’ve also been updating weapon paint UVs. Soft surface artists are working on new clothing items. The 2D team is creating level design concepts and supporting the inventory rework.



Audio designers are busy with sidecar and dinghy engine sounds, Tommy gun continuous fire design, bug fixing, and attenuation tweaks.



The design team is focused on NPC upgrades, bug fixing, armed NPCs, and developing future design concepts and ideas.

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As always, the team is hard at work fixing bugs, continuing the inventory rework, adjusting NPCs, and working on new concepts for clothing items, BB elements, and other gear. All of this is part of our focus on delivering the next update.

Somke

SCUM - Community showcase

[h3]Happy Tuesday, prisoners! We are back once again with our crazy people delivering us an inexhaustible source of fun and creativity. Let's dive right into a fresh Community showcase. [/h3]




When you try to craft a campfire, but accidentally open a portal to Hell.



My buddy trying to fix it with an actual Hail Mary.



Utilizing those spray cans to their full potential.



0% fuel. 100% confidence



Guys, we think she needs help..



King in the castle, I have a pot, go do dis, go do dis!



We don’t even want to know..



Fou...Three Horsemen of the Apocalypse



Peak male experience. Beautiful.



Slay, Queen. Literally.


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Okay, now that we've seen everything we needed to see (and some things that we did NOT) it's time for some SCUM-related videos our cool community has created over the past week.

First up, we have "Torak” the home-flipper of the apocalypse. He took a RUINED house that screamed “please collapse” and turned it into a badass fortress. Swing by for some inspiration and learn a thing or two!

https://www.youtube.com/watch?v=eJyilCUDsRc&t=2209

Up next, enjoy this heartwarming tale of sibling bonding—because nothing says “family love” like exploring the ruins, building a dream kitchen, and making some serious money. Thanks, "Luthais".

https://www.youtube.com/watch?v=1K8PtDMo1fA

Finally, "KillaMikeZ2693" shows us how to get the Cursed Puppet Suit at the Halloween House, our latest seasonal update.

https://www.youtube.com/watch?v=t7JHQ8VGKmc&t=146

This was the best from last week's community contribution, hope you guys enjoyed it, and see you next time! Cheers!

Somke