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SCUM - Patch 0.6.17.41838

[h3]Hello everyone, happy holidays! We are back with another update, bringing you some seasonal joy, some new stuff and ton of optimizations! So get your reindeer antlers on, and check out what we have in store for yall! [/h3]







To start off lets begin with the Seasonal items. The Holiday season is upon us and we've been smitten with the Christmas spirit. As always we have a new dedicated Main menu screen this time with the dynamic theme!



But it's not all cosmetic, if you are a good little prisoner this year and hardworking there is a chance that Santa might visit you and bring you a present. Now Santa works in mysterious ways and told me if I write how he works here I will be put on the naughty list. Now how am I not already on it beats me, but I'm not taking any further chances.

Christmas decorations are also making a return so make sure you decorate your bases with trees and decorations, who knows it might be useful if Santa decides to visit you on Christmas!



Next up highly requested one since we introduced motorcycles! Get your motor running, shine your leather pants and get the brothers. Time for a road trip in style!



The chopper/cruiser type of the motorcycle is now on the island! And let me tell you know they are cool af!
Just make sure you have enough gas, some food for the road and ammo for road pirates!







Also a highly requested feature and just in time to shoot reindeers out of the sky (this is a joke, we did not add flying reindeers), The double barrel shotgun is in!



The ol reliable, perfect for hunting trips. You know since it only chambers 2 less chance to shoot your buddy once you have a couple of beers in your system.




You might've already seen a certain someone wearing this and posting it on social media. Well we thought it looked that good we decided to add it in the game. After all we received the real thing and had the perfect reference.



This helmet is the best head protection you can have! Able to stop almost all small caliber rounds and reduce the damage from some rifle ones it is the perfect pointman protection.





Next up is something we wanted to do since the first talks of revolvers and also requested by you. You can now play Russian roulette with the revolvers. The process is really easy! First up you load a round in the revolver. Then right click in inventory and choose roll drum.



The round is now randomized and you can choose to either fire at someone else or choose another option.
On this second option you have either 2 outcomes: safe.



Not safe.



So no more arguments or voting in groups, settle disputes like men.



Now for a big feature we wanted to implement last update but was not completely ready. We have worked on the temperature system a lot. As with the metabolism rework introduced, temperature became a major factor to look out for on the island. You can't just hop a lot of gear with 4 layers of clothing and sprint around the coast with no consequences. So cooling off is a major factor in optimizing your characters performance. Now we have revamped the way sunlight and shadows work on the island.

In real life if you feel you are suffering from extreme heat what would you do? Well go into nice cool shade ofc. But no game out there offered that function. No game till now! If your character is sweating profusely just get into some shade and cool off. Don't believe it works? Well we added a new item as well.



The thermometer will show you that it's true. You can equip one and hold it in your hands and it will show you exactly the temperature of your surroundings.

Temperature in the direct sunlight.

A few meters beside in the shade.

You have a lot of terrain on the SCUM island and now you can utilize it even more to better optimize your travels and your character by watching your temperature.

  • Fixed the bug where Painkillers were not usable.
  • Fixed the bug where you could not add triggers to traps.
  • Fixed the bug where the pause menu would not show up when UI is hidden.
  • Fixed the bug where you could not wash clothes.
  • Fixed the bug where sometimes lockpicking would make the screen go black.
  • Fixed the bug where vehicle lights would turn off when exited.
  • Fixed the bug where suicide puppet sound would still hang when killed.
  • Fixed the bug where switching weapon in hand with the item in one of the holsters would end up in another holster.
  • Fixed the bug where BB defenses would not cause bleeding.
  • Fixed the bug where the M1 clips would bug out when the rifle was placed on the wall rack.
  • Fixed the bug where the weapon would clip through a car when mounted.
  • Fixed the bug where the player would lower their weapon when jumping.
  • Fixed the bug where certain actions while holding binocs would freeze the UI.
  • Fixed the issue where inventory actions while in vehicles would bug out.
  • Fixed the bug where open containers would not spill their contents when added to chests.
  • Fixed the bug where the players head would explode even when hit in the body.
  • Fixed the bug where containers would not show total contained weight properly.
  • Heavy wave of optimizations for the lag and client server communications.
  • Level bugfixing.


  • Added new translations for the Russian, Spanish, Japanese, Polish and Thai languages.
  • Increased the settings text visibility.
  • Removed the useless items from the spawn pool.
  • Lowered the resource requirement for the Wooden weapon rack.





SCUM - Development Update #2

[h3]Another Monday and as promised, another Development update. Check out what we've been up to this past week. [/h3]

No pictures this time as your boi and his camera were grounded. Actually I was helping with the stress testing and could not snap the photos, will make it up to you guys next time!



  • Optimizations of damage to structures.
  • Setting the new intro cinematic.
  • Completed the plane damage system.
  • Placing spawn points for planes on the island.
  • Further development of plane controls.
  • Plane flight HUD development.
  • Finishing up the traders HUD.
  • Bugfixing major issues.
  • Creating and separating new spawn groups.
  • Creating a secret feature.
  • Finishing up driving model of the new motorbike.
  • Further work on optimizations, reducing the lag and stuttering in the game.
  • More work on implementing DLSS 2.0
  • Further network optimizations, to decrease the lag between client and server.
  • Research of Unreal RPC, to explore further options of network optimizations.
  • Resolving the future game economy issues.
  • Further work on master server to resolve issues where servers can end up blacklisted when they should not.
  • Further work on the inventory rework.


  • Reworking the trees and bushes shadows so they can work with the new temperature rework.
  • Placement of the trader NPCs on the island.
  • Implemented the new boat house on the island.
  • Created trader flags.
  • Optimization of the saloon assets.
  • Creating the snow rework.
  • Creating new mesh assets for the secret feature.
  • Creating new particles for the secret feature.
  • Finishing up the armory.
  • Creating flying bugs (actual insects not the other thing, contrary to popular belief we don't intentionally make bugs) particles.
  • Re-texturing stone houses.
  • Finishing up the new airfield.
  • Creating the weather vane.
  • Further optimizations of the island to reduce the level bugs and boost performance.
  • Working on the windmills.
  • Testing the heatmap of the island.


  • Finishing the new motorcycle shaders.
  • Creating the new traders outfits.
  • Finishing up the collision boxes for the new motorcycle.
  • Creating new cars models.
  • Finishing the Russian roulette animations.
  • Creating the holiday Main menu.
  • Finishing up the new trailer.
  • Creating concept art for the trader quarters.
  • Finishing up the new loading screen.
  • Further texturing of the VHS rifle.
  • Finishing the low and high poly of new women clothing.
  • Started texturing new women clothing.
  • Finished the new thermometer/compass item.
  • Working on the new anemometer model.


  • Finishing up the new motorcycle sounds.
  • Finishing up the new shotgun sounds.
  • Finishing up the secret feature sounds.


  • Working with the community on the blood donation event,
  • Further cheater hunting.
  • Testing the new features.
  • Reporting the issues from the community.
  • Responding to the community questions.
  • Further stress testing and lag identification testing.


  • Developing new features.
  • Streamlining the pipeline process.
  • Further balancing of the damage, health items and everything else that needed balancing.
  • Started work on the loot table rework.
  • Tweaking the headshot damage multiplier.
  • Tweaking the holiday items blueprints.
  • Tweaking the inventory space and weight of the new motorcycle.
  • Increased the holiday items spawn ratio.
  • Removed the items from the spawn pool that had no use,




That's all form us for now folks, talk to yall soon. Real soon.

SCUM - Development update

[h3]Hello everyone long time no see with one of these![/h3] We are constantly getting questions from you guys about the development status and how it's going so we have decided to bring the Development updates back! These will release every week giving you fresh updates on what the team is working on! So without any further lollygagging check out what we have been up to this past week as I ran around the office trying to sneak out some photos for you fellas!

Also important announcement! As you will, and already have, see we have been working hard on optimizations and removing the issues in the game. This not only showed more time consuming than expected but also still requires work on the issues. Considering that we had a team meeting and decided to push the 0.7 update to Q1 2022. We did not take this decision lightly as we know you were hoping to get 0.7 as an early Holiday surprise. But the decision has been made to rather take more time to polish it and work on it further so we can provide you the best survival experience out there in the best state possible. Thank you all for understanding and do not worry, we still plan to release you a little something for the holidays.





Programmers have been hard at work this week, here is what they have:

  • Further work on the master/game server communication, reducing the lag and disconnection issues of players.
  • Resolving RPC issues, resulting in decreased lag between the player and the server.
  • Further work on the inventory rework, crucial for the 0.7 update and decreasing the strain on the servers.
  • Further work on the crafting system rework, resulting in a better experience and less crashes in the game.
  • Further work on streaming optimizations, resulting in less lag while traveling in the game.
  • There has been further work on the planes. We've created the fueling/draining system for planes and the ability to take off/land. Bailing out with a parachute is now also possible and actual collision detection and health system has been implemented.
  • Trader UI is in high production
  • Prototype for the Metahumans implementation has been finished.
  • The parachuting system and is waiting for testing feedback.



  • Resolving the issues with the vehicle inventory.
  • Temperature system rework has been finished and is awaiting testing.
  • Tweaking the traders and working together with the level design team about implementing them on the island.
  • Working on the Russian roulette feature. (yep you read that right)



  • Working on DLSS 2.0 implementation.
  • Bug fixing.


  • BB elements optimization, decreasing streaming strain when approaching bases.
  • Optimizations for items and textures, decreasing streaming strain and stutters when approaching POIs.
  • Optimized the textures, resulting in less lag and occurrences where textures are not rendering or popping up.
  • Creating the HLODs for the new outposts and landscape blending for the airplanes.



  • Merged the saloon assets.
  • New props and distant landscapes.
  • New buildings and new outposts.
  • Working on the new airfield.
  • Finished the outpost armory.
  • Finishing the boat shop.
  • Bugfixing.


  • Creating the new double barrel mesh and animations.



  • NPC animations.
  • Airplane animations.
  • Finishing new cars 3D models.
  • New 0.7 trailer.
  • Finishing work on the plane model.
  • Creating collision mesh for the new motorbike.



  • New clothing items.
  • Further modeling of the VHS rifle.



  • New concept art.
  • New digital anemometer item.
  • Bugfixing.


  • New motorbike sounds.
  • Optimizations.
  • Bugfixing.


  • Stress testing the server/client communication for further optimizations and tracking the situation of lag on servers.
  • Testing the new features.
  • Forwarding bug reports from the community.
  • Banning pesky cheaters.
  • Creating new promo material.
  • Working with the community on community events.
  • Responding on forums. discord etc.


  • Developing new features.
  • Streamlining the pipeline process.
  • Further balancing of the damage, health items and everything else that needed balancing.





See you next week with another update!

SCUM - Hotfix 0.6.16.41064

[h3]Another hotfix, so many hotfixes that you can't really complain you are cold this winter. Check it out! [/h3]



  • Fixed the issue where the render resolution would be set at 10 for some users.
  • Fixed the bug where lights on vehicles would turn off after you exit the vehicle.
  • Fixed the bug where suicide puppet would continue laughing and beeping after he was killed and detonated.
  • Fixed the issue where the motion sensor detonator and laser detonator wasn't possible to be placed on mines.
  • Fixed the issue with lockpicking where on initiating the lockpicking it would cause the screen to go dark and cause lock to be invisible when inside the lockpicking minigame.
  • Fixed the bug where initiating eat or eat all options would make the item disappear completely. - If you're still having issues with this, please try deleting your local SaveFiles folder.

SCUM - Hotfix 0.6.15.41064

[h3]Hey everyone we are back with the hotfix, we are continuing the optimizations streak. Here is what we got and we will have more news for you soon! Check it out - > [/h3]





  • Fixed the bug where it was able to place multiple cabin doors on one location.
  • Fixed wrong caption on desert ghillies.
  • Fixed the bug where quick access was not saved after relog.
  • Fixed the bug where sound wouldn't stop playing after exiting to the main menu.
  • Minor fixes and improvements for settings menu.
  • Fixed the bug that could cause player to get stuck when opening/closing vehicle door.
  • Fix the bug where resolution was being displayed incorrectly in the settings menu.
  • Fixed the bug where voice chat volume slider would not show up.
  • Fixed the bug that prevented prisoner from dropping an item in hands while drinking from some water containers.
  • Wells can now be damaged with all damage sources.
  • Further server optimizations.


[h3]Known issues: [/h3]
  • If you try to equip a backpack whilst sitting inside the vehicle and having a backpack equipped, your backpack will disappear.
  • If you try to drop a chest out of the vehicle by using the "Drop" interaction or dragging it out of the vehicle while sitting in the vehicle, the chest will be inside of the car. To temporary fix this issue move the vehicle a bit, and drag the chest around while near the vehicle you removed it from.
  • Some players might experience lower render resolution on startup and will need to increase it again in settings.


  • 9mm ammo can now be stacked up to 30 bullets per stack
  • Reduced damage to footwear.
  • Reduced energy and water consumption rates.
  • Removed unusable items from the spawn pool.
  • Disabled interaction while aiming down the sights and scoping, preventing player to get stuck in some cases.