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SCUM News

SCUM - Development update #87

[h3]Hello everyone, happy Monday! Hope you had a nice weekend, as we go back to our regular Dev update. Check out what the team has been up to this past week, and what to look forward to in the future![/h3]



  • Resolving loot cooldown issues.
  • Optimizing rendering.
  • Code review.
  • Bugfixing.
  • Working on armed NPCs combat capabilities.
  • Working on dropship system.
  • Adjusting NPC precision.
  • Working on questing system.
  • Implementing quest UI.
  • Working on movement rework.


  • Setting up quest notice boards.
  • Working on new roads.
  • Finishing continental houses material.
  • Tweaking POIs.
  • Materials optimizations.
  • Materials cleanup.
  • Vertex painting coastal houses.
  • Lighthouse rework.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on foliage.
  • Working on new textures.
  • Resolving clothing morph issues.
  • Optimizations.
  • Bugfixing.
  • Reworking weapon animations.
  • Resolving issues with assets after folder switch.


  • Bugfixing.
  • Recording sessions.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.


SCUM - Development update #86

[h3]Hey everyone, hope you are all good. You already know what time it is. Dev update time. Check out what the crew has been up to, apart from the hotfixes that we already been rolling out like a factory.[/h3]



  • Bugfixing.
  • Optimizing rendering.
  • Working on movement rework.
  • More bugfixing.
  • Working on armed NPCs combat capabilites.
  • Even more bugfixing.
  • Working on questing system.
  • Implementing quest UI.
  • You would not believe it, but even more bugfixing.


  • Working on landscape textures.
  • Reworking snow.
  • Buildings cleanup.
  • Materials optimizations.
  • Materials cleanup.
  • Yep even they are bugfixing.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on new textures.
  • Optimizations.
  • Bugfixing, surprise!
  • Reworking weapon animations.
  • Resolving issues with assets after folder switch.


  • Bugfixing.
  • Recording sessions.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.

SCUM - Hotfix 0.9.535.85943

[h3]5th day of the week for a 5th hotfix, it's like poetry, it rhymes. New Hotfix is live! [/h3]



  • Fixed the issue where SDASS ADS would glitch out in some cases.
  • Fixed the issue where floor blueprints would turn red after adjacent blueprint was finished.
  • Fixed a chest duplication bug.
  • Fixed the issue where improvised workbench icon would not show in crafting menu.


  • Small vehicle storage racks will take less physical collision damage while mounted on bikes and bicycles.
  • Improved Police station HTZ puppet respawning.


Known issue:
Chests could count as more BB elements. Temp solution: in your flag area put chests in your hands and place them back on the ground.

SCUM - Hotfix 0.9.534.85819

[h3]Hey everyone, got a couple of goodies for you. We gathered a couple of fixes for yet another hotfix! Check it out! [/h3]



  • Fixed the issue where heavy chests disappeared when taken in hands from vehicles.
  • Fixed the issue where moving a chest in a vehicle while on BB foundation, would destroy the foundation.
  • Fixed the issue where you could not place a foundation next to an upgraded wall.
  • Fixed the issue where compound bow aim would not zoom when fully drawn.
  • Fixed the issue where chests placed inside flag areas would sometimes give server errors.
  • Fixed the issue where server would crash on shutdown.
  • Fixed the issue where players could not drive big rafts if someone is already mounted on them.
  • Fixed the issue where admin drones could not see BB element health.
  • Fixed the issue where admin drones could not destroy some BB elements.
  • Fixed some item incorrect descriptions and icons.
  • Fixed the issue where chests would stay afloat in air if BB element was destroyed below them in SP.


  • Canned items can no longer spawn with less than maximum uses.

SCUM - Development update #85

[h3]Hey everyone, hope you are all good on this fine Monday! Let's start the week right with another Dev update. Other than the update and the hotfixes, let us check out what else the crew has been up to![/h3]

No community address this week but it does not mean we are not here. Right now we are collecting all of your feedback from the last batch of hotfixes and moving on strong. We do appreciate the increased support from you all, and do not worry we will continue on our promise with more communication methods with you all. You will see and hear from us more through out May.



  • Working on spawn timer system.
  • Bugfixing.
  • Working on DevKit tools.
  • More bugfixing.
  • Encounter manager tweaking.
  • Implementing quests UI.
  • More bugfixing.


  • Reworking settlements.
  • Reworking some building layouts.
  • Materials optimizations.
  • Materials cleanup.
  • Bugfixing.


  • Working on the new trailer.
  • Working on Quest assets.
  • Working on new vehicle damage morphs.
  • Optimizations.
  • Bugfixing.
  • Reworking weapon animations.
  • Working on armband markings.


  • Bugfixing.


  • Responding to player inquiries.
  • Hunting and banning cheaters.
  • Steam general discussion and bug reports.
  • Testing of upcoming features.
  • Various bug reports.


  • Managing quest production.
  • Working on quest data assets.