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SCUM News

SCUM - Development update #55

[h3] Hello hello, happy Monday. Hope you are excited for another Dev update! We will have more for you soon I promise, in the meantime check out what the crew's been up to! [/h3]



  • Code review.
  • Bug fixing.
  • Working on flamethrower functionality.
  • Working on heat sources.
  • Working on crafting rework.
  • Working on inventory rework.
  • Working on modular vehicles damage model.
  • Working on new NPC enemy AI logic.
  • Working on new scope functionality.
  • Implementing battery chargers.
  • Working on abandoned bunkers.
  • Improving streaming system.


  • Working on new bunker TV screen visuals.
  • Working on new bunker rooms.
  • Re-texturing alarm devices.
  • Bug fixing.
  • Finished the new radar POI.
  • Working on abandoned city atlas.
  • Working on new bunker fuse boxes.


  • Working on new male models hair and beard.
  • Bug fixing.
  • Working on new LMG animations.
  • Working on new trailer.
  • Working on new male models head morphs.
  • Reworking TAB menu UI.
  • Working on battery chargers models.
  • Adjusting old vehicles to the new modular system.
  • Working on new NPC animations.
  • Adjusting clothing to the new male models.


  • Bug fixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.
  • Adding descriptions to new items.
  • Adjusting spawners according to feedback.
  • Adjusting server settings parameters according to feedback.


SCUM - Development update #54

[h3]Hello hello everyone! Happy Monday. Yep it is time for another dev update. Some exciting stuff here so check it out! [/h3]



  • Code review.
  • Implementing flamethrower functionality.
  • Working on inventory rework.
  • Working on crafting rework.
  • Bugfixing.
  • Resolving issues with the entity system.
  • Working on vehicle damage system.
  • Implementing the first version of abandoned bunkers.
  • Working on Brenner NPC mechanics.
  • Working on first version of BB turrets.
  • Implementing night vision scope functionality.
  • Refactoring game resource containers.
  • Implementing new battery system.
  • Implementing burn injuries.


  • Setting up the abandoned bunkers layout.
  • Tweaking loot spawners.
  • Working on abandoned bunker rooms.
  • Optimizations.
  • Working on abandoned city atlas.


  • Working on new male model faces.
  • Bugfixing.
  • Working on new trailer.
  • Implementing M249 animations.
  • Working on new concept art.
  • Working on new crafting UI.
  • Working on battery charger item model.
  • Working on BB turret model.
  • Adjusting clothing to new male models.
  • Working on night vision scope item model.


  • Resolving issues with audio.
  • Working on Razor NPC audio design.
  • Working on flamethrower audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.
  • Adding descriptions to new items.
  • Adjusting spawners according to feedback.
  • Adjusting server settings parameters according to feedback.


SCUM - Hotfix 0.8.512.68791

[h3] Hey hey all, we are releasing a small hotfix as promised to resolve some of the issues. [/h3]



  • Fixed the issue where all players could see admin channel chat in game.
  • Fixed the issue regarding drag and drop when drooping items from containers.
  • Fixed the issue where you could not repeat 2 events in a row.
  • Fixed the bug where you could not shoot from vehicles.
  • Fixed the issue where listplayers command would cause a crash when in drone mode.
  • Fixed the issue where sentries would sometimes destroy each other.
  • Fixed the issue where puppets would always spawn awake in interior.


SCUM - Patch 0.8.510.68662

[h3] Hello hello all, heard you wanted an update? Well an update you shall have. A bit of fixes and a lot of QoL additions. [/h3]



  • Fixed the bug where destroying cooking utilities with items on them would make the items float.
  • Fixed the bug where wrong impact audio would play when kunai is used.
  • Fixed the issue where in some recipes meat would show twice as a possible ingredient when it should not.
  • Fixed the bug where you could not use other containers such as gasoline canisters filled with water for cooking.
  • Fixed some issues regarding item icons.
  • Fixed the issue where you could not maintain fire rings.
  • Fixed the issue where vehicles would sometimes become non interactable after parts were removed from them.
  • Fixed the issue where some items were not tradeable when they should've been.
  • Fixed the issue where some items would clip through fingers.
  • Fixed the issue where you can use portable stoves to cook underwater.
  • Fixed the issue where some world wells would not function properly.
  • Potential fix for the "server temporarily unavailable" issue.
  • Fixed the issue where event tab could be opened even though events are disabled in server settings.
  • Fixed the issue where players could not treat wounds in Single player.
  • Fixed the issue where the event panel displayed incorrect events.
  • Fixed the bug where you could not disinfect rags with vodka.
  • Fixed the bug where players would still have items in hands when interacting with car doors instead of stowing them away or dropping them.
  • Fixed the issue where fireplaces would become unusable if players moved away from them.
  • Fixed the issue where generators would not turn off when placed in chests.
  • Fixed the issue where characters would loose skill levels/experience.
  • Fixed the issue where items would sometimes show destroyed indicator when they shouldn't.
  • Fixed the issue where weapons with 0% durability would disappear when placed in vehicles.
  • Fixed the bug where ATR tooltips would not show.


  • Rebalanced hand abrasions gain.
  • Adjusted suicide puppet beeps audio volume.
  • Adjusted sentry walking speed.
  • You can no longer sell vehicles when other players occupy them.
  • Added wristwatch alarm functionality.
  • Characters will no longer stagger forwards when hit with melee weapon only backwards.
  • Implemented chat spam protection.
  • Your character now rests when in vehicle and idle.
  • Auto-add item to inventory now properly rotates the item to find suitable position for it.
  • Sentry bullets now have tracers.
  • Reduced the amount of fuel and battery charge vehicles can spawn with.
  • You can now wash your eyes from tear gas effect. Works with all water sources. Does not work with water containers such as bottles.
  • Increased the time standing torches and candles can burn with maximum fuel.
  • Adjusted some bags and clothing items inventory capacity.
  • Added fish skewer recipe.
  • Your focus mode compass now spins around if you have disorientation body effect.
  • Eating raw coca powder will now give you food repulsion.
  • Fueling fire with multiple use items will now correctly use as much of the item as possible.
  • Added the ability to use WASD keys to unlock dial logs.


  • Admins can now destroy fortifications through interact menu.
  • #ListSquadMembers command now shows if members are online or not.
  • Increased maximum character limit for "Welcome Message" and "Message of the Day" server setting to 128 characters.
  • Set maximum values for all MinPurchasedAmount and MaxFunctionalAmount vehicle server settings to 128.
  • Removed WaterPeriodicInitialAmountMultiplier from in-game server settings.
  • You can see player locations with the #listplayers command now.
  • #listspawnedvehicles true result now copies to clipboard as well.
  • #listplayers true result now copies to clipboard as well.
  • You can now choose if you want to enable suicide to log in kill logs. Off by default.
  • Returned the fame gain multiplier server setting.

SCUM - Development update #53

[h3] Hello hello everyone, long time no see. But worry not as we are back with our regular dev updates. Check out what the team has been up to. [/h3]



  • Working on the wrist watch alarm feature.
  • Bugfixing.
  • Working on inventory rework.
  • Working on crafting rework.
  • Resolving issues with the master server.
  • Working on new NPC type AI.
  • Implementing new scope capability.
  • Working on wash eyes mechanic.
  • Adjusting server settings.
  • Working on the chat refactor.
  • Working on rest in vehicles functionality.


  • Bugfixing.
  • Adjusting loot spawners.
  • Working on abandoned bunkers.


  • Working on new trailer.
  • Working on new male models.
  • Working on m249 animations.
  • Working on crafting UI redesign.
  • Working on new cooking items.
  • Adjusting vehicles for modular system.
  • Adjusting clothing for the new male models.
  • Bugfixing.


  • Bugfixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.
  • Working on new tutorials.
  • Adjusting server settings.
  • Adjusting item spawn parameters.