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Tvori News

Tvori Update—Locking of Objects, Single Hand Workflow, and more

Locking of objects
When you don't want to constantly grab objects by accident, say a floor or walls inside a building, you can lock them with the locking tool that resides in the main menu (take the locker, navigate to an object and press a trigger with your index finger). It's white for locking and red for unlocking. It should be easier now to animate only those objects, which you have in mind for animation.
https://www.youtube.com/watch?v=EvSASM3PO64

Single hand workflow
You can do everything in Tvori with a single hand now—move & scale yourself on a scene, interact with objects and all of the tools. Please, let us know if this particular feature is useful for you and why. We believe that VR should be as accessible as possible and no matter whether one of your hands is tired, if you don't have a hand at all, or want to sip a coffee—you can use Tvori without sacrificing any functionality or in-app abilities using a single hand.
https://www.youtube.com/watch?v=XZlEdOnTrgQ

Painting tools
Painting on surfaces is more accurate now. Paint will stick to the actual geometry and not to some invisible rough shape as it was before. We updated the case and the palette so it's easier to grab a needed color.

Tvori Update—Poly Upload

Poly Upload API. We have a new powerful integration with Poly! You can now publish objects back to Poly all within Tvori. Publishing to Poly is a brand new functionality introduced by Google today. Check this video tutorial to learn how to upload to Poly from Tvori:
https://www.youtube.com/watch?v=dd6LGpJ7W-0

And here's a list of improvements we made since the last update:
— Grouped objects and painting strokes now get selection highlights
— Painting strokes got better selection highlight visualization
— Animating several objects at once is possible now
— Jumping to keys with select button on Timeline and Path
— Improved the way how keys get their tweens set
— Fixed exceptions that caused problems with saving
— Showing warning messages when saving is failed
— Hiding Highlighter when an object is held
— Fixed wrong duration of exported videos
— Stability improvements in Poly integration

Here's a video showing how to animate several objects at once:
https://www.youtube.com/watch?v=NHBCSdu6vnM

Tvori Update—Poly, Windows Mixed Reality, Keyboard, and more

Poly Import. We made an integration with Poly—a free library of 3D models made in other editing software such as Blocks by Google. You can find a brand new slot on the object shelf dedicated to showing all the objects made with Blocks. You can search for objects and bring them to your scenes. This is how it works:
https://www.youtube.com/watch?v=6I1pE4Il4RM


Windows Mixed Reality. Finally, we have a full support of Windows MR—with the new visualization of controllers and a well-suited button mapping.



Gizmos are improved. It's possible now to duplicate objects while moving, scaling and rotating them with gizmos. Fixed wrong positioning of gizmo controls on duplicated objects.
https://www.youtube.com/watch?v=oOBmMeiRhSY

Keyboard. We have a virtual keyboard now that lets you rename objects on scenes as well as search in Poly library within VR.



Animation. We fixed several annoying bugs and improved functionality related to Animation. In this update we:
— Fix the problem when seams between takes of real-time recordings get incorrect keys that cause sudden stops or wild movements
— Allow recording in real-time when exceeding timeline duration or a play target end time
— Allow animating the root of a puppet in non-fullbody mode
— Allow animating linked objects on a puppet
— Position animation path correctly for animated objects that are linked other objects
— Don't recalculate curve segments that were edited manually
— Differentiate tween modes of keys visually on Timeline
— And made other minor fixes or under the hood changes

Animation Tweens. You can change the way how each individual animated object moves from one key to another—so it could move instantly from point to point, fly linearly or follow a curve. We call it Tween (short for inbetweening). There are three types of tweens: block (instant jump), linear, and curve. You can change tweens through a context menu when selecting a key on Timeline.
https://www.youtube.com/watch?v=KsTkD2Vrp6s

Teleport became much more accurate. Now It's possible to teleport on any kind of surfaces.

Camera. Now you can enable and disable post effects on each camera with a toggle on the camera itself or through a context menu. To preview what you will get on a video, make a photo by pressing the button on the top of the camera.



Export. You can export multiple selected objects at once to .OBJ and .FBX formats through a context menu.
https://www.youtube.com/watch?v=BB3I15yrZDI


Import of large objects became a little bit faster. When you delete an object from the import shelf, the system deletes all of its subfiles too, for example .mtl files of .OBJs.