1. SCUM
  2. News

SCUM News

Community showcase and QA

Hey everyone! It's Tuesday. Happy Tuesday! Yay! Yeah I have no inspiration for this intro.
You know the drill by now pictures, captions and surprisingly useful useless answers. Now that's an oxymoron. before you go who are you calling an ox or a moron google the word.

Let's go!



I guess you can say the game is back on track. Badumtss

An actual picture of your grandparents walking to school.

"Now give me a B!"

Not sure if good painting or bad rendering.

That one per list I just think looks cool and have nothing witty to say.

"What got you so spooked?" "There is something in those trees."

"Bye, Felicia"

We've all been there buddy. We've all been there.

Still a better love story than...

"Get that light out of my head! It's unBEARable!" Also my one per list.



Alright time for the Q&A. Here we go.

  • Well I try, wouldn't call myself a comedian but thank you.


  • It already is? I'm not exactly sure what more you want here buddy.


  • Don't listen to this guy. We are in no way sponsored by NASA or any other US agency. Wink wink.


  • Scopes and sights were always meant to be rare loot. As for the hunter and hunter scopes hunting all the time, yes we see those. We are still in the process of loot balance and are reading the feedback from you guys about that. So cheers to you.


  • Try re-installing EAC.


  • Disgustang.


  • *cough* sorry I had something stuck in my throat there. What was your question again?


  • When you leave puberty.


  • No problem doll


  • Xenos are for purging not supporting.




That is all for now folks. As always feel free to leave your questions below for the next Q&A, or you know yell at us so I can have fun.
Cheers

"I actually get paid to shitpost" Beda


P.S. I just want to give one shotout.

Mechs. Yea we all love them and they work amazing we know no need to tell us. Now the only problem is there are none in real life. Well Gremlin73 fixed that problem. The man, the myth, the legend created a 3D printable Mech and even painted one. Now that's awesome(SCUM wargame when). He even shared the files so you can do it yourself.

So raise your glass to this guy.



Link to the files

SCUM - Hotifx 0.3.70.20246

Good Fri...no wait, it's Thursday?


So, we decided to move the patch day a bit. After over 60 patches that most were timed on Friday, we kinda think it maybe doesn't work the best.....yea.

Thursday will be the go to day for patches, in case the patch is broken and not ready for a Thursday release we will use Friday and Monday to fix it up and test, and it should be live on a Tuesday.

[h3]TLDR; Tuesday and Thursday are new patch days![/h3]



[h3]We reworked puppet stats for more variation and dynamic. [/h3]

Fat puppets: are now slower but have higher HP and hit harder.

Muscular puppets: are slower to accelerate but pack a bigger punch and are more resistant to damage.

Armored police and military puppets: have been significantly buffed ( higher bullet and melee resistance, more HP )

Skinny puppets: are now much faster but do less damage and have lower HP.

Also we reworked spawners inside military POIs, puppets should spawn more reliably now and in greater numbers.



[h3]Hey kids....want some tree branches?[/h3]

We added a new item you get when you cut trees (only the really big ones). Tree branch is a singular item, no need to collect anything or bundle anything, and its carried like a log, and doesn't fit into any backpack.

You can chop it down to get long and short sticks, as the biggest trees were giving only logs.



  • Fixed an issue where dropped items wouldn't be immediately visible in the vicinity.

  • Fixed the bug where crow meat would give you mostly water.

  • Fixed the bug where torches would burn way too short in rain.

  • Smoke grenades and flashbangs no longer disappear when thrown too far.

  • Fixed the bug where you couldn't craft improvised mine if a bottle had 2 or less uses. A known bug is if your bottle has 0 uses, the game won't recognize it in vicinity so you need to manually select the ingredients and right click craft.

  • Fixed being able to slide underwater on a sledge.

  • Fixed recipes for trunk door frames.

  • Fixed blueprints sometimes being unfinishable.

  • Fixed the bug where level 2 of base door frames could be built just with long wooden sticks. Now you can use short sticks as well.

  • Added missing reload sound segments to improvised pistol and bolt action rifles.


  • Grenades now have less bounce.

  • Yeast uses reduced from 10 -> 5

  • Larvae and earthworms now digest much faster.

  • Increased earthworm spawning rate.

  • Reduced uses on baking soda from 50 -> 20

  • Increased weight of canned sardines.

  • Added foliage cut statistic, back button to statistics screen.


  • Torches don't show light fire interaction anymore if they have no fuel.

  • Instruments are now fixable with toolboxes.

  • Increased jock jacket capacity to 3x2 (was 2x2).

  • Added muzzle flash to sentry weapon.

  • Torches now extinguish when swimming or diving with them.

  • Replaced timed "show flag area" interaction with show/hide flag area interactions.

  • Changed flare ammo to yellow, so its not similar to shotgun shells.

  • Matched base walls names with recipe names.

  • Changed spawn rate on Batteries, making them more common to find.

  • Bolt action rifles got new reload sounds.

  • Balanced loudness for heartbeat and eat actions.

  • M1 got new outdoor reflection sound in relative to it's ammo caliber

  • Removed creepy well baby sounds...OR DID WE?!?!?!?!?!?


  • Regular client and server optimizations.

  • We enabled multi core audio rendering so all sound processing will be spreaded throughout all CPU cores, this should result in better performance on client side


And now for the end, a little video from our QA team for their 1 year anniversary!

https://www.youtube.com/watch?v=tuyhNHKaCmY

Development Update

Good Friday everyone, here we are again with another update.


Before we get tons of "yOu SaId tHeRe WiLl Be A cOnTeNt PaTch" yes we did, but we decided to play SCUM for 3 days as it's more fun than making the game.

Jokes aside, we did play for 3 days straight, as we wanted to feel and play the game as you, the players feel and play it. That's the best way we can get a grip of what is frustrating you guys, and the reason behind it. So what did come of it?

[h3]Here is a list, in no particular order of the biggest issues that we encountered.[/h3]
  • Streaming optimizations and city optimizations.

  • User interface and base building bugfixing/improving

  • Metabolism rework.

  • AI and NPCs.

  • Medical skill.

  • Cooking skill rework.

  • Vehicles, adding new ones (boats, motorcycles), upgrading the system with various features (shooting from the car, animation upgrades etc..)


[h3]"Okay Sippy, you can make a list that's great for you, but when will we see this?"[/h3]

Well the good thing is that even before the 3 days of playing, we were already working on most of those issues.

[h3]"We asked when Sippy, not how long you're working on them"[/h3]

A date? In game dev? We ain't falling for that one again. As soon as possible, that means when it's in a state where we are satisfied with it.

I really should make more Q&A with myself, those are so much easier.



[h2]But as you all know, we love to work on all kind of different things, so lets show you guys what else we have in the works. [/h2]

So as the medical skill is under rework, we also have some medical puppets in the work that you will be able to find around medical POIs.



Can't wait to see what you guys will do with this one



Stealth skill, we are doing things there as well. Sounds were a bit wonky with stealth. That's why the stealth skill will have effect on noise level of various actions such as searching, crafting, lockpicking, opening/closing doors, etc



Weapon malfunctions, we talked about that. It should have been live with the City update but we encountered few issues with them

It's coming along nicely, and with it we are working on weapon holsters and ghillies as well, here are some pictures.









"But Sippy, where is that...."

No we didn't forget about the ghillie suit, you'll get that one as well.














Here is my personal favorite on what we have been working on. You saw that one of the important things is the AI and NPCs.





As those are still just concepts, I won't talk much about it. But feel free to start with the theories, we love those!



Everyone thanks for reading, have a nice weekend, and wash your hands!

SCUM - Lootfix 0.3.69.20119

[h2]Hello ladies and gents, here we are with a small hotfix for the loot that went through the roof.[/h2]



[h2]We might have messed up loot a bit.[/h2]

We did a lot of loot testing yesterday.

So we tried to fix the loot (Yes I said tried, because math is more complicated than you think). And we think we hit the sweet spot (THIS IS NOT A PROMISE!!!).

Mainly loot was reduced. Also we reworked our loot groups to have better consistency through the game and various different locations (rural, police, city, military etc...)


[h2]We also squeezed some QoL and bug fixes in, as a little extra.[/h2]

  • Added weight to all mines.

  • Adjusted weight of repairing kits.

  • Disabled getting any kind of xp from events.

  • Removed warning sound from trap detection.


  • Explosives now deal damage if you ride over them with a sledge.

  • You can fix quads now with vehicle repair kit.

  • Cabins and watchtowers have been upgraded with rainproof roofs. They wont leak anymore

  • Trap detection warning is no longer triggered by unarmed traps.

  • Added Play interaction to instrument.


[h2]PSA: Once this sale of 33% ends we are increasing the price to 30$ [/h2]

Community showcase and QA

Hey everyone happy Thursday! It's your boy Beda with another showcase and Q&A. Yeah it's not Monday but pfft new year new me. What hasn't changed (and probably never will) are my shit jokes and horrible answers. So strap in to glance over the post and yell at me why am I writing this and not releasing the patch even though I have nothing to do with it. Here we go!



What's for lunch? How about a knuckle sandwich!

Opens up a pack of gum in class.

"Do you f***** mind?"

Yeah whatever you hid in your prison pocket is safe to assume not there anymore.

Ever wondered what having both the power of God and anime on your side actually looks like?

"I wish I was Kurt Kobain."

First on the right is flagging himself.


"That's a weird looking snow."


That one per list that I have nothing witty to say, just a cool screenshot.

We tried to tell you to prevent the forest fires peacefully. Now we are using our right to bear arms.(I lied when I said I'll stop making bear puns)


Time for answers. You know the drill semi useful, barely funny and a 100% chance to rustle some jimmies.

  • These are planned, currently the gun team is working on something else but it is planned.


  • Nah


  • Also planned, all of them. Can't say when tho but something is cooking. It's rakija. We are cooking rakija.


  • You met my mother it seems.


  • I would say when ever Sippy feels like it, but that day may never come. Try spamming his DMs.


  • No those are dolls because dolls are precious. Puppets are guys that bring nothing useful but open their mouths anyway.


  1. Unknown yet
  2. Working on it
  3. They are spawning but are rare
  4. That's the idea but most likely will be implemented once we get all the items in the game.
  5. There are issues with that where it would be possible to break the inventory system as it is now
  6. Yeah we heard your feedback about that and are looking into what we can do about it
  7. Not me I can tell you that for sure


  • Depends on your intelligence level. If the leader has lower INT he can manage less people in the squad. That being said there was a bug about it not working properly but the fix was rolled out. If it comes back would appreciate if you report it. Just to Kristian, not me.


  • Well it is whining, but not the bad kind per se. Yes those features were and still are planned for 0.3. However we had (and in some cases still have) issues that came up and resolving them took priority. As for why military puppets. Well
  • someone* made them in like 5 minutes and sneakily added them. We put that special
  • someone* on shock therapy and told him to do all the issues bellow. Even tho he is not a programmer.

    P.S. it was Sippy


  • Stay tuned more on that soon-ish.


That is all from me folks. Stay safe, drink lots of water and don't eat yellow snow.
Cheers.
"Sippy please don't censor me so much this time" Beda