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SCUM - Patch notes 0.3.73.20971

[h3]Hello everyone, time to talk patch stuff!! Or maybe we should show you?[/h3]

We made a little development video where we showed you some of the biggest things coming this patch, its a new thing for us so tell us what you think about it!

https://www.youtube.com/watch?v=1aNSepYB3Ds

Also for those who missed it our first podcast is here!

https://www.youtube.com/watch?v=FlRh_NZcMmk

So, now that you have an idea what will come in this patch, let's break it down a bit.

P.S Tomorrow we will announce the private server winners.



[h3]From now you can encounter 2 new types of puppets[/h3]



You saw this one in the video, if you didn't, well you can guess what he does.
But few things to keep in mind:
  • No matter how the puppet dies, once it does it will explode.

  • The explosives are strapped to his abdomen, so aim for that or the head as those count to the biggest damage possible.

  • The explosive radius is 10m and the further you are the less damage you take, but everything closer than 5m is still pretty much dead.

  • If that puppet is close to you, you will start hearing a beeping sound.

  • Once the beeping sounds starts the puppet will explode after 60 seconds if not killed.

  • Try to run it over with a car, it's fun (you'll die) and don't forget to get it on video!

  • They spawn in military POIs






Need a bandage? Feel free to ask one of those guys. Those puppets don't have any extras, besides some that have an awesome straitjacket, they are a bit faster than regular puppets.




[h3]So some new additions came in those 2 parts and the UI. In the UI you can find 2 new bars:[/h3]
  • Visibility

  • Noise


Visibility and how it works:
  • If the blue bar is full that means everyone/thing can see you without problems, the lower it drops the better hidden you are.

  • Each piece of clothing has a camouflage value, and depending what you wear the AI can notice you on different distances.

  • Hiding in foliage lowers the bar as well.

  • While hidden in foliage, range that AI can spot you from also depends on your camouflage skill and your stance.


Noise and how it works:
  • Every action you do makes a sound and will add up to the bar.

  • The higher your stealth skill the less movement noise you make.

  • As this system is still under work, its possible that the AI sometimes won't take into account your stealth skill.





[h3]Few changes regarding the placement system.[/h3]



  • Improved placement algorithm meaning it should be much easier to place blueprints

  • You can now place up to 10 blueprints of any type meaning you can potentially have 10 foundation blueprints active at a time

  • Height adjustment is now possible after the blueprint is placed

  • New look for the blueprints




[h3]We expanded some of our event locations[/h3]

Added Deathmatch and Team deathmatch events for:
  • Prkno
  • Veliki Tabor
  • Mirkovci
  • Tisno


Also visual update of the event pictures to show the map as accurate as possible.

Prigradica

Mountain Glade



[h3]We added a trailer to the tractor, with it the storage space increased.[/h3]





New squad members can now be recruited even if the squad member limit has already been reached. Such squad will still be hidden from the scoreborad and the squad respawn will be disabled, until they reduce the squad member count within the squad member limit (dictated by the squad leader's intelligence).

  • Increased factory made suppressors noise by 30%

  • Significantly reduced noise level for bows

  • Improved outdoor reverb impulses

  • Improved ambient sounds in all environments




  • M1 clip now shows empty model when ejected from rifle

  • Enabled placing trophies on level 3 and level 4 walls and frames

  • Dropping items to an inventory container will now take rotation into consideration when placing them

  • Clothes items on you don't take damage from bullets when in safe zone

  • Disabled vertical "breathing" movement while hovering with admin drone

  • Increased rate of tree branches item spawn when cutting trees.

  • Added new animations for M1

  • Added new animations for M1887

  • Added server config variable to allow/forbid building in POIs. Default is forbidden as till now. In SP, it's always allowed.

  • Added new admin command SetHealthToItemInHands that sets health of the currently held item


  • Fixed the bug where prisoner save state would be corrupted if they cannot leave the car upon logging off

  • Fixed the bug where base element ownership wouldn't transfer well after a profile is deleted

  • Fixed the bug where laser triggers would get triggered through obstacles

  • Fixed the bug where canceling the search of an object would make the prisoner uncontrollable

  • Fixed the bug where the vicinity window couldn't be resized to a smaller size

  • Fixed the bug where small and big bundle of sticks had wrong inventory icon

  • Fixed the bug where clothes wouldn't be ordered by layer

  • Fixed the bug with oversized icons for M1 and M1887

  • Fixed the bug where Block21 icon was stretched in events

  • Fixed the bug with no clip eject sound and visuals on M1 in events

  • Fixed the bug where you couldn't put tree branches in hands




Didn't have this for a long time huh? This doesn't mean we didn't do anything regards it but most of the time the optimizations were the same. So this is what we have for you for now:

  • Shader optimizations should impact people who are GPU bound

  • Also as Rale already said, he reduced the amount of audio instructions that helps for audio CPU usage.


Thanks for reading, and remember to wash your hands!






SCUMcast #1 Private servers

Hello beautiful scummunity!

We got some things cooking for you, and it's not a patch.



To begin with, we are preparing a podcast for you guys with D1no and Kristian, and some awesome content creators:


[h3]Andarilhoo[/h3]
[h3]DreamReaper Gaming[/h3]
[h3]JonBlazeLIVE[/h3]
[h3]KmZKaMiKaZe[/h3]

And the podcast you can watch on our stream: [h2]SCUMgame[/h2]
07.03.2020 19:00 CEST European date format, so, tomorrow.



Private servers are a big part of SCUM, and it's time we give some shoutouts regarding that.
Write in the comments your favourite server and why, and we will look at it through the weekend, and we will find our top 3 ones and make a post about them!

P.S We keep the rights not to include servers that we deem inappropriate (hate speech, admin abuse, exploit abusing, allowing cheats etc...)

Community showcase, QA and Spawner setup for dummies

Hello everyone happy Thursday! No patch today, yeah I know you are disappointed but we have some big changes that we are working on that require a lot of work and everyone is working on that, so bear with us here. When this will drop, unfortunately we can't tell you yet as it is still early. If you have complaints feel free to leave them in the comments below to give me the material for the next Q&A. Another announcement if you haven't seen it, we made a thread in the forums where you guys can show us how you experience the game as in what features you expect and can't wait for first. So check that out here.

Alright let's get to it:



Smokey the bear would like to know your location.

Gas guzzlers 3 confirmed?

Felt cute, might kill you later idk.

Russian roulette received some interesting DLCs

Close that window son! Don't you know that draft is the greatest killer of them all?

What are you buying?

This BEARly a scratch.(My one per list)

"I'm a poet not a fighter comrade"

Just looking at this picture makes you feel relaxed.

This looks like every Balkan Tractor selling add I ever seen.



Alright time for some Q&A:

  • We never made that promise, you took it that way. We said there won't be patches on Friday anymore so in case that something slips through the cracks or is not very well received we still have a day to hotfix it so you guys don't have a broken update over the weekend.


  • A known physics issue mixed with a little lag. We are working on resolving this issue, sorry for the inconvenience.


  • For the past 2-3 months yes, thanks for catching up


  • This is written under notes that have this at the end of them, all Im going to say.


  • Thanks for your support, yeah known issue and we are working on it, and don't worry the inventory guy had to kneel on corn for only 2h.


  • That is what we are trying to do. Every day there are at least 5 items you guys suggest that we take and discuss about adding or not.


  • Unfortunately currently not possible. We would like to see them too but the servers are strained as they are right now. So more optimization is required before we add such an undertaking.




  1. Thanks for the reports will take a look at that
  2. Answer is written above
  3. We are still tweaking those and are looking into the feedback what is good to most of you
  4. Yes you didn't puke, check lower.

  5. These are known issues that are a bit harder to tackle but we are working on them. Cheers for the reports


  • Check your deficiencies.


  • There is a known issue with that where for an example you need 10 rope and you have one item that is 1/40 and one that is 20/40 it checks the lesser value first and deems it not enough. Drop the 1/40 and remove it from vicinity and it should work.




So there have been some reports that some of the spawning parameters for private servers were not explained properly. So here they are as simple as we can write them, if you still can't figure out after this, ask your dad. All of the values written here are default settings. So when you change them from an ex. from 1 to 10 or 0.1 they change in comparison what they are.

MaxAllowedAnimalsInWorld=40
  • Sets the maximum amount of animals that are allowed in the world at the same time



MaxAllowedBirdsInworld=15
  • Sets the maximum amount of animals that are allowed in the world at the same time(yeah birds are not animals didn't you know)


MaxAllowedZombiesInWorld=64
  • Sets the maximum amount of puppets that are allowed in the world at the same time


MaxAllowedWildPawnsInWorld=64
  • Sets how many puppets can spawn in the wilderness at the server at the same time


MaxAllowedExteriorPawnsInWorld=64
  • Sets how many puppets can spawn in the exterior at the server at the same time


MaxAllowedInteriorPawnsInWorld=64
  • Sets how many puppets can spawn in the interior at the server at the same time


So to clarify, setting the first parameter MaxAllowedZombiesInWorld sets how many puppets can be on the server overall at the same time. The other 3 shows how many are possible in their respective areas. So for an example you put that 64 puppets are allowed on the server and the other 3 parameters are set to 32 each. If all players online are in the wilderness only 32 puppets will spawn and the rest of them won't spawn.


MaxAllowedSentriesInWorld=-1
  • Sets the maximum amount of Sentries present at the server. -1 means all sentry spawners are active.


MaxAllowedDronesInWorld=15
  • Sets the maximum amount of Drones present at the server.


MaxAllowedVehiclesInWorld=64
  • Sets the maximum amount of Vehicles present at the server.


ExteriorPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the exterior at once


InteriorPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the interior at once


WildPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the wilderness at once


ExteriorPawnSpawningCheckTimeInSeconds=0.0
  • Sets the how often in seconds can a new puppet be spawned in the exterior around the player if available


InteriorPawnSpawningCheckTimeInSeconds=0.0
  • Sets the how often in seconds can a new puppet be spawned in the interior around the player if available


WildPawnSpawningCheckTimeInSeconds=600.0
  • Sets the how often in seconds can a new puppet be spawned in the wilderness around the player if available


ExteriorPawnSpawningProbability=30.0
  • Determines the probability to spawn exterior puppet in percentages


InteriorPawnSpawningProbability=10.0
  • Determines the probability to spawn interior puppet in percentages


ExteriorSpawnerGroupCooldownTime=1800.0
  • Sets the amount of time in seconds that have to pass in single POI exterior spawners before another puppet can be spawned.


InteriorSpawnerGroupCooldownTime=900.0
  • Sets the amount of time in seconds that have to pass in single POI interiors spawners before another puppet can be spawned.


Now comes the question which takes priority? That would be Group cooldown time. For an example you set check time in seconds every 5 seconds but you put groupcooldown time 60 seconds. After the first puppet spawns and is eliminated another one want spawn in the next 60 seconds if the player does not move since that spawner has been used.

Hope everything is clear now.

Talk to you soon,

"Surprisingly useful this time" Beda




SCUM - Hotfix 0.3.72.20478

Hey guys, we made a hotfix for yesterdays mess, so what did we do.

The patch was NOT reverted, so you keep all the features we added in it.

All icons were resized to be as close as possible to the sizes they were before, but with an exception where we still kept the proportions.

Here is an example of the old and new item size.



A hiking backpack has 10x20 size so you can see how it directly would look in the inventory.

The M1891 is the biggest firearm weapon in the game (besides the M82), and all other firearms are smaller or same as the M1891.

The same principle was applied to resizing melee weapons as well.

We also squeezed in some bugfixes regarding the inventory.

  • The inventory grid lines got reduced in opacity, so they blend better with the whole inventory.

  • Removed that pesky white selection box that appeared when you select an item.


Known issues: The M1 and M1887 due some issues those are still broken regarding the inventory size, but can be used.

Keep in mind that the overlapping you encounter in your inventory is not permanent or a bug, take all the items outside the chest and put them back in and it will work normally from that point.

Recent patch issues.

Hey guys, here to let you know that we are aware of the issues that the latest patch caused.

We will try to get a hotfix out tomorrow if not possible we may revert the patch to the previous version. In the name of the whole team we deeply apologize, and please leave us as much feedback as possible on all the issues you have encountered.

We understand that you are disappointed and frustrated, but please avoid using bad language as those posts and comments will be deleted in accord with steam guidelines.

All feedback is more than welcome as long as it's constructive!

As soon as we have something we will let you know!