New IK system, additional materials and packs on the shelf
On September 2020, Tvori released:
[h2]New IK
[/h2][previewyoutube][/previewyoutube]
IK is one of the ways to animate characters, and allows to control the position of the character's limbs at a certain point / position (arms, legs, tails, etc.), giving an impression of a more natural behavior from the limb.
The New IK system provides more control over characters and their behavior. Just as an example – IK enables to correct the position of the foot on a rough surface, adjust the natural behavior of the hands of a character getting up from the table, etc.
The new IK has three modes: basic IK, IK for arms (with additional logic for the natural behavior of the clavicle), IK for legs (with additional logic for controlling the feet).
[h2]Free Editing mode[/h2]
The next brand new add-in is a switching function to the free editing mode of the Goal Target or/and default procedural mode, where you're only able to adjust an angle. The Goal Target assists to control and guide character's elbows or knees in a desired direction.
[h2]Additional controllers
[/h2]To support realtime animation and autokey modes.
https://www.youtube.com/watch?v=7UAgfqwMig4[h2]Materializer Tool
[/h2]
We've updated the design of the materializer tool and added a couple of new materials

https://www.youtube.com/watch?v=S0sRa3afbXs
[h2]New packs[/h2]
[/h2]You've asked and we added - please welcome new set of assets and primitives on our object shelf.



[h3]Few more improvements and fixes for the work with materials and animation:
[/h3]- auto creation of a zero key;
- correct copying of objects that have animation of materials;
- fixed issues with applying materials to all objects on the scene and setting default custom material.
In the Tvori enterprise you can now share your scenes and animations with your team members, create different teams and host design reviews all within Virtual Reality.
[previewyoutube][/previewyoutube]
The mission behind the Tvori Viewer is to allow our enterprise customers to easily share & present spatial ideas in VR. Given so many teams are isolated and distributed today, it was important to find a way to host online 3D presentations and pitch immersive prototypes to colleagues and customers with as little friction as possible.
Currently, we have ongoing trials and demos of the Viewer.
Please reach out at [email protected] if you represent a multi members team or a company.
[h3]Other improvement
[/h3]- You can now select the first loadable scene in 2D settings.
- We added a system to check the scene complexity.
- We improved export to FBX, as well as addressed issues with exporting skinned meshes and animation. When exporting, you can now select LODs and Bake scene options.
- New settings button on top of the imported characters (with spawn at center option).
- A full track name appears when you navigate to the track with a controller.





[h2]New IK
[/h2][previewyoutube][/previewyoutube]
IK is one of the ways to animate characters, and allows to control the position of the character's limbs at a certain point / position (arms, legs, tails, etc.), giving an impression of a more natural behavior from the limb.
The New IK system provides more control over characters and their behavior. Just as an example – IK enables to correct the position of the foot on a rough surface, adjust the natural behavior of the hands of a character getting up from the table, etc.
The new IK has three modes: basic IK, IK for arms (with additional logic for the natural behavior of the clavicle), IK for legs (with additional logic for controlling the feet).
[h2]Free Editing mode[/h2]

[h2]Additional controllers
[/h2]To support realtime animation and autokey modes.
https://www.youtube.com/watch?v=7UAgfqwMig4[h2]Materializer Tool
[/h2]

We've updated the design of the materializer tool and added a couple of new materials
- Additive Unlit function sums up incoming data such as color or transparency.
- Multiply Unlit function multiplies incoming data such as color or transparency.

https://www.youtube.com/watch?v=S0sRa3afbXs
[h2]New packs[/h2]
[/h2]You've asked and we added - please welcome new set of assets and primitives on our object shelf.



[h3]Few more improvements and fixes for the work with materials and animation:
[/h3]- auto creation of a zero key;
- correct copying of objects that have animation of materials;
- fixed issues with applying materials to all objects on the scene and setting default custom material.
Tvori Viewer
In the Tvori enterprise you can now share your scenes and animations with your team members, create different teams and host design reviews all within Virtual Reality.
[previewyoutube][/previewyoutube]
The mission behind the Tvori Viewer is to allow our enterprise customers to easily share & present spatial ideas in VR. Given so many teams are isolated and distributed today, it was important to find a way to host online 3D presentations and pitch immersive prototypes to colleagues and customers with as little friction as possible.
Currently, we have ongoing trials and demos of the Viewer.
Please reach out at [email protected] if you represent a multi members team or a company.
[h3]Other improvement
[/h3]- You can now select the first loadable scene in 2D settings.
- We added a system to check the scene complexity.
- We improved export to FBX, as well as addressed issues with exporting skinned meshes and animation. When exporting, you can now select LODs and Bake scene options.
- New settings button on top of the imported characters (with spawn at center option).
- A full track name appears when you navigate to the track with a controller.




