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SCUM News

SCUM - Feedback wanted!

[h3]Hey everyone, hope you are all good! We have a question for you all so please have a look! [/h3]



Not the first time we ask and it won't be the last. The topic of this one is Base building. A lot of you have been requesting additional elements, especially since the last changes that had to be made. Now do keep in mind we will not be bringing back or putting in anything that makes the bases unraidable, that is not the point. But anything else, from new walls, decorations to something else like trap doors feel free to suggest. Submit your suggestions in the comments below!



Cheers all and till next time!

SCUM - Development update #90

[h3]Hey everyone, happy Monday! As is tradition here comes yet another Dev update! [/h3]

A bit different from the usual format as it was for us last week. And there is a good reason for that! So here is what's new with us. Starting last week we have started upgrading and switching to better infrastructure. It is a bigger undertaking and of course some issues arose, but it was something we expected and are working on them. This took most of our resources for the last week hence no regular dev update. But this is good news. As this means a step forward in our workflow, quality control and much more. It also has potential to resolve some of the issues but more on that later, when we test it properly and we are sure of it. Still wanted to keep you all informed.

Other than that here is what the rest of the team has been up to!



  • Upgrading infrastructure.


  • Working on distant LODs. (Yep still going on, we have a lot of them.)


  • Working on the new trailer.
  • Working on weapon skins.
  • Working on morphs for armbands.
  • Optimizations.
  • Bugfixing.


  • Bugfixing.
  • Mixing new audio.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Finishing the design of quests.
  • Designing rewards for quest completion.
  • Working on quest texts.

SCUM - Development update #89

[h3]Hey everyone! Here's a brand new dev update to help you get through the Monday and to bring you up to speed on what the team is working on![/h3]



  • Working on loot cooldown system.
  • Working on a fix for runtime virtual textures.
  • Working on a fix for the encounters, sentries and dropship.
  • Working on an optimized NPC shooting system.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on quest UI.
  • Working on telemetry.
  • Overall bugfixing.


  • Working on distant LODs. (The entire team is still on it as there's a lot to improve here.)


  • Working on the new trailer.
  • Working on weapon skins.
  • Working on morphs for armbands.
  • Working on a new short pants clothing item.
  • Optimizations.
  • Bugfixing.


  • Bugfixing.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Finishing the design of quests.
  • Designing rewards for quest completion.
  • Working on quest texts.

SCUM - Development update #88

[h3]Hello everyone, happy Monday! Let's get down to the Dev update, and see what the team has been up to! [/h3]



  • Working on loot cooldown system.
  • Working on priority rendering issues.
  • Code reviews.
  • Commit system migration.
  • Working on the movement rework.
  • Working on dropship functionality.
  • Bugfixing.
  • Working on armed NPCs precision.
  • Improving anti-cheat detection.
  • Working on quest system.


  • Working on distant LODs. (Yes all of them are on it)


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on foliage.
  • Working on new textures.
  • Resolving on new clothing.
  • Optimizations.
  • Bugfixing.


  • Working on dropship audio design.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.


SCUM - Hotfix 0.9.536.86452

[h3]Hey hey all! Might as well call us MJ of hotfixes because we got 6 of em at this point. Check it out! [/h3]



  • Fixed the issue where magazine would be destroyed during reload animation causing a game crash.
  • Fixed the issue where fortifications would sometimes cause a crash.
  • Fixed the issue where #VisualizeVehicleTrajectory command could cause a crash.
  • Fixed the issue where database would show errors regarding chest acquisition.
  • Fixed the issue where throwing grenades in events could cause a client crash.
  • Potential fix for the super loud nocturnal wildlife SFX.
  • Fixed the issue where abandoned bunker armory lockers would not properly reset loot.


  • Tweaked vehicle storage collision, giving them more wiggle room to fit in garages.
  • Objects that are not affected by gravity can now be spawned with #spawnitem command +/-10m in regards of ground level.
  • Key cards no longer spawn in abandoned bunker armory lockers.