SCUM - Development update #131
[h3] Hello everyone! We hope you had a wonderful weekend and are ready for an update on how things are developing on our end. Let's see how many times you need to read "bug fixing" before it starts to sound weird in your own head -> [/h3]


Our code wizards have continued with their efforts with being laser-focused on bug fixing, but some hocus pocus in terms of coding is still in order. Besides the usual, they have also made some progress with implementing new anti-cheat capabilities and lightsource meshes. Hitches related to vehicle loading have also been fixed.
Bug fixing, then some bug fixing, followed by more bug fixing.

Bug fixing, then some bug fixing, followed by more bug fixing.
The animation team has continued with last weeks tasks, one of them was bug fixing.
The Hard surface guys have been pretty busy with a variety of things, bug fixing not being one of them. They have made some adjustments to the Rager's front window armor and improvements overall to the Rager's attachments. Work on the vehicles collisions physics has resumed.
The soft surface team and the 2D guys have continued with testing and bug fixing.

The animation team has continued with last weeks tasks, one of them was bug fixing.
The Hard surface guys have been pretty busy with a variety of things, bug fixing not being one of them. They have made some adjustments to the Rager's front window armor and improvements overall to the Rager's attachments. Work on the vehicles collisions physics has resumed.
The soft surface team and the 2D guys have continued with testing and bug fixing.

The sound team has carried on with their work on NPC voiceovers and bug fixing, of course.

Who do you think is finding and reporting all those Bugs in need of fixing, eh?

Aside from the usual bug fixing, the game design team has also made some adjustments to DEENA's Task, making sure that greenhorns don't die before even setting foot on the island
___
On to the next segment, let’s hear some of your impressions from last week:





That’s all folks, see you next week and make sure to keep an eye on the following platforms:
Facebook X/Twitter Instagram
-Perito


Our code wizards have continued with their efforts with being laser-focused on bug fixing, but some hocus pocus in terms of coding is still in order. Besides the usual, they have also made some progress with implementing new anti-cheat capabilities and lightsource meshes. Hitches related to vehicle loading have also been fixed.
Bug fixing, then some bug fixing, followed by more bug fixing.

Bug fixing, then some bug fixing, followed by more bug fixing.
The animation team has continued with last weeks tasks, one of them was bug fixing.
The Hard surface guys have been pretty busy with a variety of things, bug fixing not being one of them. They have made some adjustments to the Rager's front window armor and improvements overall to the Rager's attachments. Work on the vehicles collisions physics has resumed.
The soft surface team and the 2D guys have continued with testing and bug fixing.

The animation team has continued with last weeks tasks, one of them was bug fixing.
The Hard surface guys have been pretty busy with a variety of things, bug fixing not being one of them. They have made some adjustments to the Rager's front window armor and improvements overall to the Rager's attachments. Work on the vehicles collisions physics has resumed.
The soft surface team and the 2D guys have continued with testing and bug fixing.

The sound team has carried on with their work on NPC voiceovers and bug fixing, of course.

Who do you think is finding and reporting all those Bugs in need of fixing, eh?

Aside from the usual bug fixing, the game design team has also made some adjustments to DEENA's Task, making sure that greenhorns don't die before even setting foot on the island
___
On to the next segment, let’s hear some of your impressions from last week:

- Hell yes, the new anti-cheat will be implemented before 1.0 and hell no, we will not let cheaters bleed into the new release.

- It'd actually be quite difficult to implement such a feature on a technical level due to the sheer amount of variations when it comes weapons and according parts. Add to that the fact that this would be for a command, that is used in quite specific situations and not as commonly and you have your answer.
Regarding your suggestion with magazines, you are already able to spawn those fully loaded if you press space and enter ammo count followed by the wanted amount into the command.

- Since we've shifted our focus toward the 1.0 version of the game, there's no turning back, really. If we were to release another update somewhere in between, it'd would mean that we'd have to develop a "0.99 version" alongside the 1.0 Version of SCUM which is impossible to pull off with the manpower we have and simply inefficient.

- No, unfortunately there will be no official mod support with the full release, but you will be able to privately host servers and tweak the server settings however you like.

- Yo, we bought a horse.
That’s all folks, see you next week and make sure to keep an eye on the following platforms:
Facebook X/Twitter Instagram
-Perito

The jackass better hoof it.
"RGB squad can't hurt you, it's just a pigment of your imagination"
This is what I think your reaction is when the community showcase blesses you with rays of positivity on a cloudy day.
Not sure what's going on here, but I'm pretty sure I'd like to be part of it.
This is Aljoša. All the other fish are scared of him. Aljoša has commited many atrocities in the name of his people. And as he gets better at it, they fear him more and more. He is a victim of his own success. Sometimes he is so lonely he could cry, but what's the point? Not a single person would care.
Not the video I was searching for, but I think it'll do.
Last thing you see before getting banned by Brada.
Girls taking their "visually unappealing" friend with them, so they look better in comparison when they go out.
If you already know that you're going to bite the dust, the least you can do is to go out in style.
"Yea I don't know about my neighbors"




Heartbroken and jealous that I wasn't invited over for dinner :frown:
Drop the 'S' and we'll know you've named the island after yourself...
Damn guys you're really making me hungry this week with these screenshots.
Summer pre-season on the Croatian coast be like...
How an average Slavic high-school get-together looks like.
Someone had a fun night...
..and this guy was obviously a part of it.
Not saying anything, but there are a lot of pink colored vehicles here...
Now this is the right way to wait for 1.0!
How that 10/10 dating app baddie greets you when you arrive at 'her' home!

