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SCUM - Development update #56

[h3] Hello everyone, happy Monday! We had a couple of irregular Mondays lately but today, today we do it old fashioned way. Dev update is here so check it out! [/h3]



  • Code review.
  • Bug fixing.
  • Working on flamethrower functionality.
  • Working on inventory rework.
  • Working on vehicle damage.
  • Working on new NPC enemy grapple attack.
  • Working on abandoned bunkers features.
  • Implementing burn injuries.


  • Working on new bunkers interior.
  • Working on new bunkers assets.
  • Working on new bunkers collision boxes.
  • Optimizing abandoned city atlas and distant LODs.
  • Bug fixing.


  • Working on metahuman faces for the new trailer.
  • Bugfixing.
  • Working on new trailer animations.
  • Working on trailer characters.
  • Adjusting icons.
  • Working on m249 model.
  • Working on burn treatment gel item model.
  • Adjusting the pickup truck to the modular vehicle system.
  • Working on new enemy NPC animations.
  • Adjusting clothing to the new male models.


  • Bug fixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Setting up new items.
  • Setting up vehicle damage parameters.
  • Setting up burn damage parameters.
  • Started on XP gain rebalancing.


SCUM - Hotfix 0.8.522.69551 & SCUM League announcement

[h3]Hello all, happy Monday! What better way to start the week but with a hotfix and an exciting announcement for the SCUM League. [/h3]



  • Potential fix for streaming issues.


  • Changed weights of Electricity generators.
  • Broadhead arrows do not deal damage to BB elements anymore.


[h2]SCUM League [/h2]



[h3]Now with the big scum league news, are you ready to Capture your own bunker?[/h3]
We are all excited to introduce to you the all-new Scum League Series “DOMINION” a highly immersive and different survival twist in SCUM universe that requires unprecedented survival strategy, teamwork, and unyielding determination. In this thrilling new competition, survival is just the beginning, squads from around the world will engage in fierce battles to survive and establish dominance and control over scum island. Head over to Scumleague to learn more about the competitive series.
In “DOMINION”, the entire island is your playground. The heart of each sector is governed by its TEC1 bunkers. Your mission and the objective for each squad is to capture and hold these bunkers, exerting control over the sectors they anchor. The bunkers are not easy targets. They are guarded by the sentries’ that you will need to destroy to gain physical control over the bunkers vs other squads and players competing for the same. Outwitting these obstacles will require tactical precision, strategic planning, and a hearty dose of courage.
Capture The Bunkers in each sector to earn unique advantages and claim control over the sector under your squad’s name.
In “DOMINION”, teamwork is paramount. Squads must work together, utilizing the strengths of each member to overcome challenges, defeat rival teams, and capture the sectors. The League encourages squads to develop complex strategies, often having to choose between stretching their resources thin to control more sectors or concentrating their strength to fortify and defend their base and a few strategic bunkers.
In the end, the squad that captures and holds the most territories by the end of the competition period reigns supreme. The winners of “DOMINION” are not only the best fighters but the best survivalists, strategists, and the most cohesive unit. For Solo survivors, we have also nice side quests waiting for you.
Head over to https://scumleague.com/scum-league-dominion/ for detailed information and competition registration.
Check out event teaser here :

https://www.youtube.com/watch?v=B28z7NieyrA

SCUM - Patch 0.8.520.69315

[h3] Happy Tuesday folks! Hope you're ready for an update! Some new content and some key bug fixes await you on the island. Check it out! [/h3]





With the addition of generators and electricity, it's time we brought the batteries up to speed as well. So batteries have been reworked into the new system. Not only the batteries but electrical devices as well. so let's go through what exactly changed:

[h2]Batteries[/h2]

Batteries now have different functionality. Well, the intent is the same but the method is different, more realistic. Up to this point, batteries were more or less containers that you used to charge the "invisible internal battery" in devices. Where you were then left with the empty battery in hand. No longer my friends, no longer. As of now, you will have to insert the battery inside the device. How? Simply drag and drop the battery on the desired device and you will get a prompt.



That's it, quick and easy. Now those of you with keen eyes might have noticed another detail in that photo. Got it yet? Batteries no longer have usages! That's right, there is more to this rework. Batteries now actually hold charges and will be drained by the device accordingly. Depending on the device requirements the battery will discharge quicker or slower. So on the same set of batteries, you will be able to power the flashlight longer than NVGs. This change also shows up in the UI, you will get all the info you need when hovering over the item in your inventory menu.



Here you can see how much charge you have left, the state of the battery, the discharge rate and time til empty. Oh wait there is something else in these photos, that's what you were wondering. Got you.


[h2]Battery charger[/h2]

We now have a new item: a battery charger. Ok, technically there are 2.



There is the big one and a small one. But don't worry they work in the same way. The first thing you need is a generator. The second thing you need is the battery charger itself. Then just simply put the battery in the battery charger and voila you are charging your battery.



And again you can hover over the battery to see info such as rate of charge and time until charged. Keep in mind that the blue regular batteries are not chargeable! So it won't even let you place them in the charger.

There you go you now have everything you need to properly use your equipment and devices. Oh, and there is another new thing you will need this knowledge for.





The new scope is now in, and it's a special one. Nicknamed vampyr, this scope not only has variable zoom but also night vision capabilities.



Now I know what you're thinking and no not yet. We need a bit more time to set it so that you can't use regular scopes with NVGs but it is in the works. For now. you have time to prepare for that and get that needed gear.



As promised it is here. You can now plant and grow your own tobacco.



Again if you wonder how to do it pop on over to 0.8 patch notes where farming is explained. Here we will cover what you can do with it. The first one is obvious: you can roll it up and smoke it. At your own peril.





You might even try mixing it with another thing. If you know you know. Again at your own peril.

Or you can sell it to general goods trader for profit. So there you have it, you can have your own toxic farm, tax free!



Or better to say item. You requested it and we are here to deliver. Medic helmet you want, medic helmet you got.





[h2]Duga Radar site[/h2]

Located in D0 sector the new POI is a long abandoned huge radar site. Feel free to explore and for those of you who are not afraid of heights, you can climb up the radar as well. Who knows some of you might even find it a good place for a hidden stash.









  • Fixed the bug where you couldn't rest in the same bed again after resting in a vehicle.
  • Fixed the issue where clouds would cause flickering through foliage.
  • Fixed the issue where periodically replenishable resources multiplier would not be applied correctly.
  • Fixed the issue where some clothing items would dry too fast.
  • Fixed the issue where improvised grill grid would disappear too fast.
  • Fixed the issue where main menu would sometimes crash.
  • Fixed the bug where the metal detector sound would stay active when you dropped the detector on the ground while active.
  • Fixed the issue where destroyed vehicles would not despawn unless someone was near them for a long time.
  • Resolved the issue where chests would disappear when they shouldn't. Whooorayy!!!
  • Fixed the bug where deers teeth were bulletproof and so they survived headshots. (No really, that was the issue.)
  • Fixed the bug where you could vomit, urinate, and defecate on demand in vehicles.
  • Fixed the issue where sometimes settings would not apply when resetting them to default.
  • Fixed the issue where vehicles could not be bought due to spawn location marked as blocked incorrectly.


  • Arrows and bolts can no longer do damage to vehicles.
  • Modified recipes of all crafted suppressors.
  • Eating crickets and earthworms will now give you food repulsion.
  • Adjusted vehicle parts spawn chance and initial durability.
  • Removed the eerie ambient audio from Samobor city.
  • Open finger gloves will now soak much less water.


SCUM - Development update #55

[h3] Hello hello, happy Monday. Hope you are excited for another Dev update! We will have more for you soon I promise, in the meantime check out what the crew's been up to! [/h3]



  • Code review.
  • Bug fixing.
  • Working on flamethrower functionality.
  • Working on heat sources.
  • Working on crafting rework.
  • Working on inventory rework.
  • Working on modular vehicles damage model.
  • Working on new NPC enemy AI logic.
  • Working on new scope functionality.
  • Implementing battery chargers.
  • Working on abandoned bunkers.
  • Improving streaming system.


  • Working on new bunker TV screen visuals.
  • Working on new bunker rooms.
  • Re-texturing alarm devices.
  • Bug fixing.
  • Finished the new radar POI.
  • Working on abandoned city atlas.
  • Working on new bunker fuse boxes.


  • Working on new male models hair and beard.
  • Bug fixing.
  • Working on new LMG animations.
  • Working on new trailer.
  • Working on new male models head morphs.
  • Reworking TAB menu UI.
  • Working on battery chargers models.
  • Adjusting old vehicles to the new modular system.
  • Working on new NPC animations.
  • Adjusting clothing to the new male models.


  • Bug fixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.
  • Adding descriptions to new items.
  • Adjusting spawners according to feedback.
  • Adjusting server settings parameters according to feedback.


SCUM - Development update #54

[h3]Hello hello everyone! Happy Monday. Yep it is time for another dev update. Some exciting stuff here so check it out! [/h3]



  • Code review.
  • Implementing flamethrower functionality.
  • Working on inventory rework.
  • Working on crafting rework.
  • Bugfixing.
  • Resolving issues with the entity system.
  • Working on vehicle damage system.
  • Implementing the first version of abandoned bunkers.
  • Working on Brenner NPC mechanics.
  • Working on first version of BB turrets.
  • Implementing night vision scope functionality.
  • Refactoring game resource containers.
  • Implementing new battery system.
  • Implementing burn injuries.


  • Setting up the abandoned bunkers layout.
  • Tweaking loot spawners.
  • Working on abandoned bunker rooms.
  • Optimizations.
  • Working on abandoned city atlas.


  • Working on new male model faces.
  • Bugfixing.
  • Working on new trailer.
  • Implementing M249 animations.
  • Working on new concept art.
  • Working on new crafting UI.
  • Working on battery charger item model.
  • Working on BB turret model.
  • Adjusting clothing to new male models.
  • Working on night vision scope item model.


  • Resolving issues with audio.
  • Working on Razor NPC audio design.
  • Working on flamethrower audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.
  • Adding descriptions to new items.
  • Adjusting spawners according to feedback.
  • Adjusting server settings parameters according to feedback.