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SCUM - Hotfix 0.7.7.47514

[h3]Well, you know the drill after the patch. Here is the hotfix everyone: [/h3]



  • Fixed the bug where big steak with potatoes was not consumable.
  • Fixed the bug where Fisherman trader NPC animations would not play out.
  • Fixed the bug where players would not despawn when gracefully logged out.
  • Fixed the bug where some sliding doors audio keeps looping.
  • Fixed the bug where airplane doors and door frames would get messed up after relog.
  • Fixed the issue where multiple purchases or sales of the same item would issue more lines than necessary in the economy log.
  • Fixed the missing collision from a prison building.
  • Fixed wrong fishing bait descriptions.
  • Fixed the issue where rain collectors wouldn't correctly collect rain.
  • Fixed the issue where you couldn't take off with planes at the C2 outpost strip.


  • Increased how much time it takes to get Trench Foot.
  • Tweaked water propagation factors on footwear items.
  • Footwear will have increased water propagation with lower durability.
  • Increased inner height of the Airplane BB doors.

SCUM- Patch 0.7.6.47422

[h3]Hey hey people it's Monday and it's time for another Dev up... no wait it's patch day! Check out new stuff we have for you on the island! [/h3]





Let's start with the loudest one. We have another plane ready to zoom across the sky and scout the seas. The new Seaplane is now available!



With the capability of landing and taking off from both sea and land, this is a perfect aircraft for those who desire to claim one of the uninhabited islands but still like to move around the map, or Indiana Jones roleplayers.









We have a new BB element for you as well. So you did it, you finally got your plane out of that airfield, avoiding mechs, zombies and sacrificing materials. Now what? Land it anywhere so someone else can just take it, he who sacrificed nothing, he who did not learn mech patterns and he who did not commit hours of getting it out of there? Nay we say, nay to the thieves and their thieving hands, why should they get your prize without putting in any work. With this new BB element you can now create a big door, a hangar door if you would, so you can secure your plane, lock it, keep it secret, keep it safe. Or you can just build an empty one so people waste their lockpicks, you know up to you.



And ofcourse we have multiple levels of these doors.












We have a new trader for you all. The bartender can now serve all your liquid and food desires. Located in now open saloons, feel free to sit down have a drink, grab some chow and relax a bit.



Most of the food and drink items have been transferred from the general goods store to the bartender, but that is not all she will have to offer, but that comes later.





Now for a feature that builds on an old one. WE promised more metabolism depth and here we go. You can now get a new condition: Trench foot. Contrary to the name you don't get it from being in a trench but by constantly keeping your feet wet.

There are different stages to it and ways to treat it. If you keep your footwear and feet wet constantly without drying them out, you will progress through 3 different stages.

  • Stage 1

-In stage 1 your character will start feeling pain signaling that Trench foot is forming.

  • Stage 2

-In stage 2 your character will not only have pain but blurred vision as well and your health will slowly start dropping.

  • Stage 3

-In stage 3 Trench foot has completely developed. Your character is experiencing extreme pain and will start limping. Health will start dropping more rapidly and if untreated will die.

The way to treat trench foot is easy. Get your feet somewhere warm and dry. Then wait till the wound goes into recovery.

Now here is the kicker that you need to be aware of: Terrain wetness is now determined by the terrain itself as well. that means areas like snow and swamps will get you wet. So make sure you have proper shoes for proper terrain.

  • Fixed the bug where you could refuel vehicles while moving.
  • Fixed the wrong candle inventory size.
  • Fixed the bug where player would get kicked if taking something from surrendering player.
  • Fixed the bug where killbox gas did not deal damage.
  • Fixed the bug where food eaten in small chunks would digest faster than eating it in one sitting.
  • Fixed the bug where white rectangular icons would appear on sold items list.
  • Fixed the issue where prisoner body would vanish too soon.
  • Fixed the bug where prisoner sometimes could get stuck when repairing items.
  • Fixed the bug where player would respawn with wet items on.
  • Fixed the bug where firearm weapon decay visuals would not update in Single player.
  • Fixed the bug where you could light a candle in your backpack.
  • Fixed the bug where player could move around while picking up a sandbag.
  • Fixed the bug where photo mode would turn off motion blur permanently.
  • Fixed the bug where unequipping fishing items would make them disappear.
  • Fixed the bug where fishes were not draggable on the floor.
  • Fixed the bug where photo mode would return player to third person on FP only servers.
  • Fixed the bug where photo mode would reset your velocity mid air.
  • Fixed the bug where underwear would stay dry when urinating in them.
  • Fixed the bug where locks would disappear when trying to remove them from planes


  • Airplane repair kit, pilot hat and jacket and BayRiffer Block are now available at traders.
  • Nerfed gunpowder requirement for crafting explosive bolts.
  • Added information on mushrooms tooltips.
  • Added new icons for explosive bolts.
  • Reduced weight of improvised tire kit.
  • Economy logging now properly displays sold vehicles price.
  • Digestion item tooltips now shows water intake and alcohol content.
  • After liquor has been drank, digestion item inside the metabolism panel will show Liquor instead of Alcohol.
  • After beer has been drank, digestion item inside the metabolism panel will show Beer instead of Alcohol.
  • Macronutrient tooltips now show actual usage of macronutrients per hour instead of required amounts per hour.
  • Players will no longer get fame points from achievements.
  • Adjusted vicinity panel scrollbar width while trading.
  • Tweaked item prices.
  • Reduced the influence of sand and snow to footwear damage and foot abrasions.
  • Players can now be silenced on different channels.
  • DLSS now has 5 different profiles: ultra performance, balanced, quality and ultra quality.
  • Different footwear now have different water propagation values.
  • Scout and Duster planes now have alternators.
  • You can no longer buy poisonous mushrooms.
  • Another round of network optimizations.
  • Improved the damage model on airplanes.
  • Added the ability to revive players with Phoenix tears.


  • Implemented trader log.


SCUM - Development update #16

[h3]Happy Monday everyone! Time for another development update. Check out what the crew has been up to this week! [/h3]



  • Resolving the metabolism issues.
  • Validating RPCs.
  • Fixing the issues wit the M1.
  • Fixing the destroy BB elements issues in Sinlge Player.
  • Research for farming system.
  • Implementing new metabolism diseases and damages.
  • Finishing up on the first prototype for modular vehicles.
  • Fixing substepping issues.
  • Working on the new seaplane.
  • Working on the Phoenix tears revive feature.
  • Working on a respawn system rework.
  • Working on economy logs.
  • Fixing the issues with disappearing animal corpses.
  • Bugfixing.


  • Optimizing the outposts.
  • Analyzing Garbage collection test results.
  • Profiling memory usage.
  • Working on indoor structures.
  • Working on Samobor structures.
  • Bugfixing.


  • Further work on vertex weight on female models.
  • Further work on VHS animations.
  • Rigging and weighting new NPC type.
  • Finished up weapons Decay.
  • Finished rigging for the Improvised GL.
  • Working on female facial expressions.


  • Research for new vehicle sounds.
  • Bugfixing.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Giving feedback on new features.
  • Working on a mystery event.


  • Preparing the system for new regular updates.
  • Economy adjustment.
  • New tooltips.


SCUM - Development update #15

[h3]Monday is here and so is the Development update, on time this time! [/h3]



  • Divided the kills from events to log into separate kill log.
  • Fixed the airplane spawners in Single player.
  • Research for item rework.
  • Working on modular vehicles attachment system.
  • Research for farming system.
  • Created a script for redictories in the editor.
  • Working on different mushroom effects.
  • Created the prototype of modular vehicles.
  • Optimizing data.
  • Setting up Fisherman trader items.
  • Bugfixing.


  • Outpost optimizations.
  • Inspecting the texture memory status.
  • Optimizing Samobor city. (like 70% of the team is on that)
  • Finishing bathroom props and decals.
  • Setting up the fisherman traders post.


  • Setting up VHS recoil animation.
  • Setting up VHS down the sights and first person animations.
  • Facial animations for the remaining traders.
  • Rigging assets for Mr Brenner.
  • Worked on weapon decay visuals.
  • Adapting the new vehicle model for modular vehicles.
  • Working on new armored vest.
  • Re-texturing bulletproof vests.
  • Improvised GL animations.
  • Painting vertex weight on female character models.
  • New motorbike animations.
  • Remaining trader body animations.


  • Bugfixing audio.
  • Cleaning up and syncing remaining trader audio.
  • Improving water sounds.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Writing the patch notes.
  • Giving feedback on new features.
  • Working on a mystery event.


  • Researching the electricity system.
  • Reviewing design documents.


SCUM - Hotfix 0.7.5.46714

[h3]I'm running out of joke lines about how we always have a hotfix for a patch but nonetheless here we are: [/h3]



  • Fixed the bug that caused crashes on puppet spawn.
  • Fixed the bug where arrows and bolts would spawn an incorrect amount.
  • Fixed the bug where car mechanic audio would not play.
  • Fixed the bug where player was able to remove the clip from M1 when the M1 was holstered.
  • Fixed the wrong base selling price for small fish hook.
  • Fixed the bug where player was unable to destroy base building elements in singleplayer.
  • Fixed an issue with the EconomyOverride.json file where prices were applied to all traders instead of only specific ones.
  • Level design fixes.