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SCUMcast Episode #3

Hello beautiful SCUMmunity!



D1nosaur and Kristian aka GamerBeast are back again to host the third episode with our new set of guests, featuring:

[h3]Apex 2.0[/h3]

[h3]CeeJay[/h3]

[h3]KmZKamikaze[/h3]

[h3]Tyrone Shoelacez[/h3]

And the podcast you can watch on our official Twitch channel: [h2]

SCUMgame[/h2]
Podcast starts in 30 minutes!

Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

D1no out.

SCUM - Hotfix 0.3.75.21392

[h3]What would be a patch without a hotfix huh?[/h3]

No big deal, just a few things to fix up and we are good to go!



  • Increased the precision of event wall dealing damage

  • Shotgun shells can be crafted with lower skill now




  • Chests are now repairable with a toolbox

  • Fixed a bug being able to start disarming the trap if you place wire cutters back to inventory

  • Fixed item duplication when placing an examined item into a stack

  • Fixed a bug where burying a trap made it yours

  • Fixed inventory size for crocs and skinned goat

  • Reduced the damage on wire cutters when you throw them at someone

  • You can drink vinegar now instead of eating it

  • Fixed a bug where some item durability could be displayed wrong when unstacking items in multiplayer

  • Added demolition skill experience to player when successfully disarming bombs

SCUM - Patch notes 0.3.74.21350

Hey guys, before we go into the patch notes just a little message from Gamepires.

Croatia's capital Zagreb was hit by the strongest earthquake in the last 140 years. We at Gamepires are fortunately all safe, but many people lost their homes and some of the ruined infrastructure is still being fixed. Our thoughts are with everyone who was affected by the earthquake.

Here are few pics how our office looks.











[h3]Now, what did we prepare for you this week? A lot of goodies![/h3]


[h3]We added the first version of stacking. How will it work?[/h3]
  • For now only, bolts, nails and money have that option as it's still in the testing phase

  • You can stack them simply by dragging them over each other.

  • For now, stacking doesn't work in chests, only in vicinity and backpacks






[h3]Item decay, lets see how it works[/h3]
  • Each item's inventory can now contain damaged cells, depending on the durability of the item in question

  • The damage spreads from the bottom right corner in circular motion

  • If an item stays inside the damaged zone, it will be damaged over time (1% per damaged cell they are covered by per hour)

  • You can take items out of the damaged zone, but you cannot put them back into the damaged zone

  • If your inventory container (e.g. backpack) takes damage from outside sources (e.g. bullets), all items inside the damaged area will be additionally damaged (5% per damaged cell they are covered by)






[h3]Bomb defuse minigame![/h3]
So for defusing bombs we got you a game inside a game, this is how it works:

  • There are 3 types of LEDs, red, yellow and green

  • You can cut yellow ones and green ones, the bomb will only defuse if you cut the green ones, and nothing will happen if you cut the yellow ones

  • If you cut the red one, you get a suprise...yea, you die

  • The number of each color LED and time you have depends on your demolition skill

  • You cut the wires on the metal plate on the left

  • At no skill you have 4 seconds to defuse the bomb, at max skill you have 6 seconds






We implemented an UI marker for placed traps, visible only to trap owners in focus mode (similar to burying)





[h3]So our players can be safe ingame as well! [/h3]
  • It can be found in medical and lab areas






[h3]We added a simple improvised sewing kit so you can craft it and fix your clothes[/h3]
  • Its crafted out of a needle (normal or bone) and thread.

  • It has 15 uses




  • Fixed issue with search sounds alerting sentries and puppets on long radius

  • Added sound on event border, one while static and distinctive one while border is moving

  • Reduced loudness of event announcer

  • Tweaked outdoor distant reverb for better approximation of sound source distance




  • We reworked the way players receive initial world state (fortifications, base building) so it is internally cleaner and intuitive to extend for future needs (e.g. synchronising the state of those elusive trees and bushes) In normal terms, this will make it easier for us to implement some features that are coming, and should fix the issue of doors being open to some players and being closed to others.

  • Redesigned level up notifications. Removed level up text message in the bottom left corner


  • Lowered maximum HP value on suicide puppets, reduced the range of the explosion, minimal damage and base damage it does

  • Arrow tips now have 6 uses instead of 5

  • Reduced the weight of compasses

  • Hospital clothes have the same inventory size as inmate clothes

  • Doubled the time between drone visits

  • Increased weight load of work and military pants




  • Fixed the bug when you would draw the compound bow the string would stretch in a demonic way.


  • Fixed an issue where lots of torque would be applied when the player was further from the vehicle they were pushing.

  • Fixed some issues with the event wall

  • Fixed the bug where sorting servers by version didn't work

  • Fixed and tweaked drawing centre dot when aiming bow in first person view

  • Fixed the size of body parts of animals and humans in inventory If you had them in your chest or backpack its possible that they overlap now, just remove them from the container and put them back in

  • Fixed stretched pistol icons in events

  • Fixed a bug where slippers were too small in inventory



[h3]Our second episode of SCUMcast is live! Check it down bellow![/h3]

https://www.youtube.com/watch?v=NCk8eYl0OdA&feature=youtu.be



SCUMcast Episode #2

Hello beautiful scummunity!

First of all thank you so much for the support on the first episode, we'll make sure to keep these coming as much as we can! We're glad you're enjoying the SCUMcast so we brought you a new one.



D1nosaur and Kristian aka GamerBeast are back again to host the second episode with our new set of guests, featuring:

[h3]Juxto[/h3]

[h3]RayKit[/h3]

[h3]TopClass[/h3]

And the podcast you can watch on our stream: [h2]SCUMgame[/h2]
21.03.2020 19:00 CEST so basically in 5 hours.

Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

D1no out.




SCUM - Hotfix Private server shoutout

[h3]Hotfix timeeeee, nothing big went wrong so no need for panic (we have that more than enough, don't we?). So for what was the hotfix needed, well the build number 21000 is pretty, also we kinda messed up the M1.[/h3]
  • You could load ANY type of ammo (different cal. bullets, arrows, etc..) into the M1. Now you can't do that anymore.

  • Fixed not being able to stack base building blocks

  • Disabled blinking lights on armed traps

  • Disabled trap warnings

  • Birds should spawn normally now

  • Traps no longer explode if hit by other explosions






[h3]Private server shoutout!!!![/h3]

The choice was not easy, there was a lot of servers to go through. That's why I decided to increase the number of servers from 3 to 4.

IMPORTANT: In this day and age where everyone can be mad about anything, please refrain from bad mouthing mentioned servers or people who play on them. Also this is not the last private server showcase, if your favourite is not here it will be at one point.

Also there is no particular order besides alphabetical order, so let's see what the server owners had to say about their servers.


[h2]Chaos Theory[/h2]

Discord Link

The chaos here is nothing theoretical, it is real. The most advanced bot shop, advanced pvp and team tactics, developed large scale base building and shifted meta using resources obtained in pvp fights, large scale combat in custom warzones which bring you fame, wealth and glory are what makes it shine. Get to a drop point, pick up a gun and wreak havok to become top of the leaderboard. Active admins keep the server ticking with fast support and constant custom mechanic development to keep it fresh. The server is running for 2 and half years, from SCUMs first day of launch. Welcome to Chaos Theory - You have found home.

Seya (Serve owner) - "My goal is not to be rank one but to be the largest private scum community in existence"

Neat use of the Lorenz attractor

[h2]Scums of Anarchy[/h2]

Discord Link

Scums of Anarchy offers a unique private experience based on Gang Warfare with tailored events to takeover Turfs within the map. We offer the prisoner access to their own bank account, FAME missions, Gang vs Gang events, vehicle/item shop access, RP only zones and custom scripts which feed player stats and kills to our Discord. As well as a LIVE kill leaderboard for the PvP orientated players, tier reward systems are in place for Gangs who control more Turfs and non-affiliate rewards for solo players who just like to enjoy the Island on a quieter scale. Scums of Anarchy has been around since Day One and continues to adapt to the ever changing island of SCUM.



[h2]Scum Survival[/h2]

Discord Link

First Server SCUM in RUSSIA, created 563 day ago.
- We help new players, tell the main aspects of the game.

- Biggest Community, more 5000 Subscribers. In social networks - we introduce players to the latest news SCUM GAME.

- We protect players from cheaters and bag-users, not fair players!
We constantly monitor the players on the server, and in case of violations of the game process, on the part of the players - the use of bugs, cheats - we do not immediately take measures!

Cheaters - punish, ban. Some people manage to talk, find out the reasons why he did this and sometimes they talk about prohibited software, the data is transmitted to the developers.

- Each player, after the start of the game on the server, receives a guarantee that he will always have loot! There will always be clothes and weapons!
Even after the wipe!

We have developed a website on which the salary system works - the economy.
It is all free! We do not require money! NO donate!
The player plays - receives a salary, a wipe occurs - the player can use insurance and get game items after some time! Help!

- Often we organise interesting events - boxing, racing, capture, evacuation and more.

- The site has a system of player ratings.

- In the discord, game chat and kill statistics are displayed.
Even while not in the game, you can read the game chat, keep abreast of all events! Also see the killfeed...

- Some time ago we launched a game bot, the game process is more interesting tal! Players always have something to do!

- In case of any contentious issues, dishonest killings - the administrator will analyse each case, project a picture and give an answer!

- In the community we communicate with players, help each other with tips, tricks!

- No players admin - only 1 admin, No admin abuse, only GOLD Drone.



[h2]The Boom Boom Room 2.0[/h2]

Discord Link

Why should you join The Boom Boom Room 2.0 SCUM Server?
Do you enjoy official servers? Then this is the place for you, we run almost official settings with exception of 500+ Puppets and 100 Vehicles.
Loot respawns a little faster, and no Admin abuse (logs shown on demand). Cheaters will be recorded and reported for a proper report that will result in GAME BAN
All questions are more than welcome at our community discord



https://www.youtube.com/watch?v=qxdy89FHbnU&feature=youtu.be