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Tvori News

Tvori Update—Projects, Settings, Roadmap, and more

It's now possible to create and switch projects! By a project we mean a folder in your system that contains scenes and imported resources. You can choose a project through the 2D Menu that you can find at the top left corner of Tvori on the desktop. A default project that you start with is located in .../Documents/Tvori.



As requested, you can now turn off tunnel vision when navigating (scaling, rotating, moving on a scene), video tips, disable Ambient Occlusion, and more. Change settings through the 2D Menu at the top left corner of Tvori on the desktop.

Keep in mind that the current 2D menu is temporary and at some point we will turn it into a VR-first user interface.

If a serious problem arises we will show you a special icon. Pressing on that icon will lead to a form for sending us special files (logs) that contain information about that problem. Sending the logs will help us to track and fix it.



When you want to record or stream your screen we recommend to turn on "Stream Mode" by pressing the button on the bottom right corner on the desktop. In "Stream Mode" we smooth out head movements, so it's more comfortable to watch what you do from the first person view by others.



Saved 360 videos now will contain special information inserted that would allow Youtube, Facebook, and other services to identify those videos as spherical 360 videos and render them accordingly.

Roadmap

We published our roadmap. Take a look at what is going to be our focus on for the next half of the year.

Improvements & Fixes

— Added 2D Settings Menu
— Improved Locker accuracy
— Place imported models from Shelf to zero coordinates by using the context menu
— Made it possible to take photos from the share button on Timeline
— Added 360 metadata to exported 360 videos (for support Youtube, Facebook automatic uploading)
— Supported Undo/Redo for the color palette on the lights
— Supported Undo/Redo for FOV (field of view) slider on the camera and spot size on Projector
— Made objects throwing work correctly when a user is small
— Made auto lock threshold for Puppet more comfortable. Hide the "Lock" icon when Puppet is too small
— Added "Stream Mode" button to turn on the smoothing of head movements

Tvori Update—User Guide, Snow Effect, and Fixes



We made a user guide that you can reference when you're not sure how to do something in Tvori. It's still in the process of refining, so feel free to suggest what we could add or improve or point out on errors.

You can find a snow effect in the latest update! You can make your scenes to snow. Find Snow in Effects pack on Shelf. And the wind controller (also on the shelf) will affect the snow, fire and magic sparks.

We fixed several problems, including the one where if a puppet is linked to another object it becomes unusable.

Improvements & Fixes:
— Made a user guide
— Added a snow effect. Find it on Shelf under Effects pack
— Added a wind controller. Find it on Shelf under Effects pack
— Fixed incorrect linking of the puppet to other objects
— Fixed the project path string in the settings.ini
— A subtle optimization for Linker when playing an animation on the puppet
— Fixed objects freeze when they're linked to the camera or light tools
— Disallow hotkeys when in the process of exporting videos
— Fixed inability to undo sun rotation right after grabbing it from Menu

Tvori Update—Fixed Twitching of Cameras & Objects During Playback, Added a Metallic Material, and More

Fixes and improvements in the new update:
  • Fixed an occasional twitching of cameras and other objects during playback of animations recorded in real-time
  • Added a new metallic material
  • Hiding locking highlight when exporting videos
  • Added new params in global config Settings.ini. Add ProjectSettings.ini config file
  • Fixed exporting animations of skinned meshes in FBX
  • Hierarchy cleanup when exporting animations in FBX
  • Improved the behavior of saves in the menu
  • Improved locking/unlocking of the puppet parts
  • Saving recorded sounds into "Stuff/Sounds" folder instead of the root
  • Added a message "Exporting" when exporting to FBX/Alembic
  • Hiding gizmo pivot point if an object is released
  • Improved the logic behind Gizmo scale in the snapping mode
  • Fixed NullReferenceException when logging in/out on the Poly shelf
  • Make export to Poly run without authorization each time
  • Fixed the bug when an object can be displaced relative to initial position after scaling
  • Fixed the bug when an object can be inflated when zooming out to min scale
  • Fixed of labels overlay on controllers and microphone tool
  • Showing the progress when exporting sounds

Announcement of #TvoriChristmasTime Contest! Submit your holiday related stories animated in Tvori!

We love holidays and we love contests, and so we announce #TvoriChristmasTime !



Let’s create the atmosphere of the upcoming Christmas and just have lots of fun during the next two weeks by animating, sharing and watching nice Christmas videos.
Check this post http://tvori.co/tvori-christmas-time for more details on the contest rules and awards. And as usual, we have AMAZING people in our jury board, just look:

Judges:
- Tipatat Chennavasin, General Partner, The Venture Reality Fund
- Jamie Feltham, Author at UploadVR
- Mike Morris, Storyboard Artist and Revisionist on DuckTales at Disney ABC Television Group
- Jean Thoren, Publisher/President, Animation Magazine
- Estella Tse, Virtual Reality Artist and Designer, Artist in Residence with Google and Adobe

Awards:
1st prize – Amazon gift card (100 USD)
2nd prize – Amazon gift card (60 USD)
3rd prize – Amazon gift card (40 USD)

Use #TvoriChristmasTime hashtag for submission and we are all looking forward to seeing your artworks!
Stay tuned!

Tvori Update—Export animated meshes in Alembic & FBX

Finally, with the new update, you will be able to export your meshes with animations in Alembic & FBX from Tvori! Here's an example of a video that was made by Sterling Osment from Framework VFX using Gravity Sketch for modeling, Tvori for the layout and animation, and Marmoset for rendering.
https://www.youtube.com/watch?v=e6zSMYNNkNM

An animation and look development process:
https://www.youtube.com/watch?v=UyinV1SoKHg

Here's how you can export the whole scene in either of the formats:
https://www.youtube.com/watch?v=R7P6UF5Z9gw