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SCUM News

SCUM - Hotfix 0.4.94.27643

[h3]Hello everyone happy Saturday! Hope you all enjoy the patch, we are dropping a little hotfix/balance fix to address some of the issues. Hope you enjoy and have a great weekend![/h3]

  • Fixed the bug where the Portable Work Light would discharge too fast.
  • Fixed the duplication bug.
  • Fixed the bug where prisoners entering vehicles would glitch out when teleported to events.
  • Potential fix for key cards expiring after relog.
  • Fixed the invisible exploit.
  • Fixed the bug where improvised workbench would disappear in SP.


  • Increased the rarity of key cards.
  • Decreased the blast radius on the C4 explosive device.
  • Reduced Frag grenade damage to BB elements.
  • Added a panic button to the killbox. Killbox doors now properly close when entered and you can hit the Panic button which opens the door and gives you 30 seconds to exit. Gas starts to fill the room.




P.S. We are fortunate enough to be nominated on the Steam awards for the Labor of love this year. So head on over and vote for us, we would really appreciate it. It's free and takes only 5 seconds. Thanky you all for all your support!

SCUM - Patch 0.4.93.27599 & Private server shoutout

[h3]Hello everyone happy Thursday![/h3]

We have another update for you and this one is a big one. So prepare your lockpicks and sharpen your screwdrives, let's dive into it!

No video update from us for this one but we have shared the info with some of the content creators you may know. This is experimental as we wanted to provide some content to people that supported us through the years and gave exposure to the game. It also lightens the load from our dev team so we have more manpower on the patch itself. You can find them here:

https://www.youtube.com/watch?v=tSBsk3jwm2E

https://www.youtube.com/watch?v=JgggAhMjnCk

https://www.youtube.com/watch?v=kL9_-tsNclM

https://www.youtube.com/watch?v=XP-qtWNbzTY



Introducing the, queue the dramatic drumroll, the Killbox! A new area added to bunkers all around the map that will surely make you fight in the forums how it should work.

This new area works pretty different to the rest of the high loot areas and will require some work to be put into it. So how does it work?

First off you will need to find a brand new item. Keycard. Keycards can be found all over the map, but there is a catch. All keycards only open a certain bunker and can only be used once. To know which bunker the keycard opens look into the keycards description.



Once you managed to make your way to that bunker and unlocking the door you will enter the Killbox and will be greeted by a friendly voice. Once the Killbox door is opened, the 15 minute timer is started.



When the timer hits 2 minutes, the Killbox starts to fill with deadly poisonous gas, which you can withstand if you have the brand new gas mask.



After the timer runs out lasers activate and the Killbox is purged of all living things inside.

"Sounds horrible why would I go in there then?" you ask.

Well my curiosity killed the cat friend, the rooms are filled with high stakes high rewards military loot, guns and ammo. These are going to be even more important since all weapon lockers across the map are now locked and need to be lockpicked. This will not only decrease the amount of military loot available all around, but also increase the survival segment of the game. Chambers of the killbox are also locked, but not with actual locks but magnetic ones. They will need to be opened by the bomb defusal minigame. Careful tho failing to unlock the door means triggering the punishment event, but I don't want to spoil the surprise.

Once inside the chamber you will find locked cabinets with that sweet sweet loot.



There are several types of cabinets and they go like this:
  • 1 rust lock - submachine gun packages
  • 2 rust locks - assault rifle packages
  • 1 silver lock - sniper rifle packages
  • 1 gold lock - 100% chance of getting C4


Wait did I just read C4? Yes, yes you did. C4 is now live and armed on the island.



Once you get through the Killbox and manage to get into the chambers you will find a live and armed C4 explosive device which you will need to defuse. If you manage to defuse it great! You now have C4 explosive device available to you. If not, great! You are now part of the killbox decorations.

Now you may ask, why would I need C4. Well simple answer. Base raiding. C4 is the ultimate breaching tool for bases on the island. Set the C4 by the walls of that pesky neighbors that never returned that lawnmower you loaned to them 3 months ago, set it to blow, get back to a safe distance, and watch their walls disappear. What we are saying is C4 does massive damage to all base building elements.



Oh and btw we realise that we have put a bit more emphasis on the lockpicking currently so we added a smaller more common screwdriver. It has 5 uses but it still works fine.






We touched upon base raiding but what about base building? Some major news on that front.

We have completely revamped the way BB walls work and are made.

The old palisades were great and all but there were a lot of features we wanted to do with them that we could not, plus they kind of stuck out and were not that original feeling we wanted with the game. So introducing new walls to Base buildings.



These walls make more sense in the abandoned island atmosphere and have a couple of nifty little features as well!

Take note that the arrow points to the outside part of the wall.

To start off we have 3 different walls:
  • Wooden walls-No skill engineering
  • Barbed walls-Basic engineering
  • Metal walls-Medium engineering




But here is the catch, these are not 3 seperate walls. Well they are and are not at the same time.

Base building walls are now upgradeable. This means if you want to add more protection you don't have to build another set anymore. Instead simply hold F on the walls and press upgrade, a new blueprint will pop which you can fill and BAM a new wall!



With the wall changes and the new look you no longer have pillars, so now there are wall blocks. There are 6 different wall sizes and each of them have different HP and material requirements.
If you build on a steep surface, the walls will tile themselves so you will get smaller wall chunks. When you want to upgrade the walls, you need to do it chunk by chunk.

Do keep in mind you cannot immediately build Metal walls, you need to start from basic and upgrade up!

Not only walls received this upgrade but, towers, doors and doorframes as well.

You might be concerned about old bases and what happens to them. Don't worry they are still there and your stuff is protected. Old base building elements are removed as a crafting option and will degrade more and more over time to give you time to replace with new ones and keep your hermit holes safe.

We also added 2 new elements:

[h3]Workbench[/h3]



You can now craft your own workbench. It's functionality is similar to drill presses and lathe machines so you can craft ammo with it and other things that require it. But there is a trade off. All things crafted on it have only 50% durability. Which you already know can lead to weapon jamming and other nasty things.

[h3]Bunk beds [/h3]



Let's face it, you have characters that can make constructions that can enter the list of national wonders. Yet you still sleep in that old raggedy improvised bed. Well no more as bunk beds are now available. Not only will they bring great comfort to your character they also function as the respawn point like the other does as well.

[h3]Light sources [/h3]

As nights in SCUM get really dark and constructing a base at that time could be a real hassle, we added 2 new light sources.
Portable Work Light and Gas Lantern.



The Lantern can be fueled with gas, while the Portable Work Light can be charged with batteries.
Along with the normal batteries we have, we also made the smartphone battery rechargeable. All you need is a car battery and car wires and you're ready to go.





Well we got new base building elements and you'll need more materials to build them, especially wood. And yes you could use an axe like before to chop it down but we know you. You want power. You want strength. You want... a chainsaw! Well here you go my little lumberjacks:



The chainsaw, a saw with a chain. This tool is not here purely for the fun of it tho. Ok maybe alittle bit for the fun of it but it is quite useful. So yes you can cut everything with it, with it's own special sets of animations as well!



So what's the real kicker? Well with the chainsaw you get more materials for each cut than you would get with the axe. So if you want to build those real big walls you have less trips to the forest. It also cuts way faster than the axe does. I mean it is a chainsaw after all.

There is a drawback tho, you will need fuel. Yes the chainsaw does indeed use fuel in order to operate. To fill it you will need 2 things, gas canister and gas itself. Once you have it simply hold F on the saw or right click it and refuel the chainsaw. Also take note that the chainsaw will not cut anything if not fueled and switched on.

So how do you turn it on? Well the controls are pretty much the same as weapons so you don't have learn that much:
  • Press R for switching it on/off.
  • Press SHIFT+R to check fuel amount.


Important thing to notice is that it takes strength to start the chainsaw. So if you create a character with low STR it will take a lot more pulls for the chainsaw to start compared to a character with high STR.

But I know what you want to know the most, you psychos. Can I chop people with it. Well yes yes and soon.

Yes you can cut at people as a melee weapon with it and yes you can chop bodies with it. Soon tho means that special melee attacks with the chainsaw are going to be implemented in the future.



Well you already saw a lot of material on this one, we did have fun with it on Twitter. But here they are in all their glory! Wheelbarrows!



There are 2 types of wheelbarrows:
  • Improvised wooden wheelbarrow.
  • Metal wheelbarrow which spawns.


So there are 2 main differences between the 2.
  1. Improvised wheelbarrow has less hit points than the metal one.
  2. Improvised wheelbarrow has less inventory space than the metal one.


Now HP is important because not only do wheelbarrows take damage when you hit or shoot them, they are also susceptible to fall damage and durability drops slowly when you drive them around. So make sure you have a toolbox handy so you can make those emergency repairs.

And yes as seen live on TV you can shoot from the wheelbarrows:



So important thing to note when using the wheel barrows is that part of their weight carries over to the player and encumbers the weight load on the player. So let's recap some old stuff here.

Weight load

Weight load is total overall weight of all the gear that is currently on your character. This includes items in hand, on your back, in your inventory and everything equipped. This all matters because of the weight load threshold. Weight load threshold is a feature that is calculated from your characters STR+CON, and is different on the type of action.
There are 3 types of actions in the game: Easy, demanding and very demanding. Examples would be walking, jogging and running in the same order. Everything that a player does in the game is considered an action. This is important when talking about weight load because each type of action has its own separate weight load threshold. For an example threshold for a character build could be 40 kilo walking, 20kilos jogging and 15 kilos sprinting. Now when the weight load of the player goes over the threshold it starts to increasingly drain the players stamina, calories, water and DEX stat overall. Dexterity because it is the stat that determines the speed of action execution.

How the wheelbarrow comes into play and why revising this is important. Well part of the weight that is stored in the wheelbarrow is carried over into the overall weight load that currently encumbers the player. So, it is quite important for players to keep that in mind so they can watch their metabolism intake and stamina usage. Also, there is a mechanic in place where the game detects if you are pushing the wheelbarrow uphill or downhill. Since if you are pushing the wheelbarrow uphill most of the weight shifts backwards towards the player, weight load will increase. But if the wheelbarrow is being pushed down hill weight will shift forward on the wheel and weight load will be less but some of it will still carry on the player.

There class dismissed. Oh and lastly when destroyed the items in the wheelbarrow don't get destroyed since the wheelbarrow does not blow up.



We also have some new items for you fashionistas and RP players, check them out:

[h3]Short cargo pants[/h3]



[h3]New boots[/h3]



[h3]New work pants [/h3]



[h3]Jeans jersey jacket: [/h3]



[h3]Electrician gloves [/h3]



[h3]Medical gloves [/h3]



[h3]Safety goggles [/h3]



[h3]Ear muffs [/h3]



  • Fixed the bug where it was sometimes possible to crash the game.
  • Fixed the bug where it was not possible to craft cartridge trap while ammunition is in inventory.
  • Fixed the bug where crafting improvised mine would not properly use gun powder.
  • Fixed the bug where aiming with spears while not standing showed the ADS animation.
  • Fixed the bug that sometimes caused server hang.
  • Fixed the bug where As Val would cause issues when scope was attached.
  • Fixed the bug where you could lie down underwater indefinitely.
  • Possible fix for multiplying sentries.
  • Fixed the bug where it was possible to connect to a server if already logged in.
  • Fixed a bug where it was possible to dupe items in multiplayer games.
  • Fixed the bug where destroying furniture would sometimes destroy other BB elements nearby.
  • Fixed the bug where chests would not get any weight no matter how full it is.
  • Fixed the bug where opening the door of a vehicle while someone just entered into the driver seat would get the player stuck in door opening state.
  • Fixed the bug where existing chest items would not be given the same unique id.
  • Fixed multiple chest explotation bugs.
  • Fixed the bug where secondary trap damage would not apply multipliers correctly.
  • Fixed the bug where it was possible to craft suppressors with cocktails.
  • Fixed the bug where the AK47 engraved was not able to malfunction.
  • Fixed the bug where the ghillie on AK47 engraved did not render.
  • Fixed the bug where weapons do not reload properly when there is magazine from different weapon that uses the same caliber as the weapon in hand but has the larger bullet capacity.
  • Fixed the bug where the ingredients widget would go out of screen when placing wall blueprints.
  • Fixed the bug where door upgrade widget sometimes lingered when it should be invisible.
  • Fixed the bug where ingame voice communication did not work.
  • Multiple map fixes


  • All glasses are now repairable by toolbox.
  • Boombox and radio are now repairable with electrical repair kit.
  • Increased the audible range of Wolves.
  • Practice lockpicking item will now be usable even if player has 0 or less famepoints.
  • You can now choose whether the radio will play music or static noise.
  • Safe zone force fields now block projectiles.
  • Items in cabin now dropped when cabin is destroyed.
  • Various optimizations up to 10% in performance boost.
  • Reduced crafted ammo damage to BB elements.




First of all thank you all who contacted me to get their servers on the list for a shout out. Unfortunately one did not drop last week due to work being done on this patch. Rest assured these are still going so if you want to put your server on the list and have not yet please contact me, Beda, on discord to find out the deetails.

So to make up for last week lets pop a few in here so people looking for something new have a couple ideas for the weekend.


[h3]SCUMFREE - Pandemia[/h3]



IP
92.223.103.45:29402

Description
SCUM server was opened in March 2019. The server has no playing administrators and gold drones, no bugs-users and cheaters. The task was to create a server on which it would be comfortable and interesting for everyone to play. SCUMFREE server is a real challenge for any player. The server settings will open for you SCUM absolutely from the new side. One of the best and most convenient Discord server, active players support, unique translations of news from developers. The most complicated server in psychological terms. It's up to you how to play! You can build the game to your liking and not pursue any goals or beliefs of others. Create a huge base or fight with hostile world around you in the game and players. As long as your character is alive, everything is possible!

Discord

Website

https://www.youtube.com/watch?v=tHYS5rMNtLs

[h3]321Spiele [/h3]



Hi there,
our Server, 321Spiele, is a whitelist PVP and PVE server.
This Server is owned by the german streamer Tim aka 321Spiele

https://www.youtube.com/user/321Spiele

Cause of our 4, shift working, admins you can get help at nearly every time.
We have a lot of events like „capture the flag“, car race, defending aeras, sniper league, search and destroy, defend/capture a VIP, searching for signs arround the map and much more. In general the events are built up for single player as well for big squads.
For money transactions we use a browser based banking app. You can open your account with your discord username and password. There you can open your private and/or squad account. The money transfer is done in realtime.
We use the ingame currency SCUM$. 2 Days a week our car sales has opened. You can use our black market who is hosted by the admins. There you can buy several stuff like weapons, ammunition, clothes and special food like Honeycombs. It is also possible to deposit looted scum$ or Famepoints (ratio 1:2) at your bank account. This is a fair and safe way to trade.
2 towns in scum island are declared as additional safezones. There you can claim a house and park your car. In this aeras is PVP forbidden. Actually the two towns are Ston in the north west and Spickovina in the center oft he map. The ingame safezones are also aviable for safe building.
We set great store by mutual respect. Toxic players are not welcome. The community gives new players a great support.



New players get 5000 $ transfered to their bank account.

Feel free to join our Discord Server. Then you have to read the rules and accept them.
As soon as possible one of the admins will whitelist your steam account.

  • Slots: 70, no password, whitelisted
  • Language: German
  • Game mode: PVE & PVP
  • Discord

We hope to see you at our Server.

[h3]Dark Island [/h3]



This is a server for PVP lovers! You can build everywhere, the economy is hard, is not P2W and there is a bot with a lot of functions! We are trying to build a friendly community of this game from all over the world.
The server is totally free, and has no time limits! You can play it all night and all day with your friends.
There are no specific rules except to respect other players.
What are you waiting for, don't waste time! Enter the Dark Island Scum Server and enjoy yourself.

  • BOT system
  • HIGH LOOT
  • BUILD EVERYWHERE
  • LOW DAMAGE ZOMBIE / SENTRY
  • WARZONE WITH ZOMBIE HORDES AND MUCH LOOT
  • MAX VEICHLE
  • PVP FACTION
  • BUILD EVERYWHERE
  • ACTIVE ADMIN
  • MUCH EVENT WITH REWARD
  • IP 176.57.160.204:28102
  • WELCOME PACK
  • DIFFICULT ECONOMY
  • MORE PACKS


Discord

Website

https://www.youtube.com/watch?v=ocPoCDOLDBQ



That is all from us for now, have fun out there and stay safe. See you next time!


Private servers shoutout



Hello everyone, happy Friday! No patch this week but we have something else. We decided to make private server shoutouts it's own separate thing! So if you are looking where to play this weekend, check it out!

If you have your own private server you want shoutouted contact Beda on discord! If you are not in our Discord server what are you waiting for? Join us here!



[h3]Noob land Gaming [/h3]



Noob Land Gaming is the largest server brand on SCUM, currently with 3 different servers and over five thousand players in its discord.

Its main server, Noob Land US (launched in July, 2019) was one of the first heavy-hitters to leverage in-game bots to enhance the PvP experience, significantly popularizing the feature within the SCUM community. To date, Noob Land US remains as the main reference for high-loot, action-packed SCUM servers, having enjoyed over 3-month contiguous periods as the most populated server in SCUM (and consistently within the Top 5 servers during the brief periods when not in the lead).

The growth of Noob Land US led to an expansion across the pond, with the launch of Noob Land EU on January, 2020. Following the same success formula of its American counterpart, Noob Land EU seeks to create an environment where players can enjoy the tactical open-world PvP without having to grind for several hours to enjoy only a few minutes of gunfights.

Despite the fact that the bread and butter of Noob Land Gaming is the high-octane PvP action, the franchise also caters to players who enjoy SCUM as a survival, PVE-first, type of game. On June, 2020 NLG launched Noob Land Survival, a first-person perspective server where slow progression and player interaction are the name of the game.

With so many servers and a history of success, one might think that NLG is a large enterprise. Quite the contrary, most of the servers have been built by a one-man-army named Kowalski, the owner of the franchise and admin on Noob Land US & EU, alongside with his business partner Bigno, owner and admin of Noob Land Survival. The limiting of the number of admins to a minimum on NLG servers has been a key feature to eliminate what often is the #1 complaint on private servers: admin abuse.
So whether you are after tactical open-world PvP or an immersive survival experience, Noob Land Gaming has the right server for you:

NOOB LAND GAMING USA | A high-octane PvP, max-loot server. The best in class! discord.gg/vgmb832

NOOB LAND GAMING EUROPE | Max-loot, no mechs, and EU ping! discord.gg/qG999ff

NOOB LAND GAMING SURVIVAL | First-person only, no in-game map, and lots of puppets! You will struggle to survive! discord.gg/KFCpeqC


[h3]Scum paradise[/h3]

Hi there lj here thanks for this opportunity for the shout out.

Many people may have seen scum paradise but not actually know what we're about.

Scum paradise was set up in 2019 with a group of friends we never expected it to become something it is today.

Let's get onto the juicy information about the server and what to expect here go's

Scum paradise is a PvP and Pve server with a reward system.

PVE is spread across three sectors with an automatic jail system for perpetrators that are trigger happy the sectors are A1 A2 A3

The rest of Paradise Island is Every Man for themselves

Reward system how does that work? You earn coins for playing on our server where you can buy items such as guns outfits and other things for coins that can only be earned from playing we do not sell these coins for real money

We also base our reward system for trading where players collect items in the game we have a dedicated Channel in our discord where you can post your items for sale and other players can purchase them if they wish with the coins you earn

Our admin team a variety of mature adult that are passionate about scum we want the best for the game we all love the game

I'd like to thank the admin team personally I know they will see this but they don't know about this so thank you for looking after the server and the players and your dedication and time.

More information in the links below

Website

Discord

[h3]Path house Condemned [/h3]



PathFinder Plays -Path.House Condemned Survival Server is relatively new.
We aim to offer a Vanilla experience with active Admins, utilizing the SCUM BUCK currency to incentivize trade between players.
We currently have a traders quarter where players set up their own merchandise stores.
The puppets are high, loot is low, to slow down PVP and Raiding-however PVP/raiding are not restricted.
We want to balance the server to give more of a authentic feel, allowing players to play however they enjoy, providing they abide to a small set of mandatory rules which are the usual suspects. No Racism, sexism, derogatory and/or inflammatory remarks etc (you know the score).
We are building the core of the server to be ready for the 0.5 update.
We offer FPP Only experience for Immersion, so if this is your thing, then you will enjoy this server.
To all you hardcore SCUM fans: Come along and give us a try.
We also host a number of in-game events where ADMIN play out NPC role's.
We have recently started a weekly event to scratch that PVP itch called 'Condemned War' (See Discord for more details) Thank you for taking the time to read, and We hope to see you soon.
Team Path.

Discord

[h3]HETRAL [/h3]



Hello Community,
our SCUM server from "HETRAL" is a server with the possibility to operate PvE and PvP.
The zones are clearly divided in the rules, so peaceful players can explore and craft in peace. But also combat-ready players look for their opponents. However, there are also clear rules for the PvP experience in order to keep the potential for frustration as low as possible.
There is also our own Safecity. In which you can look for your home and register yourself in the Discord at the registration office.
The game experience on the island of the outlaws is complemented by various events and quests, which are organized regularly by the admins and the supporting team.
Such as weekly quests for looting, bounty hunting, mech-free nights or a purge once a month. We also have an in-game shop, where various items can be purchased for in-game currency to facilitate survival.
To be able to play on our server, all you have to do is register for the whitelist on our discord and confirm our rules. One of the admins will give you access to the server in a timely manner.
If you are on the list, you can enjoy the game on our island without any further password.



Discord

Server name: SCUM-Server by Hetral

IP: 176.57.160.226:28502

Game principle: PVP / PVE
Whitelisted



SCUM - Patch 0.4.92.26701

[h3]Hello everyone and happy Halloween!!! [/h3]

Yeah, we know you've been waiting for a while now for an update, we kept ourselves busy. So what were we doing that you had to wait for so long? Well check it out:

And as always you can check out the update in video format right here:

https://youtu.be/aD2bYlN-Oow

[h3]First of all we have brought SCUM into 4.25 of Unreal Engine!! Wooopieeee![/h3]

But what does that mean for you, the average Joe?

Well SCUM now supports DirectX12, and you should see improvements in performance. If your PC was CPU bound, meaning if the CPU was a likely bottleneck for your performance, you should see an increase in FPS depending on the GPU strength. Some of our testing benches have seen a drastic increase in FPS. This all depends on your own hardware setting and not everyone will experience this optimization pass.

This is also one of the first steps for the future and a complete transfer to a brand new Unreal Engine 5. But more info about this later.

But that is definitely not all we have in store for you.



It's Halloweeen!!! And you know what that means, time to get your spook on. We prepared some new items for you all to play with se here is what you can look forward to.

But first of you will notice that the spooky main menu has returned, now with an extra few details. Can you spot them all?


Time to dress up!

Wanted to dress up for Halloween as you chase around that fresh spawned player, but the masks that are already in are just not cutting it for you anymore? Well we added a couple of new items for you.









Candy corn

What is Halloween without candy? A bunch of toilet paper wrapped around houses that what. And that would lag out the server so here is some candy.



We added a few more suprises, but why spoil the surprise itself :)





Long awaited wolves have entered the fray. These magnificent creatures will stalk your nights, and stalk in packs they will. Make sure to walk softly and carry a big gun, and check if it is loaded. Otherwise, well run and hope for the best.





We have made some new changes to the city landscape. Remember how it was all nice and tidy and the city looked damn fresh? Well away with that son, this is an abandoned island after all. We went through the city again and realized that it does not really fit with the original art style meant for the game, so a more abandoned ruined look. Rubble, tore down buildings and some last stands can be found around the city followed with some awesome new sounds to match.



Not only that, but there was a lot of work done in the background as well. There are tons of optimizations based on uhm... some nerd s*** I don't even understand, but performance boost we recorded is impressive. (especially when combined with DX12)



  • Reduced audible range for movement in bushes.
  • Added new voices for suicide puppets.
  • There is now 5% possibility that you'll produce Wilhelms scream upon death.
  • MP5SD does not cause shooters ears anymore.
  • Redesigned UMP gunshot sounds.
  • Sharp metal objects will now produce distinctive sound when used as a melee weapon.
  • Added new music to radio station.


  • Fixed the bug where player was unable to unload ammo from weapon upon relog.
  • Fixed the bug where too many items were marked as expireable.
  • Fixed the bug where having a fake name would sometimes not work.
  • Fixed the NVG bug where they would sometimes glitch out.
  • Fixed the bug where foliage would not properly cover scopes in ADS.
  • Fixed the occasional movement orientation lock bug after exiting vehicles.
  • Fixed the bug where a wrong icon for M82 stove pipe malfunction would show.
  • Fixed the bug where it was possible to build floating towers.
  • Fixed the bug where it was able to place flags on top of barbecues.
  • Fixed the bug where animals would not react to getting hit with melee weapons.
  • Fixed the bug where tower ladders would have wrong sound.
  • Multiple level fixes.


  • Lowered weight of AK47 magazine from 0.8kg to 0.3kg.
  • Readjusted size of human animal parts that can be put into inventory.
  • Reduced spawn rate of party glasses and removed them from military loot spawners.
  • You can now place 5 locks or upgrades on doors instead of 3.
  • Animals will no longer attack a comatose prisoner.
  • Weapon ghillie is now repairable with sewing kit and adds to cammo
  • Modified the camouflage skill.
  • Cartridge traps now use only one bullet, and give ammo back when uncrafted.
  • Crafting ammo now falls under engineering instead of survival as was intended.
  • Lowered wind change rate.
  • Lowered suicide puppet explosion damage.
  • Aggroed animals will now flee if they take a serious amount of damage.
  • Increased animal capsule sizes so they don't clip through players anymore.
  • Items resting on top of base elements will now drop on the floor when the base elements are destroyed.
  • Refreshed the look of SVD


  • Added an admin command that lists all currently spawned animals.
  • Added a voting system.


Voting system.

So how does it work?
Well you have 3 possible votes:
  • #vote SetWeather
  • #vote SetTimeOfDay
  • #vote InitiateCargoDrop

The admin initializes the vote and all active players can vote with either F2 as Yes of F3 as No.
What if you change your mind you sneaky admin you. Well there is a #cancelvote as well.
In SereverSettings you also have new parameters:

[SCUM.Voting]
VotingDuration=60 - How long is it possible to vote for in seconds
AnnouncementDuration=10 - How long before vote goes into action in seconds
PlayerMinimalConsentPercentage=0.4 - Percentage of people needed to pass the vote (0.2 is 20%, 1 is 100% and so on)



That is it from us for now and we will see you soon!

Until next time and have fun!

SCUM - Community showcase and Q&A

HELLO EVERYONE! Happy Tuesday! Yeah it's been a while since we did one of these, but the time is neigh. So You already know how it is. Bad jokes, useless answers and incredible content provided by you, the community. Let's dive right into it.



Wait a minute these are not screenshots, this is something new? You are quite correct my astute friend.
Screens are not the only content our amazing community has to show so let's have a section where we can properly shoutout these as well. So here we go.

Jon Blaze and his crew played a round of Cargo assault a couple of weeks back. Now you might think so what not that special. Except for one tiny little detail, the darn event lasted for AN HOUR. Nail-biting to the end, here is his video showing you the highlight reel.

https://www.youtube.com/watch?v=gcDJN5DN3pE

Now it's no secret that Pong likes to leak stuff and give out information that makes his community managers die inside. No it's fine, it does not give me a drinking problem. How many shots did I drink today? Round about mind your own business. Anyway if you want a summary of what is to come and a couple of more details head over to Raykit channel and you will find tones. Might even be a sneaky Q&A or 2 in there.

https://www.youtube.com/watch?v=qnu2XlYTYKw


Hey remember the tournament we held a while back? If not you can still check it out here (without the now infamous technical difficulties). However you can also watch it from Loaf Lords perspective, which I highly recommend. Seriously some of the edits this dude makes go highly underrated.

https://www.youtube.com/watch?v=TXty9ubt9Eo

Now I know some of you are lore fanatics and want to know what is exactly the story behind the island. Apart from the comic we released a while ago (which you can find here), and the document you get in the supporter pack, Pathfinder Plays has created a video of the summary for the SCUM lore.

https://www.youtube.com/watch?v=JfAVziIWmN8

That is just a snippet of what the peeps in the community are releasing, so stay tune for more shoutouts in the future.



Well first of I need to do a special shout here. Depschy created some amazing edits that just take the breath away. Here are some but make sure you check everything out and show some love on the originals.









And now back to our regular programming.

Remember folks. It's not the size of the gun, it's how you use it.

Want some peanut butter with that jam?

Yeah it looks like a peaceful settlement till you think about how they all probably ate human meat at one point or the other.

Can you please stop posting pictures of me?

Wake the f*** up prisoner. We have an island to burn.

Still brighter than that one episode from a certain medieval fantasy TV show.

Can we listen to something else besides Work, sleep, repeat?

Thank you all for coming to this meeting, and I hate to be the BEARer of bad news... (my one per list)

Hey look, they are making another Kill Bill!

I'm the mountain! Rising high! It's the way that I survived! (if you don't get it look it up trust me)



We are doing something a little bit different for today's Q&A. The bois from the team have appeared on a lot of Q&A sessions lately and many of answers have been answered there so make sure to check those out. Here are some of them:

https://www.youtube.com/watch?v=PXr0sA9uNLA

https://www.youtube.com/watch?v=WrqC6QGZklc

https://www.youtube.com/watch?v=vXhKOL8tpSc

Next Q&A it's back to my awful answers to your comments so make sure to leave some and phrase the questions well!



That's all for now, hope you enjoy and see you next update.
-Beda