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SCUM News

SCUM - Patch 0.7.14.50435

[h3]Hey there everyone, happy Thursday! We have a big patch coming up! So check out the new stuff we have deployed to the island. [/h3]





First up we are transferring to the final version of Unreal engine! This is a big deal for us and a milestone we worked on for a while now. Not only does it allows us more options on the backend end of things and more options to develop features, but it also has more optimized packet ending and streaming features in in it. But what does this mean to you, the player?
It means that you will see better performances on the game than before and it means you have more and better things to look forward to in the future.

PSA if you are still playing on Windows 7 OS like a dinosaur and the game won't boot up, please delete the Saved folder found at C:\Users\%USERPROFILE%\AppData\Local\SCUM\



We are adding a couple of new attachments for you. Let's start with some suppressors. Everyone love suppressors! Not only do they look cool, they also make you feel super tactical and make you think you shoot better with them equipped when in reality your aim is still the same.



This is a new collection of suppressors for the AWP and the AWM rifles.

Next up we have a new under-rail attachment for the M1911.



It can go on all versions of the 1911 and it allows you to attach flashlights to your handgun (and gives way to attach future attachments to it wink wink).

  • Fixed the issue with reloading the new bolt actions in prone position.
  • Fixed the issue where parts of the VHS wouldn't update their wear and tear while in ADS.
  • Fixed the bug where explosive traps would not activate when buried.
  • Fixed the bug where entering an event would disrupt logout process.
  • Fixed the bug where knocked out player could join an event.
  • Fixed some issues with the VHS-2 animations.
  • Fixed the bug where part of the compound bow would hang in air after login.
  • Fixed some visual issues with sight attachments.
  • Fixed the bug where player was unable to unload ammo from VHS-2 with a magazine loaded.
  • Fixed the bug where player could get indefinitely stuck if the boat they are driving got flipped.
  • Fixed the bug where Ratatat crossbow generated the same amount of noise as a rifle towards AI.
  • Fixed the bug where Phoenix Tears would not apply to bleeding injuries properly.


  • Added FSR2 support.
  • The buy button now refreshes automatically when adding money to inventory.
  • Carbon Hunter can now be zeroed up to 1000 meters.
  • GL kills now properly log in the killlogs.
  • Removed the hand drill from the spawn pool.
  • Adjusted the VHS-2 inventory size.
  • Tweaked the tooltip for "Picking World Locks" admin setting.
  • Adjusted several crafted ammo captions.
  • Adjusted headsack chopping recipe.
  • Adjusted Painkiller uses and weight.
  • Prisoners now spawn in air with their hands tied, they will automatically untie them after some time.



  • Carbon Hunter will now be repairable with carbon hunter specific weapon parts.

SCUM - Development update #21 & SCUM International wave #2

[h3]Greetings prisoners, we are back with another Development update and some news on the International program! Check it out! [/h3]



We are looking for some more reinforcements for the International program! More volunteers are needed for some supported languages and we are adding 3 more languages!

We are looking for more people for these languages:
  • Chinese - simplified
  • Chinese - traditional
  • Korean
  • Portuguese


And looking for volunteers for these 3 new languages, helping us to bring the SCUM experience to these regions!
  • Italian
  • Arabic
  • Czech


If you are interested and/or want more info on SCUM International program please contact us at:


The applications are open till 16th of August 2022.



  • Implementing and bug fixing 4.27 of Unreal engine.
  • Merging the modular vehicles system.
  • Implemented new support for weapon check ammo feature.
  • Refactored reload sequences for reloading in modular vehicles.
  • Working on the farming system.
  • Fixing the 4.27 issues.
  • Optimizing the PhysX system.
  • Bugfixing.
  • Working on the ATM UI system.
  • Reworked the Quick access system.
  • Working of new prototype of the prisoner appearance system.
  • Working on mushrooms toxicity system.


  • Placing down banker NPC and ATM machines on the island.
  • Optimizing distant drawcalls for buildings.
  • Placing down assets in new building types.
  • Finishing up the new Stadium.
  • Creating near and distant LODs for the Stadium.
  • Further work on the Nuclear powerplant POI.
  • Creating control room materials.
  • Creating Modular base building assets.
  • Bugfixing.


  • Implementing the new female character models.
  • Polishing the new female character animations.
  • Creating assets for modular vehicles.
  • Working on the new concept art.
  • Touching up on ATM visual UI.
  • Working on a AWM and AWP suppressors.
  • Visually reworking the ammo boxes.
  • Finalizing the new female clothing.
  • Bugfixing.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.


  • Finishing up the Fame rework document.
  • Separating damage types.

SCUM- Development update #20 & PSA

[h3]And we are back with the regular Monday program. Check out what the team has been up to last week.

Also a PSA: [/h3]

There is a bug where you can equip the hunter suppressor on the AWM and AWP sniper rifles, and the AK15 suppressor on the VHS rifles. This will be fixed in the next update, so please remove those from your weapons or they will be lost in the next update.



  • Working on a vehicle falling trough fix.
  • Resolving issues with the master server.
  • Implementing the Grenade launcher features.
  • Setting up the new weapons.
  • Further work on modular vehicles.
  • Preparations for new UI elements.
  • Transferred the devkit to 4.27 version of Unreal Engine.
  • Researching implementation of FSR.
  • Testing and optimizing the new physics system.
  • Working on prisoner appearance rework.
  • Fixing the admin drone issues.
  • Resolving logout issues.
  • Finishing up mushroom intoxication system.
  • Bugfixing.


  • Testing new outpost optimizations.
  • Setting up occluders in Samobor city.
  • Placing down ATM machines.
  • Creation of ruined concrete elements.
  • Working on the nuclear powerplant POI.
  • Adjusting the new Hospital POI.
  • Created 3 types of wagon containers.
  • Finished up the new stadium.
  • Level bugfixing.


  • Finished the weapons animations for the Weapons update.
  • Working on new female character assets.
  • Designing new 2D assets.
  • Finished base modular quad model.
  • Finished the military quad model variant.
  • Working on the civilian quad model variant.
  • Setting up the AWM and AWP rifles.
  • Working on the new 1911 rail.
  • Started working on a new rifle.
  • Working on new weapon attachments.
  • Bugfixing.
  • Working on new clothing items.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Preparations for the Weapons update event.
  • Testing the new weapons.


  • Setting prices to new items.
  • Setting up new crafted item recipe.
  • Working on the trader rebalance document.

SCUM - Hotfix 0.7.13.50005

[h3]Can't stop, won't stop we have another hotfix for you all. [/h3]



  • Fixed the bug where firing the new bolt actions would switch view to iron sights between shots even though scope is equipped.
  • Fixed the bug where the VHS-2 magazine was not set correctly in it's place.
  • Fixed multiple weapon animations.
  • Fixed the issues with traders and new weapons and ammo.
  • Fixed zoom / black border issue with scopes on VHS rifle.
  • Fixed the issues with loading ammo into Carbon Hunter.


  • Slightly lowered the check ammo animation for the HS-9 .
  • Increased the AWM and AWP zeroing distance capability to 1000m.
  • VHS-2 front sight cover now folds when aiming with iron sights.
  • Added proper description for 308 and 338 ammo.
  • The 40x46mm grenades now have proper weight.
  • Both VHS-2 versions are now available in events.
  • Adjusted the recoil of new bolt action rifles.

SCUM - Hotfix 0.7.12.49887

[h3]Well you can't say we don't work fast. Here is the hotfix! [/h3]



  • Another potential fix for vehicles.
  • Fixed a bug where VHS sound would hang with improvised silencer.
  • Fixed the issues with the admin drone.
  • Removed the test ACOG from the spawn pool.
  • Fixed the bug where prisoners would sometimes fall through terrain when fainting.
  • Fixed various weapons misplacements bugs.