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Private server shoutout

[h3]Hey hey everyone, long time no see with one of these. Just in time for the weekend we got another round of private server shoutouts! So here we go!
[/h3]

The Bierbunker




The Bierbunker on its island has been home to many serious criminals and petty criminals since October 2019. Okay, let's be honest - especially petty criminals who think they're felons.

There is no escape from the island, so be careful. Because dangers lurk everywhere - animals, zombies and of course the other prisoners not to be forgotten. They all make life difficult for you.

Even on a prison island like the beer bunker, there are a few rules that are monitored by three guards.

Of course, the mob - uh - want to be entertained, the dangerous felons. The ancient Romans already knew that. In addition to occasional Friday events for light entertainment, all inmates are therefore invited to take part in the purge every Saturday from 8:00 p.m. to 12:00 p.m. Because during the purge, the peaceful areas of the island are also transformed into a battlefield in which robberies and murders take place.

How do you survive in the beer bunker? Do you take care of yourself or are you looking for the protection of a group? Do you work for yourself or do you take it from others? Maybe you're trying to bribe the guards to get weapons and ammunition?
But be careful - if you forge too many intrigues, your fellow prisoners could put a bounty on you!

Visit us on our Discord server to find out more and immerse yourself in the great community of the beer bunker.

  • ! [GER] BEER BUNKER PvP / PvE-2xLoot-Free Respawn-Shop-MaxCars- NoMech
  • IP: 176.57.160.250:28202
  • Discord


[EU] The ALCATRAZIUM SCUM Server




-MAX LOOT, VERY HARD ECONOMY, EVENTS, GIVEAWAYS!

Hello SCUMers! We at Alcatrazium server have decided, that It is time for a change. We are setting a new era for the Alcatrazium server.

We will be shifting to PvP Heavily. the new era will be a lot more hardcore than it ever was. The only thing containing in the welcome pack are 1000 coins that you will be able to spend on resources, guns, food and so on. You will have to earn everything. Nothing will be given anymore. With a new event every month players will be motivated to kill as many players as possible, obtain certain items, find certain items on the map with clues, etc. for some great rewards.

Players will be able to separate into 3 different gangs across the scum island. The gangs will not be run by the admins, but by players themselves. All the names will be chosen by the Community. If everyone will agree the sectors will be able to be bought via the gang’s money, resources, guns, etc. Maximum of three gangs will be allowed on the server.

But don't get gangs mixed up with squads in SCUM. Squads are just allied in the same gang. They will be able to gather resources on the gang area, or risk going on the rival side of the territory.
With that said the players are of course allowed to speak to each other trade with each other attend events with each other but of course the gangs will set their own rules as well.

A lot more can be added as the community grows and more and more ideas are presented to admins and the owner. With these updates to the Alcatrazium scum server we are trying to return to the roots that scum has given us with the difficulty of survival but at the same time keep the shop bot active for at least some fun and economy on the server.

With economy being a lot harder than it was, there will be exclusive items added either daily or weekly depending on its rarity and price. The rarer the item, the pricier and the shorter its lifespan on the shop. Don't worry this won't be the only time that such item can be in the shop it can be included multiple times but note, that these items will be a lot pricier than normal ones since they are very difficult to obtain in the game.

There will be some events where the whole community comes to one place to talk with each other share experiences, live chat with the owner himself and present them with new ideas for the server. This will be hosted by the owner himself so no food or drinks needed. Also the guns will be prohibited on the barbecue.

Come and join us as we become a great Alcatrazium community!
Welcome to The ALCATRAZIUM SCUM server!
  • SERVER IP: 176.57.171.178:28602
  • Discord


Boom boom room




We are the oldest SCUM server in existence.
Formed in early October of 2018, the Boom Boom Room community has been there through all of SCUM's growth.
We have four admins, two player admins who stream and two non player admins. We cater to the survival experience, 500 puppets with amplified damage. If you do not create a spear after spawning in, you will certainly die quickly. Lower loot to keeps end game out of reach and creates value to high end items. We run on a dedicated server, we do not share our machine with other servers allowing for smooth gameplay. Coming soon with the release of .5 patch we will have a trader in a small PVE zone. A functioning economy will be implemented using in game currency, people will be paid for missions, services, bounties, and items. All trader inventory will be looted and NOT spawned in. Our trader will be a single player/streamer with no affiliation to any other group. Once our economy has kicked off we will be posting applications for other traders who would like to create some economic competition. Join in and loot up, be a part of our server and community!


  • 70 Slots
  • Dedicated Server
  • Live Admin Logs on Discord
  • Mechs Damage = .3
  • 500 zombies
  • 25 SUVs 25 Pickups 30 quads 10 Tractors
  • Loot = 0.8x
  • Zombie Damage = 1.5
  • Complete Weekly Vehicle Wipes/vehicle respawn if not used in 3 days
  • Discord


SCUM - Hotfix 0.4.98.29524

There it is folks, hotfix for yall just in time for the weekend. Check it out!

  • Fixed camera exposure bug at night
  • Fixed sometimes not being able to place BB wells
  • Fixed being able to build watchtowers on top of cabins
  • Fixed not being able to place cabins under existing flags
  • Fixed issue where you could build under enemy flags
  • Fixed the bug where some cargo lockers were lockpick proof.
  • Fixed the bug where charging the smartphone battery would not work properly.
  • Fixed the bug where car cables would not work in Multiplayer.
  • Fixed old (pre-patch) bottles/containers not working well with the fuel/water system causing them to drain the items you tried to fill. If you fill them now nothing will happen. Please find new batteries or refuel your gasoline canisters with fuel from after the patch for normal use.
  • Fixed the bug where players could see enemy traps after leaving the squad.
  • Fixed issue where animals would not move at certain locations.
  • Fixed the bug where prisoner was unable to enter focus mode in vehicle if it was in boxing combat mode while entering the vehicle.
  • Fixed the bug where metabolism UI would not display liquid names correctly.
  • Fixed not being able to eat food when close to usage limit
  • Fixed an issue where you were able to interact with locked containers


  • Base Building Wells now have the wash option.
  • Removed Spill interactions from items where it made no sense.
  • Added base building restrictions on more tunnels, bridges and narrow roads.
  • Rebalanced cargo drop loot with new packs and improved randomness.
  • Buffed the damage on arrows and bolts again.
  • Electrician and medical gloves are not repairable anymore.


  • Puppet damage and Lock picking can now be disabled in the PvE zones
    -PlayerLockpicking will allow or block lockpicking of player placed locks
    -WorldLockpicking will allow or block lockpicking of world placed locks (Cargo drops, weapon lockers on the island, killbox electrical and normal locks)


SCUM - Patch 0.4.97.29305

[h3]Hello folks happy Friday! Nope, it's not 0.5 yet but don't worry it's coming just a little bit more patience. In the meanwhile we are back with our regular updates for you, so kick back, relax and enjoy.[/h3]



[h2]Single doors[/h2]

It's been a while but fret no further, the single BB doors are making their return. Weather you want to make a whole maze system, make an escape route or just don't want people entering with vehicles.



And yes these new doors are upgradeable!






[h2]Locks[/h2]

As you might've already seen in an announcement made, we have changed the way locking doors work. Instead of just having 5 slots free willy nilly, it is now divided into sections:
  • Locks
  • Lock protection.




This was setup due to balancing reasons. Originally there were always 3 locks maximum planned for the doors.

Level 1 doors will have 2 slots for locks and 1 slot for zappers.
Level 2 doors will have 2 slots for locks and 2 slots for zappers.
Level 3 doors will have 3 slots for locks and 2 slots for zappers.
Pre built doors and cabin doors will have 3 slots for locks and 1 slot for zappers.



Some major changes coming to the cargo drop.



From now on you will see a screen on the cargo drop giving you a timer of how long you got before the drop goes kaboom. Why is this important? Well from now on all lockers inside cargo drops will be locked. That's right, from now on you won't be able to just rush it get all the gear grab it and run off in 1min. Need to put the effort in. However, when the timer hits 25 seconds all lockers will automatically get unlocked. So you still have time to grab something and run.

Now you might be thinking: "I don't like lockpicking, these changes seem to be a bit harsh."

Well finally we have a solution for you.





Crowbar lock breaking can be done only on lockers on the island ( in police stations, inside bunkers, cargo drop lockers).

So what else do you need to break those pesky locks? Well the action is tied to the STR stat and Thievery skill. Higher those numbers are the quicker you will get it open, but if those 2 are too low don't worry you can still get it open, it just takes a bit longer. Also be careful about the noise there, breaking locks is not exactly a ninja thing to do.

Breaking locks this way will damage your crowbar and the contents of the container.



Gone are the days of endlessly drinking from wells!

Wells and water pumps now have a finite amount of water in them. They refill over time and you can always check the amount of water in a well by holding F on it and pressing the new "Check" function.

Now why does that matter you ask?
Because now you can do so much more with your bottles instead of drinking them and throwing them away. You can now transfer liquids between different containers!



Don't want to carry an entire gasoline canister with only 6 uses? Fill that empty Lime Soda in your inventory with gasoline!
You want to gather some fuel reserves at the gas station but don't have a gasoline canister? Those 11 empty water bottles will do the trick!

By holding "F" on a container with liquid, you have 2 new options - Check and Spill.
By using the "Check" function you will get a notification telling you which liquid is in the container.
By using the "Spill" function, you will spill its contents on the ground, allowing you to fill it with a different liquid.



You also do not have to trek to the nearest shore or lake or river to wash you clothes, you can now scrub that blood off at any well! Squeaky clean!

Oh and btw before you madmen start building wells on top of wells on top of wells, only one 1 Water well can be placed per flag, and water wells are disabled outside flag areas.



No longer will you have to fret about sneaky squadmates grabbing stuff from chests and vehicles they shouldn't have access to!



Now you can set specific permissions for locks on vehicles and chests in regards to the squad rank!

If you want a chest or vehicle to be locked for everyone regarding of squad rank, you have the "Private" option.

The squad ranks from highest to lowest are as follows:
Boss, Underboss, Enforcer, Member.

'Underboss' lock access allows only him and the Boss ranks to access the inventory.
'Member' lock access allows all ranks to access the inventory.

The person who placed the lock on the chest or vehicle will always have access to it.




Weapons and attachments, always had a special place in our hearts. Everyone likes to costumize their weapons their own way so we added 2 more attachments to the roster.



2 new suppresors for all you loud ninjas out there, one for the Mosin Nagant M1891 and one for the Kar98 rifle. These can be found in WW2 bunkers, just be careful with the mines!


  • Fixed the bug where destroying foundations near walls or frames it would destroy them as well.
  • Fixed the bug where it was possible to build floating platforms.
  • Fixed the bug where buried traps would sometimes show wrong materials.
  • Fixed the bug where it was possible to arm traps while still in inventory.
  • Fixed the bug where it was possible to see Pick Lock interaction even though it should not be possible.
  • Fixed the bug where wardrobe name would disappear after lockpicking.
  • Fixed the bug where you could not fix construction boots.
  • Fixed the bug where you could not sharpen cleavers.
  • Fixed the bug where wire cutters were not repairable.
  • Fixed the bug where large items in hands would clip through vehicles while entering/exiting.
  • Fixed the bug where holstered weapons would be visible after swapping them while in vehicle.
  • Fixed the bug where Graphic Presets and Dynamic Shadows Quality not showing correct values even though they were properly applied.
  • Fixed the bug where hitting players with cut off arms would not produce correct sound.
  • Multiple level fixes.


  • Modified glove pressure stats when lockpicking.
  • M9 bayonets now deal insignificant damage to BB elements.
  • Reduced damage arrows and bolts deal to players.
  • Disabled the ability to place BB elements on pre constructed Hunting towers.
  • Major improvement in optimizations concerning the amount of items around player.
  • Returning from a game event will now restore the players stance that was active before the event.
  • Adjusted max contained weight on longsheds and tractors.
  • Vehicles should no longer decay in Singleplayer.
  • Replace Rusty lock with Iron lock




We have a new feature incoming for Private servers, and a highly requested one. You can now officially set up your own PvE zones!



PVE SafeZones:

Something new you should find in your server settings is a section dedicated to Custom PvE Zones.

They work similar to how you setup custom zones to play in. Set your X and Y coordinates where the center of the zone will be, set the radius of the zone, determine which types of damage do you want to block or allow, and give your zone a cool name!
Server needs to be restarted after each change .

The following damages can be blocked or allowed:
  • Boxing Damage,
  • Melee Weapon Damage,
  • Throwing Damage,
  • Projectile Damage,
  • Explosive Damage (including vehicle explosions and suicide puppet explosions)
  • Damage to Bases
  • Damage to Vehicles.


And yes you can setup each zone differently.

SCUM - Hotfix 0.4.96.28397

[h3]Thought we were done didn't ya? Nope, as always we got to work and got you a hotfix. Here it is:[/h3]

  • Fixed the bug where it was possible to build walls on top of cabins.
  • Fixed the inventory size for construction rubber boots.
  • Fixed the bug where items that took glove slots but were not gloves would add pressure to the lockpicking minigame (ex. armguard).
  • Fixed the bug where suicide puppets body parts would cause collision.


  • Increased silent alarm, trap kill and cargo drop notification pop up time to 15 seconds.
  • Renamed the destroy interaction in upgrade blueprints to Cancel.
  • Blueprints no longer offer the flip interaction while you are placing it.
  • Crossbow fire will now attract AI in the same range as bows.
  • Weapon ghillies are now repairable.
  • Black and pink ghillie suits can now only be found in the Killbox.
  • Adjusted pressure stats for thin and thick gloves.
  • Returned Christmas items to the island.
  • Added the winter main menu.
  • Added the ability to choose between auto-reloading or manually reloading the crossbow. When crossbow is equipped press the Check fire mode combination to switch between modes.


  • Vehicles will now list their ID as written in the server database. So when you, for example, delete the #72 vehicle on the list, the new vehicle that spawns will not replace that same ID, but will be placed at the end of the list with a new ID.

    - Now you can use the true/false command to copy it directly to your clipboard (#listspawnedvehicles true)
    - You can now filter specific vehicles types you want listed as well
    Example: #ListSpawnedVehicles true SUVs - this will list all the SUV's and put the output of the command in your clipboard
    You can search all the different types of vehicles we have: SUV's,Quads, Pickups, Tractors,Wheelbarrows.
    If you want all MotorizedVehicles in one place, you can type out #listspawnedvehicles true MotorizedVehicle.
    If you want all player-controlled vehicles (wheelbarrows) you can use the argument #listspawnedvehicles true HumanPoweredVehicles

    When using any of the commands listed above, you will also get a total number of vehicles listed at the end.


SCUM - Patch 0.4.95.28348

[h3]Hello everyone, happy Monday![/h3]

First of all, as you may have noticed, this is not the 0.5 update you have been waiting for. The major features for 0.5, the ones you've been waiting for a long time now, are not quite in release steady state so we have decided to push the update a bit. Don't worry, it is still coming and quite soon. In the meantime, we are not coming empty handed for this holiday season. We gathered some of the release ready content and much requested balancing tweaks and are releasing them as our regular update to make sure you have something to play with this holiday season. So kick back, enjoy and see what you can wait for in this one:




As promised we looked further into your feedback to the killbox, and made some appropriate changes. Hopefully these will improve the experience we envisioned and make it a bit more balanced.

Here are the changes to the Killbox:

[h3]C4[/h3]



A lot of changes hit the C4 so make sure you familiarize yourself with it:

First of, we will start with how the C4 is being looted in the first place. Don't worry it's still a Killbox only item, but you can no longer straight up just pick up a ready to go C4 explosive device. Now you have a chance to obtain one of 4 items:
  • Packed C4
  • Timer Circuit Board with cables
  • Keypad
  • Detonator with cables


These 4 items and a couple of more will be needed to craft your own C4 device, as was originally intended. With those items you will also need:
  • Duct tape
  • Wire 2x
  • Blastcap
  • Mobilephone
  • Electrician tools


You will also require a medium demolitions skill. This will hopefully also increase the rarity of the devices making them an item of awe and fear for anyone else that has something looking even remotely to a wall.

Another change hitting the C4 is the damage system. Up until now, C4 had one single radius for damage in which it dealt maximum damage to everything. A new system with 3 layers has been implemented to rectify that.
  • Level 1 - The smallest radius. Everything in it is either dead or destroyed
  • Level 2 - Simulates the initial strongest shock wave, deals massive damage in range to whatever it hits first.
  • Level 3- Simulates the remaining force after the shockwave hits the item in front of it. Damage varies to what the object that took initial hit was.


[h3]Keycard[/h3]


  • Keycards can now only spawn behind locked lockers. WW2 bunker lockers do not count.


[h3]Door defusal[/h3]

We have implemented a new system for the defusal of the electric doors in the killbox. For each failed attempt at defusing the door, you will have increased time for next attempt.

[h3]Gas[/h3]

The room should now fill with gas sooner than before. The gas will start releasing at the 5 minute mark instead of 2. This means unless you have a gasmask, you should consume a lethal dose around 3 minute mark, depending on your CON skill.

[h3]Weapon locker changes[/h3]

We have also added new weapon packs in the Killbox. The new packs are as follows:

  • AK15 pack

    1. weapon
    2. suppressor
    3. mag x 3
    4. ammo box x 3
    5. OKP holographic sight
    6. ACOG scope
  • Standard military Pack 1, 2, 3

    1. MK18/ M16/ AK15
    2. Bulletproof vest
    3. Military jacket
    4. Military pants
    5. Helmet
    6. NVG
    7. mag x 2
    8. Ammo box x2
  • Armored Military Pack 1, 2, 3

    1. MK18/ M16/ AK15
    2. Heavy bulletproof vest
    3. Military jacket
    4. Military pants
    5. Helmet
    6. NVG
    7. mag x 2
    8. Ammo box x2


  • Kar98 pack

    1. weapon
    2. bayonet
    3. rails
    4. scope
    5. ammo box x 3
    6. ghillie jacket
    7. ghillie pants
    8. ghillie weapon
  • M16A4 pack

    1. weapon
    2. mags x3
    3. ammo box x3
    4. suppressor
    5. ACOG scope
    6. Red dot sight
  • M1 pack

    1. weapon
    2. clip x3
    3. ammo box x3
    4. bayonet
    5. sight experimental
    6. suppressor
  • M82A1 pack

    1. weapon
    2. suppressor
    3. scope
    4. mag x 3
    5. ammo box x 3
    6. ear muffs
  • MK18 pack

    1. weapon
    2. suppressor
    3. mag x3
    4. ammo box x3
    5. XPS holographic sight
    6. ACOG
  • MP5 K pack

    1. weapon
    2. mags x3
    3. ammo x3
    4. suppressor
    5. Red dot sight
    6. rail
  • MP5 SD pack

    1. weapon
    2. mags x3
    3. ammo box x3
    4. ACOG scope
    5. Red dot sight
    6. rail
  • Ninja pack

    1. katana
    2. scout black
    3. kunai
    4. shuriken
    5. black boots
    6. black gas mask
    7. smoke grenade
    8. ghillie jacket (black)
    9. ghillie pants (black)
    10. night vision goggles
  • Kinky pack

    1. pink ghillie jacket
    2. pink ghillie pants
    3. pink gas mask
    4. pink boots
    5. cigarettes
    6. rope
    7. dildo
    8. candle
    9. lighter
    10. duct tape
  • UMP 45 pack

    1. weapon
    2. mags x3
    3. ammo box x3
    4. suppressor
    5. ACOG scope
    6. Red dot sight
  • Vietnam pack

    1. M1 helmet
    2. bulletproof vest
    3. tactical jacket
    4. military pants
    5. combat boots
    6. M16
    7. mag x2
    8. ammo box x2
  • World War 2 pack

    1. WW2 helmet
    2. tactical jacket (dark green)
    3. work pants (dark green)
    4. stabproof vest (dark green)
    5. karabiner
    6. rail + scope
    7. ammo box x2
    8. bayonet



[h3]Other changes [/h3]

  • Zappers now have multipliers depending on how many players are in the killbox.






You requested it, you've been teased with it and now it is finally here. Crossbows!!!

Silent yet deadly, these beauties come in 2 variants as is tradition by now.

  • Improvised crossbow.
  • Blackhawk crossbow.


And of course we have more types of bolts for it as well:
  • Metal bolts.
  • Carbon bolts.
  • Wooden bolts.
  • Wooden bolts with stone tips.
  • Wooden bolts with metal tips.


Here is what you need to know about Crossbows:
  • It is tied with rifles skill, due to usage of crossbows is more similar to rifles than archery.
  • Crafting bolts however is tied to Archery skill as it is more similar to arrows.
  • If you have STR under 3.0 you will have a hard time knocking the crossbow.




Gloves will now have an impact on how you lockpick and will influence several different factors.
For example, how much pressure is on the lockpick (how easy they break)

Because of this, we have a few categories of gloves:
  1. Open-finger gloves:
    • they recieve full damage from lock protection items (zappers)
    • they don't add any pressure to lockpicks
  2. Thin gloves
    • they recieve full damage from lock protection items (zappers)
    • pressure increased by 25%
  3. Thick gloves
    • they recieve 50% of damage from lock protection items (zappers)
    • pressure increased by 50%
  4. Special gloves
    • special parameters are set for these gloves
    • for example, bear gloves will not get damaged a lot from zappers, but pressure on lockpicks will be massive


We previously added electrician gloves (thick) and medical gloves (thin) in the game.
Both of those will now protect you from zapper damage, but will also take damage from them and wear out.
Also, please don't try to fight zappers with wet gloves.




We have added 3 more ghillies to the game, reflecting some areas of the map.

First off we have the snow ghillie for that high altitude hunting.



And then we have the Dark ghillie for those Night time operations, or you want to roleplay a modern ninja.



We have also added a Pink ghillie if you are really brave and ready to get shot from a mile away. Because we can.





We have now implemented multiple Radio stations!!! You can switch between them by pressing ALT+J.
So now you can choose thematic tunes to your killings all across the island.

  • Fixed the bug where it was possible to upgrade walls that were not yours.
  • Potential fix for a bug where C4 would appear to stay armed after defusal.
  • Fixed the Night vision goggles exploit bug.
  • Fixed the bug where new BB walls could not be placed even though they should be.
  • Fixed the bug where weapon lockers in cargo drops were not locked.
  • Fixed the lock duplication bug exploit.
  • Fixed the bug where the diving mask did not have the filter in 1st person.
  • Fixed the bug where it was possible to glitch out locks making them unpickable.
  • Fixed the bug where it was not possible to bury traps in SP mode.
  • Fixed the bug where it was possible to see items in vicinity through BB elements.
  • Fixed the bug where it was possible to place cabin doors outside of their designated place.
  • Fixed the bug where player would be stuck in rifle holding stance after throwing an item.
  • Fixed the bug where it was not possible to repair the Improvised Workbench.
  • Fixed the bug where locked doors would display locked despite having all lockpicking items ready.
  • Fixed the bug where it was not possible to arm traps on stairs.
  • Fixed the bug where commands would not autocomplete when using combination of upper and lower class letters.
  • Fixed the bug where upgrading BB elements would not give XP points.
  • Fixed the bug where arrows would do max damage regardless of their durability strength.
  • Fixed the bug where sometimes during loading memory spike would occur and crash the game.
  • Fixed the bug where scopes and sights would not render properly on First person only servers.
  • Fixed the bug where lockpicking minigame would display both success and failed on successful lockpick with the last lockpick.
  • Fixed the bug where puppets would not take damage from suicide puppets.
  • Fixed the bug where sentries were not distracted by signal flares.
  • Fixed the bug where you can place blueprints inside the killbox.


  • Lockpicks now have proper weight.
  • Gas lanterns can now be repaired with tool boxes.
  • Gas mask is now repairable with tool boxes.
  • The game will now inform you of any file integrity problems and disable Multiplayer mode until resolved.
  • Reworked the AKS-74u with new motion captured animations.
  • Repeated usage of painkillers should now properly extend limping removal.
  • You are now able to set your own time for the lockpicking and bomb defusal practice boards.
  • Added spikes on basic BB walls to prevent people jumping over them.
  • You are now able to use voice chat with a drone!
  • NVG, Radio, Boombox and flashlights now need to be fueled by batteries.
  • Improved wall placement.




  • #NightBrightness (0 - 1) - allows admins to increase nighttime brightness in the game (client side only).


NEW - [SCUM.KillBox]
  • ElectricalDoorUnlockFailureAssistanceBonus=0.25

    - Time added in seconds on every consecutive failure of the electric door defusal inside Killbox.

  • GoldLockZapperDamageModifier=1.0

    - Modification of the gold lock zapper damage inside Killbox.
[SCUM]
  • LockProtectionDamageMultiplier=1.0

    - Modification of the damage on zappers (excluding killbox zappers)


[SCUM.Vehicles]
  • MaxNumberOfDaysVehicleInactivity=10.0

    - Number of days that a vehicle has to be inactive before it gets destroyed.


[SCUM.RespawnSettings]
  • CommitSuicideInitialTime=0

    - Initial wait time before 'Commit Suicide' option becomes available

  • CommitSuicideCooldownTime=60

    -Penalty wait time applied to 'Commit Suicide' option after each use

  • CommitSuicideCooldownResetMultiplier=1.25

    -Amount of time required for the penalty to reset for 'Commit Suicide' option


That will be all from us for now. We wish all of the Scummunity Happy holidays, we will see you all in 2021 with even more great things and updates for SCUM. Cheers