1. Intruder
  2. News

Intruder News

Update 1461 - BE THE BUSH


[h3]Hello everyone and welcome to Intruder update build number 1461![/h3]
This update brings detonators for remote charges, a new gadget, and some squashed bugs!
[previewyoutube][/previewyoutube]
New Additions:
[h2]
Remote Charge Detonators[/h2]

One of the most important gadgets in a guards arsenal is the remote charge, but what use is an explosive without a detonator? These nifty new detonators feature four LED lights that keep track of how many explosives you have placed, and let you know when they're ready to go!
[h2]Bush Camouflage[/h2]
[previewyoutube][/previewyoutube]
The Bush Camouflage is a new gadget in Intruder that helps players who prefer to sneak their way around an enemy or lie in wait for an ambush. Custom made from native fauna the Bush Camouflage is ideal for sneaking through garden, even in broad daylight! While it only takes up a single gadget slot, it is a full body suit and thus makes it impossible to use a weapon while you are concealed. No need to worry though, your wit can be your greatest weapon! Take advantage of your elusiveness and gather intel on the enemy, avoid enemy encounters, or lie in wait waiting to pounce on an unaware enemy!

Bug Fixes + Changes
  • A "Refresh" button has been added to the server browser screen.
  • "FPS Jumping" has been patched out. Players are no longer able to take to the skies and reign terror from above.
  • The Mirror Camera cannot be phased through objects anymore. This means you cant see an enemy through a wall, and they can't see you either.
  • Players are no longer able to duplicate items while recovering from a large fall. Don't worry, there are still plenty of red dots to go around.
  • Weapon attachments can be dropped directly from the weapon without causing issues when trying to pick up the same attachment next round. Remember, sharing is caring!
  • Many more minor changes that would be boring to read, instead check out this sick play!

[previewyoutube][/previewyoutube]

While the Bush Camouflage is only available for pickup on official maps, it should be coming to the Map Maker shortly.


Sneak Peek

Incoming Transmission. . . . . .

------[Begin Transmission]------
Greetings agents,
The guards have been up to no good. It seems they have some new 3D artists working with them and it looks like they're developing a new pistol for their arsenal. I have downloaded their models and have attached a demo so you know what's to come.

They know I'm here so I can only send you that small bit of information. Along with the models they have some blueprints here. Let's see,it looks like the new pistol is called the.....
------[End Transmission]------

Thanks again to all the dedicated agents of Secret Base Alpha who tirelessly test these updates before they are ready to go live. As usual drop into our Discord server at https://superbossgames.com/chat for more about the updates and development. See you there!

[h3]DiD yOu KnOw ThAt!?[/h3]You can customize your custom lobby with tuning settings that can change player health, gravity, speed, and much more!

Update 1429 - Totally new UI, Inventory, and More!


[h3]Hello everyone and welcome to Intruder update build number 1429![/h3]
This update has been a huge undertaking with almost 100(!) test builds before this final release between 1337 to this. In it we have the completely new Inventory and in-game menus and UI, along with a bunch of changes under the hood!
[previewyoutube][/previewyoutube]

New Additions:
[h2]
New Inventory System![/h2]
  • The puzzle grid has been replaced by a robust slot system. Carry two large items, one holster item, and 12 small pack items.
  • Ammo is now a separate item in your inventory allowing you to drop and share.
  • Use drop button or right click to drop.
  • Attachments like the red dot are now removable (removable pistol suppressor coming soon).
  • Dropped weapons will now come with their attachments.
  • Auto-attach options
  • Rebind items by clicking and pressing the slot/number key of your choice
  • Saucy descriptions for each item oooo (Thx Ry & Matt).
  • Drop item, pick up item, and defuse item sound effects added.
  • Ammo pickups added to official maps since weapons and ammo are completely separate items now. (You cannot pick up a gun only with extra ammunition).

[h2]New in-game menus and UI![/h2]
  • Binoculars HUD revamp.
  • Objective menu with blue print maps of different floors and icon legend. Will still work with old map maker maps 4-panel style objective images.
  • Spectator view revamp with responsive control hints.
  • New player team menu and player info panels with controls and options

[h2]Behind-the-Scenes Updates[/h2]
  • All new item code system under the hood should allow for
  • much* faster new item/gadget/weapon creation and the ability to easily modify projectiles and equipment sets via Intruder Map Maker in the near future!
  • Revamped collision, projectile, and damage systems for better consistency and easier updates.
Changes:
  • Explosive damage can now affect you even when ragdolled.
  • Fly cam in spectator is now bound to both the Radio button bind and F1. (Sorry people who used 'F' for something else before!)
  • Team colors are now based on Intruder/Guard. Intruders Orange, Guards Blue.
  • You can pick up multiple attachments now to share with friends.
  • Can see binoculars and note HUD even when regular HUD is hidden now.
  • Updated tutorial map to reflect new features and inventory.
Fixes:
  • So much stuff cause of the system changes lol. (Nearly 100 bugs squashed!)
  • Day and Night cycle settings sync fixed.
  • Binoculars look through wall glitch fixed.
  • Scrollwheel will no longer open doors when looking through binoculars.
  • Scrollwheel scroll can no longer be bound to other keys.
  • Fixed unlinked double doors on Mountainside.


Changes will have to be made to the Intruder Map Maker in the near future to accommodate the new systems. This means a new Equipment Manager, new Objective Tab Settings manager, etc.

Thank you so much to everyone who help test and find bugs in this update. It has been a huge one but we are really happy with the results and what it means for the future of the game. Expect some new items soon!

As usual drop into our Discord server at https://superbossgames.com/chat for more about the updates and development. See you there!

[h3]DiD yOu KnOw ThAt!?[/h3]You can play the Last Man Standing mode on Riverside by typing /lms 1 as admin/room creator.

Sneak Peek | New Game Menu & Inventory System



Intruder agents, this is agent Ryguytheguy transmitting a message from the Mountainside transmission tower.

After hacking the computers of the Cliffside facility I was able to grab some top secret info regarding a future update to the game menu and inventory system! See below for the information and a mission briefing on what you can do to help.

Game Menu Update

I found quite a few top secret files that I have uploaded here, make sure no guards are watching and take a peek.

agent_info.sbg - It looks like the guards have made a system to keep track of agents in the field. They have the ability to view the online profile, reputation, and username of any agent at their location. They can also take actions to kick and report dishonorable agents.


team_select.sbg - The team selection tab is a way for agents to see who is playing and choose a team before deploying on a mission. Clicking the (i) icon will bring you to the agent info tab I previously revealed so you can learn about who you're with and who you're up against.


team_info.sbg - The team tab is similar to the selection tab but can be accessed while in the field. You can see the current match history with the score keeper in the bottom right corner.


objective.sbg - The guards have outdone themselves this time and added map functionality to the objective menu. Now rookie agents can get right into the battle with access to callouts, room layouts, and objective locations.


Inventory Update

A new inventory system is being developed right under our noses! The guards seem to have taken inspiration from Resident Evil games to develop a more robust system.

inventory_system.sbg - This new way to hold items may prove beneficial for future missions.

The inventory system has changed from a grid based inventory to a slot system. There are four different types of slots. Front and back item slots can hold a large weapon/tool, the holster slot can hold a pistol, and packs are slots designated for smaller tools and gadgets. The list of items and their corresponding slots can be found below.
  • SMG - Front/Back
  • Sniper - Front/Back
  • Shield - Front/Back
  • Beanbag Shotgun - Front/Back
  • Pistol - Holster
  • Concussion Grenade - Pack
  • Remote Charges - Pack
  • Smoke Grenades - Pack
  • CS Gas Grenades - Pack
  • Mirror Camera - Pack
  • Laser Sensors - Pack
  • Lock Pick - Pack
  • Cardboard Decoy - Pack
  • Red Dot - Pack or Front/Back if SMG is equipped


How you can help

I am sending this critical intelligence to HQ, but have been requested to run it by our top agents to see how we can adopt these new systems and make them optimal for use in the field. Your input is important, mission success is dependent on your success, so help us help you. We want to know if this system can be better tailored for your needs. Should there be more inventory slots, where should ammo be held, or is any part of the interface confusing? Leave feedback below and I'll make sure your input is sent to the right place so the team can get these updates to you for your future missions. If you have more to discuss drop in to our secure channel where you can talk directly to HQ, gather teammates for a mission, share mission reports, and more.

Ryguytheguy, over and out.

Update 1337 - Item Dropping!



h3110 in7rud3rs and w31c0m3 70 upda73 1337!

can anyb0dy 31s3 say w007 w007? 7his upda73 fina11y f3a7ur3s i73m and w3ap0n dr0pping fr0m y0ur inv3n70ry!

s3arching 7h3 map f0r w3ap0ns and i73m manag3m3n7 ar3 c0r3 70 in7rud3r gam3p1ay. un7i1 n0w, y0u w3r3 r3s7ric73d 70 finding i73ms a1r3ady p1ac3d 0n 7h3 map. wi7h 7his upda73, 7ha7 r3s7ric7i0n is g0n3. y0u can c13ar up s0m3 inv3n70ry spac3 as w311 as dr0p muni7i0ns f0r 73amma73s.



7h0ugh i7 may s33m sma11, i73m dr0pping c0u1d gr3a71y aff3c7 7h3 gam3p1ay and m37a s7ra73gi3s. a snip3r can swi7ch 70 a d3f3nd3r if 7h3y wan7 70 mak3 r00m f0r a shi31d. guards c0u1d 13nd m0r3 s3ns0rs and charg3s 70 7h3ir 73amma73 in charg3 0f rigging. an in7rud3r may b3 73mp73d 70 pick up a dr0pp3d smg 0n m0un7ainsid3, 0n1y 70 find 0u7 i7s a 7rap.

in 0rd3r 70 dr0p an i73m, 0p3n y0ur inv3n70ry scr33n (k3ybind: i) and 7h3n drag any i73m 0u7 0f 7h3 grid. i7 wi11 b3 dr0pp3d 0n 7h3 gr0und b310w y0u. n073 7ha7 7h3 radi0, mirr0r cam3ra, and 10ck pick cann07 b3 dr0pp3d. curr3n71y, wh3n y0u dr0p a w3ap0n, i7s 10ad3d and s7ash3d amm0 wi11 b3 dr0pp3d wi7h i7.

7his sys73m wi11 chang3 s1igh71y wi7h c0ming d3v310pm3n7s. wh3n w3 imp13m3n7 7h3 n3w inv3n70ry sys73m wi7h 7h3 n3w in-gam3 m3nu, w3 wi11 pr0bab1y s3para73 w3ap0n and amm0 in70 diff3r3n7 s107s. wha7 d0 y0u 7hink 7h0ugh? d03s i7 13nd i7s31f 70 n3w gam3 m0d3s? h0w w0u1d b3ing ab13 70 1007 any d3ad b0dy aff3c7 p1ay and h0w amm0 c0u1d b3 dis7ribu73d?

7h3 f0110wing bugs w3r3 a1s0 fix3d in 1337:
  • s33ing shi31d 7hr0ugh sm0k3 fix3d
  • s33ing b100d 7hr0ugh sm0k3 fix3d
  • riv3rsid3 shu773rs and s1iding wind0w fram3s d0n'7 a110w charg3s 0r s3ns0rs 70 s7ick


as usua1, 7h3 c0mmuni7y wi11 b3 chi11in' a7 7h3 0fficia1 disc0rd https://superbossgames.com/chat . h0p3 70 s33 y0u 7h3r3 and 70 s33 h0w 7h3s3 n3w f3a7ur3s p1ay 0u7. 7i1 n3x7 7im3!

r0b
-sup3rb0ss gam3s



---Translation---

Hello Intruders and welcome to Update 1337!

Can anybody else say w00t w00t? This update finally features item and weapon dropping from your inventory!

Searching the map for weapons and item management are core to Intruder gameplay. Until now, you were restricted to finding items already placed on the map. With this update, that restriction is gone. You can clear up some inventory space as well as drop munitions for teammates.

Though it may seem small, item dropping could greatly affect the gameplay and meta strategies. A sniper can switch to a defender if they want to make room for a shield. Guards could lend more sensors and charges to their teammate in charge of rigging. An Intruder may be tempted to pick up a dropped SMG on Mountainside, only to find out its a trap.

In order to drop an item, open your inventory screen (keybind: I) and then drag any item out of the grid. It will be dropped on the ground below you. Note that the radio, mirror camera, and lock pick cannot be dropped. Currently, when you drop a weapon, its loaded and stashed ammo will be dropped with it.

This system will change slightly with coming developments. When we implement the new inventory system with the new in-game menu, we will probably separate weapon and ammo into different slots. What do you think though? Does it lend itself to new game modes? How would being able to loot any dead body affect play and how ammo could be distributed?

The following bugs were also fixed in 1337:
  • Seeing shield through smoke fixed
  • Seeing blood through smoke fixed
  • Riverside shutters and sliding window frames don't allow charges or sensors to stick


As usual, the community will be chillin' at the official Discord https://superbossgames.com/chat . Hope to see you there and to see how these new features play out. Til next time!

Rob
-Superboss Games

Update 1326 - Shutters and bugs



Hey all, we're here with another Intruder update, version 1326! For this patch, we wanted to focus on bugs and exploit fixes that could have affected gameplay.

Here's a list of the changes made:



Changes
  • Riverside - openable shutters at Guard spawn in B2
  • Riverside - moved Intruder spawns out of B1 executive office
  • Spawn mid-round warning switched to chat box
  • Added warnings and reconnect buttons to the server list and create room pages if you fail to connect
  • SGCheats turned on by default in Map Maker testing mode so you can use /ssi /ssg etc easier
  • Admin global chat changed to bold
  • Spectator cards team colors changed to match Element red and blue colors
Fixes
  • Mirror Camera through wall bugs and exploits fixed
  • Throwing sensors through boxes fixed
  • Shield should no longer bully cars and chairs
  • Spectator muting bug fixed
  • Some collision optimizations
  • Map vote card fits longer names
  • Fixed ammo counter not displaying at certain resolutions
  • Mountainside - exploitable holes fixed
  • Riverside - hole in B2 balcony patched
  • Rich text smart aleck's dealt with (you know who you are)


Other updates

As said before we are continuing work on the website and the new in-game menus. Current features we're working on include the Roadmap page which will update dynamically from a Trello board, Updates page, and the new player Stats  API. Hopefully we'll be able to show you more of this soon.

Also you may have seen an Update version 1317 earlier this week. We made a hotfix for some people having connection issues before. This has also been rolled into this patch in case it happens again.

As usual, we'll be hanging out on the community Discord at https://superbossgames.com/chat . See you there!