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SCUM - Hotfix update

PSA: Hey guys just a quick update. We have to revert the patch due a technical problem. As soon as we have any news we will let you know! Sorry for the incovinience, much Love SCUM team.

SCUM - Hotfix 0.2.46.15430





What do we have here, another hotfix because why not. Let's get into it!



We added more base building elements, the first batch will be various furniture options for a cozier home.





  • Fixed the bug where some base building ingredients would have no fill sound.

  • Fixed the bugs that caused vehicles to drop in the ground and other irregular behaviour.

  • Fixed the bug where you couldn't loot bodies underwater.

  • Fixed bug where reloging with wall blueprint wouldn't load the blueprint correctly.

  • Fixed bug with weapon spread not updated by stance when equipped.

  • Fixed the bug where diving masks were invisible when you dropped them on the ground.

  • Fixed the bug where players were able to destroy flags and chests through walls.

  • Fixed the bug where you could build shelters in enemy bases.

  • Potential fix for voice chat crash.




  • Reduced base elements destroy time for drones.

  • Base building door frames now deal damage when walked on.

  • Interaction distance should now be the same in first and third person view.

  • Small client and server optimizations.

  • You can now double click to pick up items from chest and car inventory.

  • Added supporter only base flag.


As always thanks for reading, and don't forget to check twice when crossing the road!

Sippy.

SCUM - Hotfix 0.2.45.15357

ARE WE THERE YET!?!?



How many of these can we push out, I really don't know anymore.

But here we are again with some fixes for you guys!



  • Fixed the bug where you can throw items while in a vehicle

  • Fixed flag recipes (all flag recipes spawned the same flag).

  • Fixed minor problem with female and male idle animations.

  • You cannot access your inventory while dead (on the respawn screen) anymore.

  • Fatal Error Crash is history Not sure what this one wants to say, but it's lying

  • Fixed the bug with overlapping base flag areas. Flag areas can't overlap anymore.

  • Punching while running shouldn't regenerate stamina anymore.

  • Fixed the bug where barbed wire couldn't be repaired.




  • Tweaked driving skill: engine stalling greatly reduced on no skill and basic skills, engine stalling should never occur on medium skill and above, lower skills have lower acceleration to compensate for reduced engine stalling.

  • Reduced damage on impact for quad, also improved the driving mechanic for better gameplay experience.

  • Disabled building base elements in unfriendly flag area.

  • Allowed building flags inside of cabins and on top of other base elements.

  • Changed ordering of clothes in GUI. Backpack is now first on the list, as the community asked for this.

  • Added progress widget when destroying base elements with drone.

  • Enabled flag claiming ownerless base elements.

  • DISCLAMER: We added a change to flags and how they work. So from today when you enter someones base and destroy the flag, the elements of that base still belong to the person who built them. Now you need to craft a flag after you destroyed the old one to make the base yours.

  • Added possibility to have high priority loading for certain items in virtualization. This means that some bigger items (shelter, tents, BB elements) will load sooner than smaller items (chests etc..) for a smoother gameplay transition/feeling.

  • Small server optimization.




And this is it for today, don't forget our community contest, and as a great man once said "YOU'RE BREATHTAKING!"

Mr. and Miss SCUM island contest!!!!



Hello everyone!

Happy Monday and hope you all had a good weekend. Today we have a special contest just for you. Yes you! All of you! Everyone is welcome to participate. You all had time to have fun with female characters by now and it is time for you to show your worth! We will be hosting a Miss SCUM island contest and the winner will receive a special prize. Don’t worry fellas we haven’t forgotten about you, as there will also be a Mr. SCUM island contest as well. That is right Mr. and Miss, the perfect couple, the dream team, the ones we all aspire to be… or you know hunt down and cannibal them…. whatever works.

So, here are the rules:

1)Only one entry per person

2)Only in-game screenshots apply. We know you are all beautiful but some of you are more beautiful than others so we have to balance it a little.

3)The contest will run from today 8th of July till Thursday 1st of August.

4)All profanity images will be automatically disqualified. We still have rules and we live in a society.

Now you might be wondering what the prize might be? Well winners of Mr. and Miss Will both receive a SCUM deluxe edition steam key, each. That’s right the whole shabam, shaboose… uhm kazam? Anyway you can activate it yourself or if you already have it gift to a friend. Or sell it to some key seller site, if money is all you value.

To enter, post a link to the original picture in the comment below.


Good luck everyone and let the best man and woman win!

SCUM - Hotfix 0.2.44.15296 SCUM Comic #15




Hi!

Here we are again, with another round of bug fixes, some optimizations and some more extras. So let's get into it!



  • Fixed most of the exploits for duplicating items in singleplayer and multiplayer. Which also caused crashes to happen.

  • Fixed female skeletal body parts and bra.

  • Fix for lead plate usage for crafting advanced fortifications.

  • Fixed area damage (grenades, car explosions) not working on base elements.

  • Fixed the inventory size of the weakest variant of the Recurve Bow "Scorpion #40".

  • Fixed the bug where deer meat was not eatable.

  • Chest and car container GUI should not clip through holster/quick access (there's a horizontal scrollbar, right click and drag to scroll)

  • Fixed the bug where right click on an item in menu would not open the container.

  • Corrected animations for anticipate draw montage.

  • Adjusted bow 3 and 5 pin sights to 200 grams weight.

  • Fixed the bug where items in quick access where not saved after relogs.

  • Fixed the issue with round glasses falling through floor on "drop" function.

  • Fixed crashes relating to weapon attachments.

  • Improvised toolbox now requires nails and bolts for crafting (before only one of those was needed)





  • We did some small optimisations from the client side.

  • Animals won't try to attack the player if he's in/on a vehicle.

  • Players won't take melee damage if inside the vehicle.

  • Removed Christmas items from the spawning pool. - Grinch NOOOOOoooo

  • Workshops that contain drill press machinery are no longer lockable (doors cannot be claimed anymore)

  • Barbed Wire can now be crafted (nails, metal scrap and wire). Barbed Wire Barricades for base building now require barbed wire as an ingredient.

  • Increased base render distance do 1000 meters.

  • Disabled building platforms on other players walls

  • All bullet crafting now requires advanced survival skill level, lead plate usage increased to 5 from 1. You will be able to craft 20 bullets per lead plate (down from 100)

  • Large toolbox rarity decreased from common to uncommon, Small toolbox rarity decreased from abundant to common.

  • Big animal fat weight decreased to 1 kg so it can fit in most clothes.

  • Now you can repair base build elements with just a toolbox, and it repairs all elements in a 1m radius.

  • Increased base element full decay time to 4 weeks.

  • 10 new songs on the radio!

  • Adjusted forks, now you can open cans with them, also you can chop the wooden fork into tinder.

  • Can't gain experience/fame points inside safe zones now.

  • You can now gather the crew and enjoy some fighting matches in safe zones. We have in each safe zone a boxing ring, and here is how the rules work:

    You can only kill/get killed while in the ring.

    People in the ring can't do harm to players outside the ring.

    Everything is allowed in the ring.

    You DO NOT talk about the ring.

  • For all server admins now when you go through the logs you will be able to read all unicode characters as they are.




  • Weapon durability no longer influences it's attack damage.

  • Handles and blades of sharp weapons now have the same armour penetration values. (To balance out the melee fighting experience)

  • Reworked all melee weapons stats ( all have increased damage,
    blunt weapons now have a knockout chance per hit, added sharpness/penetration values to all sharp weapons,
    weapon hits should produce correct sound based on their material now )

    • New damage system explained:

      Total weapon damage is calculated by the following formula:
      Weapon damage x Melee skill x STR modifier. Some numbers to crunch:

      Sledgehammer, Melee Max Skill & Strength Max Value
      ( 0.4 x 0.6 x 1.2 = 0.288 or 28.8% health damage)


  • Increased puppet max health by 0.1 (now the values are 0.7, 0.6, 0.5 and 0.4 depending on the puppet type)




  • One of the bigger things to come in these notes is the flag system that will be the new way of handling base element owners.

  • You will be able to craft a flag and every base build element in a radius of 50m from the flag will belong to the flag owner.

  • Every base element outside a flag influence will not belong to anyone and everyone can interact with it (open, close etc.)

  • Different colours are used as indicators when building in the influence range of the flag. Green is when you place a blueprint under friendly influence, and yellow is when you try to place a blueprint with enemy influence which means if you build there, that item will belong to the player that has the flag.

  • A flag can be destroyed with any chopping tool via interaction.

  • When a flag is destroyed, all base elements under its influence become ownerless.

  • We will have a transition period for flags so your existing bases don't get claimed by random people placing flags. The flag mechanic will currently apply only to new base elements - all existing pre-patch base elements will have the same owner as before and ignore the flag mechanics. In short, flag will not override owners of existing pre-patch base elements and flag will not clear owners of pre-patch base elements when destroyed. Next week we will push one more patch with all of the flag mechanics enabled so make sure you build flags in your existing bases.




Comic time! For those who just tuned in, here is a list of the previous issues:



And the newest page:



Thanks for reading! Take a day off, hydrate, and above all, do some stretches!

Love, Sippy