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SCUMcast #1 Private servers

Hello beautiful scummunity!

We got some things cooking for you, and it's not a patch.



To begin with, we are preparing a podcast for you guys with D1no and Kristian, and some awesome content creators:


[h3]Andarilhoo[/h3]
[h3]DreamReaper Gaming[/h3]
[h3]JonBlazeLIVE[/h3]
[h3]KmZKaMiKaZe[/h3]

And the podcast you can watch on our stream: [h2]SCUMgame[/h2]
07.03.2020 19:00 CEST European date format, so, tomorrow.



Private servers are a big part of SCUM, and it's time we give some shoutouts regarding that.
Write in the comments your favourite server and why, and we will look at it through the weekend, and we will find our top 3 ones and make a post about them!

P.S We keep the rights not to include servers that we deem inappropriate (hate speech, admin abuse, exploit abusing, allowing cheats etc...)

Community showcase, QA and Spawner setup for dummies

Hello everyone happy Thursday! No patch today, yeah I know you are disappointed but we have some big changes that we are working on that require a lot of work and everyone is working on that, so bear with us here. When this will drop, unfortunately we can't tell you yet as it is still early. If you have complaints feel free to leave them in the comments below to give me the material for the next Q&A. Another announcement if you haven't seen it, we made a thread in the forums where you guys can show us how you experience the game as in what features you expect and can't wait for first. So check that out here.

Alright let's get to it:



Smokey the bear would like to know your location.

Gas guzzlers 3 confirmed?

Felt cute, might kill you later idk.

Russian roulette received some interesting DLCs

Close that window son! Don't you know that draft is the greatest killer of them all?

What are you buying?

This BEARly a scratch.(My one per list)

"I'm a poet not a fighter comrade"

Just looking at this picture makes you feel relaxed.

This looks like every Balkan Tractor selling add I ever seen.



Alright time for some Q&A:

  • We never made that promise, you took it that way. We said there won't be patches on Friday anymore so in case that something slips through the cracks or is not very well received we still have a day to hotfix it so you guys don't have a broken update over the weekend.


  • A known physics issue mixed with a little lag. We are working on resolving this issue, sorry for the inconvenience.


  • For the past 2-3 months yes, thanks for catching up


  • This is written under notes that have this at the end of them, all Im going to say.


  • Thanks for your support, yeah known issue and we are working on it, and don't worry the inventory guy had to kneel on corn for only 2h.


  • That is what we are trying to do. Every day there are at least 5 items you guys suggest that we take and discuss about adding or not.


  • Unfortunately currently not possible. We would like to see them too but the servers are strained as they are right now. So more optimization is required before we add such an undertaking.




  1. Thanks for the reports will take a look at that
  2. Answer is written above
  3. We are still tweaking those and are looking into the feedback what is good to most of you
  4. Yes you didn't puke, check lower.

  5. These are known issues that are a bit harder to tackle but we are working on them. Cheers for the reports


  • Check your deficiencies.


  • There is a known issue with that where for an example you need 10 rope and you have one item that is 1/40 and one that is 20/40 it checks the lesser value first and deems it not enough. Drop the 1/40 and remove it from vicinity and it should work.




So there have been some reports that some of the spawning parameters for private servers were not explained properly. So here they are as simple as we can write them, if you still can't figure out after this, ask your dad. All of the values written here are default settings. So when you change them from an ex. from 1 to 10 or 0.1 they change in comparison what they are.

MaxAllowedAnimalsInWorld=40
  • Sets the maximum amount of animals that are allowed in the world at the same time



MaxAllowedBirdsInworld=15
  • Sets the maximum amount of animals that are allowed in the world at the same time(yeah birds are not animals didn't you know)


MaxAllowedZombiesInWorld=64
  • Sets the maximum amount of puppets that are allowed in the world at the same time


MaxAllowedWildPawnsInWorld=64
  • Sets how many puppets can spawn in the wilderness at the server at the same time


MaxAllowedExteriorPawnsInWorld=64
  • Sets how many puppets can spawn in the exterior at the server at the same time


MaxAllowedInteriorPawnsInWorld=64
  • Sets how many puppets can spawn in the interior at the server at the same time


So to clarify, setting the first parameter MaxAllowedZombiesInWorld sets how many puppets can be on the server overall at the same time. The other 3 shows how many are possible in their respective areas. So for an example you put that 64 puppets are allowed on the server and the other 3 parameters are set to 32 each. If all players online are in the wilderness only 32 puppets will spawn and the rest of them won't spawn.


MaxAllowedSentriesInWorld=-1
  • Sets the maximum amount of Sentries present at the server. -1 means all sentry spawners are active.


MaxAllowedDronesInWorld=15
  • Sets the maximum amount of Drones present at the server.


MaxAllowedVehiclesInWorld=64
  • Sets the maximum amount of Vehicles present at the server.


ExteriorPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the exterior at once


InteriorPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the interior at once


WildPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the wilderness at once


ExteriorPawnSpawningCheckTimeInSeconds=0.0
  • Sets the how often in seconds can a new puppet be spawned in the exterior around the player if available


InteriorPawnSpawningCheckTimeInSeconds=0.0
  • Sets the how often in seconds can a new puppet be spawned in the interior around the player if available


WildPawnSpawningCheckTimeInSeconds=600.0
  • Sets the how often in seconds can a new puppet be spawned in the wilderness around the player if available


ExteriorPawnSpawningProbability=30.0
  • Determines the probability to spawn exterior puppet in percentages


InteriorPawnSpawningProbability=10.0
  • Determines the probability to spawn interior puppet in percentages


ExteriorSpawnerGroupCooldownTime=1800.0
  • Sets the amount of time in seconds that have to pass in single POI exterior spawners before another puppet can be spawned.


InteriorSpawnerGroupCooldownTime=900.0
  • Sets the amount of time in seconds that have to pass in single POI interiors spawners before another puppet can be spawned.


Now comes the question which takes priority? That would be Group cooldown time. For an example you set check time in seconds every 5 seconds but you put groupcooldown time 60 seconds. After the first puppet spawns and is eliminated another one want spawn in the next 60 seconds if the player does not move since that spawner has been used.

Hope everything is clear now.

Talk to you soon,

"Surprisingly useful this time" Beda




SCUM - Hotfix 0.3.72.20478

Hey guys, we made a hotfix for yesterdays mess, so what did we do.

The patch was NOT reverted, so you keep all the features we added in it.

All icons were resized to be as close as possible to the sizes they were before, but with an exception where we still kept the proportions.

Here is an example of the old and new item size.



A hiking backpack has 10x20 size so you can see how it directly would look in the inventory.

The M1891 is the biggest firearm weapon in the game (besides the M82), and all other firearms are smaller or same as the M1891.

The same principle was applied to resizing melee weapons as well.

We also squeezed in some bugfixes regarding the inventory.

  • The inventory grid lines got reduced in opacity, so they blend better with the whole inventory.

  • Removed that pesky white selection box that appeared when you select an item.


Known issues: The M1 and M1887 due some issues those are still broken regarding the inventory size, but can be used.

Keep in mind that the overlapping you encounter in your inventory is not permanent or a bug, take all the items outside the chest and put them back in and it will work normally from that point.

Recent patch issues.

Hey guys, here to let you know that we are aware of the issues that the latest patch caused.

We will try to get a hotfix out tomorrow if not possible we may revert the patch to the previous version. In the name of the whole team we deeply apologize, and please leave us as much feedback as possible on all the issues you have encountered.

We understand that you are disappointed and frustrated, but please avoid using bad language as those posts and comments will be deleted in accord with steam guidelines.

All feedback is more than welcome as long as it's constructive!

As soon as we have something we will let you know!

SCUM - Patch 0.3.71.20462

[h2]Hello to you amazing people (even the people who eat pineapples with pizza). New week, new patch, new awesomeness, new bugs, new frustrations, we all know how it goes here.

So lets get into it![/h2]



[h3]We did some changes on items, inventory and icons. [/h3]

  • Changed item rotating / scrolling behavior, holding CTRL while scrolling will now enable rotation, and not holding it will scroll through the inventory,

  • Items can now be directly transferred from vehicles / chests to vehicles / chests

  • Double clicking clothes in vicinity will now equip the item (double clicking them in container view will still open the container)

  • Increased menu scrolling speed.

  • Chests which have a player given name will only show the name in containers view.

  • Items got from searching containers will now correctly show their durability

  • Selected items will now consistently have a red outline.

  • Added tooltip expand hint text to item tooltips

  • Reworked dragging item on the floor. Should be much more permissive.

  • Made it possible to examine and manipulate other prisoner's inventory even when their hands aren't tied. They do need to give consent by using the 'surrender' gesture.


[h3]We are having an icon rework going on, as there are a lot of items it will take some time to adjust them all, but for this patch we have adjusted all ranged and melee weapons.[/h3]

  • Item icons are proportional (as much as possible) to each other and make more sense regarding the size.

  • Overall icons sizes have been increased so we avoid backpacks with 6 MP5 rifles.

  • New prettier icons.


One possible issue that you can encounter is when you open your inventory first time after this patch that you will see this:



No need for panic, this is intentional so that inventory doesn't go haywire and losses all your items. Once you pull out the items that are overlapping and try to put them back in it will work like before.



[h3]We did 2 changes in the lightning section.[/h3]

  • First we added a little ambient light to the player that will help you navigate in the pitch darkness of nights. This is how it looks.

    Keep in mind, we didn't increase any global light or anything in that area, its just a small radius bubble that has that blue light glow, and only the player can see it, other people can't.


  • Light sources such as fires and car lights now cast shadows. This should reduce light leaks through solid structures. Additionally light intensity and range on those lights have been further adjusted.

  • Under options you can find it under "DistanceFieldShadows"















[h3]Complete rework of puppet spawn system is in progress, in this patch you can experience the first iteration.[/h3]

  • POI, large towns with police stations, military bunkers (outside/inside) have 100% chance to spawn puppets with a cooldown of 30min between spawns. This means that the first player to reach the POI will activate all the spawners, and once he moves away (ignores/kills all the puppets) the POI won't spawn any puppets for the next 30min. This will come in handy since you will be able to tell that someone was at that specific location before you.

  • Refresh rate for indoor spawns has been nerfed, this means that you will no longer encounter endless hordes of puppets while looting bunkers or any other indoor areas.

  • Puppet spawn rates for SP are higher than MP because there is only 1 person on the server and he can take all 64 slots for AI spawns. This will result in more adrenaline filled and immersive experience.

    Possible issues regarding new puppet spawn system:

    Sometimes you will see puppets spawn in front of you when venturing outdoors , sometimes puppets will get stuck behind doors in underground bunkers, number of puppet spawned in some interiors is maybe too high.

    The issues mentioned shall be resolved as we continue polishing the new spawn system.




[h3]More options have been added on the admin and player scale.[/h3]
  • Current #mute admin command renamed to #silence (functionality stays the same).

  • New #mute command mutes the desired player locally, preventing him to send messages only to you.
    • #mute
    • playername* or #mute
    • SteamID64*

    • Keep in mind if you mute a person through the SteamID64 that player won't be able to send you messages on any server from any character.


  • New #mute command does not require admin status.

  • Similar changes made to #unmute and #listmutedplayers commands.
    • #unmute - removes the desired player from the local list of muted players, allowing their messages to once again be received

    • #listmutedplayers - lists all locally muted players by their SteamIDs




[h3]We added new private server settings for the new puppet spawning system.[/h3]
  • // Modifier that is applied to the number of exterior puppets to spawn after spawn system decided that number
    ExteriorPawnAmountModifier=1.0f

  • // Modifier that is applied to the number of interior puppets to spawn after spawn system decided that number
    InteriorPawnAmountModifier=1.0f

  • // Modifier that is applied to the number of wild puppets to spawn after spawn system decided that number
    WildPawnAmountModifier=1.0f

  • // Time that must pass to allow exterior puppets to spawn
    ExteriorPawnSpawningCheckTimeInSeconds=0.0f

  • // Time that must pass to allow interior puppets to spawn
    InteriorPawnSpawningCheckTimeInSeconds=0.0f

  • // Time that must pass to allow wild puppets to spawn
    WildPawnSpawningCheckTimeInSeconds=600.0f

  • // Determines the probability to spawn exterior puppet
    ExteriorPawnSpawningProbability=30.0

  • // Determines the probability to spawn interior puppet
    InteriorPawnSpawningProbability=10.0

  • // Time that must pass after spawning to allow another spawning of exterior puppets in particular spawn location
    ExteriorSpawnerGroupCooldownTime=1800.0

  • // Time that must pass after spawning to allow another spawning of interior puppets in particular spawn location
    InteriorSpawnerGroupCooldownTime=900.0


  • Scrolling through the inventory while dragging an item will no longer rotate the item in certain cases.

  • Bows should always display their draw weight on their widget.

  • Wooden palisades now require nails to build. Window palisades require less logs to build.

  • Increased burning duration of oil torch. It lasts through the night now

  • All military puppets can drop now max random 1 clothing item.

  • You can now craft a wooden arrow with feathers from a normal wooden arrow.

  • Katana should now spawn in military areas.


[h3]SNOW SLEDGES ARE GONE, DEAD AND GONE. We removed them from the crafting list, and they will be wiped later on until we fix them for good. [/h3]
  • Increased spawn rate of bow silencers.

  • Decreased the inventory size of tree branches and wooden plank bundles.

  • Shortened time required to fill water containers.

  • Increased frag grenade damage.

  • Disabled glow on drill press as it was inconsistent.

  • Reduced damage mines, pipe bombs and PROM mines deal to base elements.

  • Now when you walk through bushes the sound you make can be heard by other players as well.

  • Improved all particle and sound effects on vehicles.





  • Added "show additional info on item" option (default: on) which will show items' durability, usage and weight numbers at all times



  • Added 2 new items, box of nails and box of bolts. Each contains 20 pieces.



  • Made it possible to examine and manipulate other prisoner's inventory even when their hands aren't tied. They do need to give consent by using the 'surrender' gesture.



  • Fixed sledge collisions with vehicle when dropped....BECAUSE THEY ARE GONE, FOREVER!!!

  • Fixed a bug where container inventory would be unusable on some aspect ratios.

  • Fixed a bug in single-player where vehicles could still do impact damage while stationary.

  • Potential fix for connection lost issues.

  • Fixed third person animations for SDASS.

  • Fixed EXP exploit with filling water.

  • Fixed the bug where grinding stones were too heavy.


Also if you already didn't please partake in our small survey regarding your play style!

https://www.strawpoll.me/19407506