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SCUM - Development update #41

[h3] Another start of the week, another Dev update. Read up on what the team has been up to. [/h3]



  • Implementing the dirtbike to the modular vehicles system.
  • Started to implement cooking rework.
  • Code review.
  • Preparing the groundwork for cooking rework UI.
  • Optimizing the UI code.
  • Bugfixing.
  • Working on the hunting rework.
  • Working on flag expansion kit.
  • Resolving issues with the new gas station system.
  • Working on the BCU lock system.
  • Working on the dial lock.
  • DB update script.
  • Working on new explosives.
  • Working on the hand abrasions system.
  • Refactoring metabolism code.


  • Samobor optimizations.
  • Setting down roads for the new city POI.
  • Preparing the level location for the radar building.
  • Working on procedural shops and garage buildings.
  • Texturing the culture center building.
  • Working on the city hall exterior.
  • Working on the hospital building.
  • Working on the movie theater building.
  • Re texturing supermarkets.
  • Working on playground assets.
  • Bugfixing.


  • Finished the new sentry rigging.
  • Working on the RPG animations.
  • Working on new clothing items.
  • New concept art.
  • Working on new UI design.
  • Finished the BCU lock model.
  • Finished the low poly for the new LMG.
  • Created the new dirt bike skeletal mesh.
  • Researching the procedural damage texturing for vehicles.
  • Working on new rifle animations.
  • Added new low poly parts for the quad bike.
  • Working on single shot launcher animations.
  • Finished the new handgun animations.
  • Started with the cooking animations.


  • Working on new weapon sounds.
  • Working on new explosive sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new feature design documents.


Development update #40 & SCUM League update

[h3] Hello everyone, here is the dev update and more excitingly some news on the SCUM League! Check it out! [/h3]



  • Working on issues related to crashes.
  • Working on implementing the dirt bike.
  • Working on the cooking rework.
  • Looking at the code review.
  • Working on implementing new font in the game.
  • Bugfixing.
  • Working on the new anti-cheat.
  • Optimizations.
  • Rework of mount slots.
  • Started working on BCU locks.
  • Working on flag elements expansion feature.
  • Working on the gas station rework system.
  • Working on hand abrasions.


  • Optimizing Samobor city.
  • Working on terrain for the new POI.
  • Re texturing the radar building.
  • Working on the procedural buildings interior.
  • Working on new building model.
  • Working on new building texture.
  • Working on new city hall building.
  • Finished the new sport center building.
  • Further work on the hospital building.
  • Finished the pool building.
  • Working on cinema building.
  • Retexturing supermarket building.
  • Working on playground assets.


  • Rigging the new sentry.
  • Working on RPG animations.
  • Finished new clothing items.
  • Working on new concept art.
  • Working on the main menu re-design.
  • Working on new features UI.
  • Finished on new plant models.
  • Working on new explosive devices.
  • Working on the new automatic rifle model.
  • Performance testing new damage materials for vehicles.
  • Working on new rifle animations.
  • Finished low poly for the military quad.
  • Working on Laika and WW LODs.
  • Working on single shot rocket launcher animations.
  • Working on new clothing items.


  • Working on new weapon sounds.
  • Reworking the dirtbike sound.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Finished the electricity design document.
  • First draft of sentry rework.




[h2]Also a word from our friend KingHunt on SCUM League news![/h2]

Prisoners! Scum League Season 2.1 update is now live! Registrations are now open until the 14th of February for a limited number of contestants. Get a chance to show your survival and tactical skills, outplay and outlast the other prisoners in an all-out competition to win big rewards in a crushing and enduring challenge that is not for the faint-hearted. Gather your closest allies and head to www.scumleague.com to register. Strict Terms and Conditions apply.

SCUM - Development update #39

[h3] January is almost over and let's be honest, 90% of new resolutions have already fallen through. But don't worry the Dev updates are still here! Check out what we've been up to. [/h3]



  • Working on crash issues fixes.
  • Resolving issues with the UI.
  • Working on implementing new anti-cheat systems.
  • Bugfixing.
  • Re-writing the vehicle mounting code.
  • Adapting the dirt bike to the new modular vehicles system.
  • Working on the mine logs.
  • Optimizing master server response time.
  • Setting the schedule and organization for future updates.


  • Atlas baking the new buildings.
  • Working on new distant LODs.
  • Working on new POI terrain.
  • Finished the new hotel building.
  • Modeling the new radar building.
  • Texturing the new radar building.
  • Working on the new POI procedural generation assets.
  • Optimizations.
  • Working on the new culture building for the new POI.
  • Texturing the new culture building for the new POI.
  • Working on the new sport centre for the new POI.
  • Finishing the pool building for the new POI.
  • Finished the amusement park assets.


  • Working on the rocket launcher animations.
  • Working on new clothing items.
  • Re designing the main menu.
  • Finishing the new plant models.
  • Working on new concept art.
  • Working in new scope item.
  • Working on the new weapon model.
  • Reworking the old damage materials for new vehicles.
  • Rigging the SCAR-L rifle for animations.
  • Working on the new quad ATV version.
  • Working on the new handgun animations.


  • Working on new weapon sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Fixing the errors of item descriptions.
  • Detailing the new update features.


SCUM - Hotfix 0.8.023.60207

[h3]Hey everyone. You know what Tuesday and Thursday have in common? They both start with a letter T and have hotfixes in them. Check it out! [/h3]



  • Fixed the bug where the M1 Garand would take all magazines as M1 clips.
  • Fixed the issue where vehicles could cause a fatal error.
  • Fixed the bug where Chinese lantern and chandelier could not be built on brick and cement BB elements.


  • Improved enter and exit checks for vehicles.
  • Added a gold price graph to the ATM buy and sell gold panels displaying the prices of gold over the past 30 days.
  • Buried traps will no longer be logged every time they are loaded from the database.
  • Adjusted the server browser UI so servers cannot take up too much space with multi-line names.

SCUM - Hotfix 0.8.022.60201

[h3]You had a silent hotfix now it's time for the actual hotfix. Check it out! [/h3]

  • Fixed the bug where Beijing shoes had wrong icons in trader menus.
  • Fixed the bug where destroying the chandelier would destroy all BB elements above it.
  • Fixed the bug where you could full sprint while using the hand fan.
  • Fixed the bug where mines would kill their owner after server restart or on event end.
  • Fixed the bug where roof BB elements would not morph.
  • Fixed the bug where you could not flip the boat while swimming.
  • Fixed the issue that caused the client crash regarding the item replication.
  • Fixed the issue where lockpicking vehicles caused fatal error crash.
  • Fixed the bug where you could not attach a light trunk armor on Laika.
  • Fixed the issue where you could not install a bumper on some Laikas.
  • Fixed the issue where partial wipe and money transfer would crash a server.
  • Fixed the issue where prisoners dying before loaded into the game would cause a server crash.
  • Fixed the audio bug where player would still grunt from pain when lockpicking even though he was protected by gloves.


  • New variable in economy file:
    We have added the option to disable famepoint requirement completely.

    "enable-fame-point-requirement" : "1"
    1 - famepoints requirements will be turned on and will require players to have famepoints to purchase items
    0 - famepoints requirements will be turned off and they will be able to purchase items without any famepoints